New modification for EF: LCARS Patch 1.21

  • Thread starter old.Lt.Cmdr.Salinga
  • Start date
O

old.Lt.Cmdr.Salinga

Guest
Hello there!

I did a new modification for Elite Force: LCARS Patch 1.21. It fixes some minor bugs in the UI of Elite Force:

- Tourney Server can be setup
- Server List is cached
- MOTD can be set on a server

Find out more on its site:

http://its.pervers.at.freeservers.com

Bye,
Lt. Cmdr. Salinga
 
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old.Dreadnought

Guest
hey m8, i reckon u can do it, and i think we wud all be happy if u cud......

cud u make a mod that makes BW only able to vote maps??? then tell eveyrone to put this in their autoexecs for it to work without any1 d/l the file...

cl_allowDownload 0

Dread
 
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old.Lt.Cmdr.Salinga

Guest
cud u make a mod that makes BW only able to vote maps??? then tell eveyrone to put this in their autoexecs for it to work without any1 d/l the file...

I allready did such a mod. This is the readme.txt:

First of all: All message textes can contain line feeds
and colors. This is how to do:


\n -> Represents a line feed in the Text:

"This\nis\n\nmy\nServer!" will appear as:

This
is

my
Server!

Colors are put in as numeric value:

'0 to '7, where the number is:

0 - black
1 - red
2 - green
3 - yellow
4 - blue
5 - cyan
6 - magenta
7 - white

So in the following text...

"'7This '1word '7is red and this '4word '7is blue."

...the first "word" is red, the second "word" is blue
and all the rest is white colored.

Here now the variables:

---------------------------------------------------------
- Cfg-Var: g_mod_MidScrWelcMsg
Values: "" ... "What you like... :)"
Default: ""

This variable represents the Message that will show up
when a player comes into a match.

eg.: "Welcome to:\nClan Match\n\nClan A\nvs.\nClan B"

---------------------------------------------------------
- Cfg-Var: g_mod_MidScrWelcMsgDelaySecs
Values: "0" ... "n"
Default: "2"

Here you set the amount of seconds that will pass until
the connected player will see the mid screen welcome
message.

This could be an issue when first the gametype-message
appeares and then the welcome message should come up.

---------------------------------------------------------
- Cfg-Var: g_mod_MsgOnlyFirstTime
Values: "N" / "Y"
Default: "Y"

"Y" - The welcome messages (mid and top) are only shown
the first time a player joins the server.

"N" - The messages are shown to all players always they
join a game the first time and the game was
restartet/the map was loaded.


---------------------------------------------------------
- Cfg-Var: g_mod_GameTypeMsgFlag
Values: "Y" / "N"
Default: "Y"

"Y" - The gametype is shown to a player (like
"Free for all" etc.). This is how EF behaves
since the patch/Addon.

"N" - The gametype message of EF is switched off, so
only the welcome-message (if set) appeares.


---------------------------------------------------------
- Cfg-Var: g_mod_VoteHelpMsg
Values: "" ... "Whatever you like."
Default: "Vote commands are: map_restart, nextmap, map <mapname>, g_gametype <n>, kick <player>, and g_dowarmup .\n"

This is the help message that appeares when a player
uses a non-allowed "/callvote" command.


---------------------------------------------------------
- Cfg-Var: g_mod_VoteFlags
Values: "NNNNNNNNNNNNNNNNNNNN" / "YYYYYYYYYYYYYYYYYYYY"
Default: "YYYYYYNNNNNNNNNNNNNN"

Here now can be decided which commands will be avail-
able for voting.

'Y' -> command is available
'N' -> command is not available

Every character in this string stands for commands in
the following order:

1. map_restart
2. nextmap
3. map
4. g_gametype
5. kick
6. g_dowarmup
7. g_pmodassimilation
g_pmoddisintegration
g_pmodactionhero
g_pmodspecialties
g_pmodelimination
8. g_speed
9. g_gravity
10. dmflags
11. fraglimit
12. timelimit
13. friendlyFire
14. g_knockback
15. g_dmgmult
16. g_weaponrespawn
17. g_adaptrespawn
18. g_forcerespawn
19. g_holointro
20. g_ghostrespawn

Yes, flag 7 switches on/off all Add-On modifications
voting!

---------------------------------------------------------
- Cfg-Var: g_mod_TeamRedModel
Values: "" / "modelname/skinname"
Default: ""

Sets a default model and skin for players in teamplay
in the red team.

If is set to value "", the default routines of EF are
used.

---------------------------------------------------------
- Cfg-Var: g_mod_TeamBlueModel
Values: "" / "modelname/skinname"
Default: ""

Sets a default model and skin for players in teamplay
in the blue team.

BUT: If using Assimilation gamemode, the blue team uses
always Borg models!

If is set to value "", the default routines of EF are
used.

---------------------------------------------------------
- Serverinfo-Var: gameinfo
Values: "" or "scorered/scoreblue"
Default: ""

This is an information variable to provide the scores
of the running game. Both scores are seperated by
"/", the left is team red, the right is team blue.

It is only set in teammode.



What is also changed:

With this modification it's possible to access
all areas of a single player map. Locked doors are opened, some
lifts are even usable! Forcefields are switched off. And what is
mostly neccesary to bring single player maps to online gaming:
Different entry spots! And yes: With this modification all players
enters a map at a different one! Therefor NPC bot spots are converted
to regular deathmatch entry spots.

So single player maps are fully available to gamemodes like
Disintegration (+Elimination) and Specialities. In other gamemodes
players got only the phaser (if needed, this can be changed!)

Is that what you need? B-)
 

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