New Milegates

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hotrat

Guest
Finster has to get credit for this idea but the more i think about it the more i want it :)

Basically you join the alb pk area (somewhere in the northen bit, near the grovewoods) with the mid pk area (somewhere in the southern bit). Then add a milegate about half way inbetween.

This would firstly stop everyone who leaves apk//mpk running straight to amg//mmg because there is actualy 2 places you can go to.

It would also provide a circular route around emain so if ur in the mpk area and someone says a fight is at amg you can get to it two different ways.

Finally it should stop the blasted milegate fights because all you need to do is send half ur army around emain and attack the opponents from the other side. Or just say ok this mg is camped lets go through the other one.

There might be a slight problem when someone takes a relic as its a lot harder to block 2 milegates off. Solution, make the new milegate doors become locked and invulnerable whenever a relic is neutral.

Which side would the steps go? I think no steps at all would be best, and that also means stops ppl with relic not using the dorrs and just jumping over.


Another idea i just had while thinking about steps. Consider amg in emain. Now remove the steps on the north side of amg from hibs side and put them on albs side. Now both sides can get on wall, and the room in the middle of amg would become a FANTASTIC little fighting area (as ppl battle it out to own the top of the wall), much like the doors just below it.

Can you imagine loads of ae nuking on the doors below stopping ppl coming through, and also loads on top stoping the other side acquiring your side of the milegate.
 
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old.Sepiritz

Guest
Yes, Ive thought of this too.. simplest solution: Turn the milegate around. That way its a bit harder to camp and people could just jump over it if the door is being aoe nuked (I hate that tactic).
 
A

alme

Guest
Originally posted by old.Sepiritz
Yes, Ive thought of this too.. simplest solution: Turn the milegate around. That way its a bit harder to camp and people could just jump over it if the door is being aoe nuked (I hate that tactic).

The point with mgs is to keep the invaders from coming into ure own realm.. Not keeping the hibs in emain from coming to ure PK.

Or well, thats what i thought, correct me if im wrong.
 
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old.neenee

Guest
Why would hibs build a milegeate benifiting another realm :p
 
T

Tigerius

Guest
The story could easily be changed so that it's the attacker building the wall to protect his outpost surely?

Anyway I don't like thinking of Hotrats idea, all that comes into my mind is that Hibs and Mids would never be fighting each other and we would be camped at both MGs simoltaneously and get Eeny or Weeny in our backs when we attack.
 
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old.FIN

Guest
What we need to do is transfer the RVR to HW, so we Albs camp both gates same time, and u hibs and mids try to come there, because we have numbers to both gates, and we feed u RP's sooo much that i cant even count it lately, just plz, msg albs 1st, or start telling the time when u come, because otherwise there is no1 because all r at tanglers or emain =)
 
E

err0r

Guest
I really don't want to trust the imagination of a man named Raistlin, really.
 
B

belth

Guest
Originally posted by err0r
I really don't want to trust the imagination of a man named Raistlin, really.

Go flame somewhere else, no-one's interested in it here.

Back to moving zerging to HW... We definitely could camp both MG's in HW, as some hibbie once said that Alb's have 75% of the servers population, which means we'd outnumber everything mids or hibs could throw at us 3:1. In reality, ~46% of the population is Albion, rest split evenly between hibs & mids. Not including the guildless people ofcourse. Also, out of 9267 Albions 570 are lvl50 (6.15%), out of 5350 hibbies 402 are lvl50 (9.24%) and out of 5386 middies 514 are lvl50 (9.54%). On another note, Albion has 137,109,758 RP, Hibernia has 123,854,878 RP and Midgard has 146,536,648 RP - on average, an Albion has 14795 RP, a hibbie has 23150 RP and a middie has 27207 RP. This leads to a discovery that Albions are least active in RvR and Hibernia is catching on Midgard in activity - what on earth does this have to do with the subject? Nothing I'd say, just made you read lots of useless stats :rolleyes:
 
T

talivarevil

Guest
erm error wasnt flaming he was refering to the books the name raistlin came from :)
 
B

belth

Guest
It can be interpreted as one. Back to topic I said ;)
 
H

hotrat

Guest
Anyway I don't like thinking of Hotrats idea, all that comes into my mind is that Hibs and Mids would never be fighting each other and we would be camped at both MGs simoltaneously and get Eeny or Weeny in our backs when we attack
Indeed mids could camp the milegate north of apk and hibs could camp the western one but lets say 30 albs are coming to emain, 15 go to north, 15 go west thats not much rp for the mg campers. Now if the hibs decided lets check out the apk//mpk mg (the new one) they would find loads of mids there and a great fight starts.
Example mids are camping apk//mpk mg, hibs attack from behind, mids flee through mg, but albs on other side, then a new mid port comes in and attacks the hibs from behind, then more hibs arrive this time on alb side. The possibilities are endless.

I really don't want to trust the imagination of a man named Raistlin, really
Either you are saying i aint got any imagination cus i name my chars after already existing chars from books, too which i say i dont care :)
Or you are referring to the actual Raistlin and the fact that he was pretty evil and pretty much nobody trusts him :)

Yes, Ive thought of this too.. simplest solution: Turn the milegate around. That way its a bit harder to camp and people could just jump over it if the door is being aoe nuked (I hate that tactic).
Yes a simple solution but a pointless one, having the stairs on your side isn't that much of an advantage in terms of getting past the milegate. Unless you manage to coordinate everyone to jump over at once and lose 40% hits.

What im saying is turn HALF the milegate around so both sides can climb up and then use the room in the middle as a way of crossing to the other side.

The idea of adding a valley between mpk and apk area is simply to stop people camping milegates by providing another way out and to open up new areas to fight. If mids permanently camped the new mg and hibs permanently camped amg i would be amazed. If i have been in the region of mmg waiting for mids for mroe than 10 mins i usually get bored and wander off back to amg just to check see if any hibs have arrived, im sure hibs and mids would do the same at the new mg.
 
S

Sibanac

Guest
wouldnt haveing and extra mile gate just lead to ATK/MTK beeing camped, atleast thats what i fear
 
H

hotrat

Guest
Camping tk's is very bad tactics indeed, you have such an advantage with portal keep guards right behind you, especially the mages (because enemy tanks can't hit you if your stood within range of the bowman commanders, unless they wanna become pin cushions :) ).
 
O

old.Hothnogg

Guest
Whats needed is a big mother of a mob wandering between amg and apk thats friendly to Albs but agro to both Hibs and Mids, give no loot or xp if killed, large agro range. This will discourage pk camping. Make it so it wont go past a certain point in that area so it wont go and help at the milegates.

Just thought for all PK's in all realms

Id Like to see Bran the gaint level 75 or something wandering near Hib pk's hehe be funny seeing it hit a dwarf over the head with his HUGE hammer he carries

Flame away its just a idea :)

What sort of single Mob would you like to see patrol your mile gate?
Mids please dont say level 75 wee wolf that bugger is funny as hell
 
K

Kagato.

Guest
Whats needed is a big mother of a mob wandering between amg and apk

That could be fun, but it would be just as easy to change the terrain a little and put in a few high level guard towers at certain spots between amg and atk and the same for the other realms tk's.

That way you would need huge numbers to cover that amount of land and routes and groups could easily sneak by.
 
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Tigerius

Guest
Well Hot.. I believe the "mob" you are looking for is called a Patrol. No exp, no drops, large aggro range, aggro to 2 but not 1. Sure they might not entirely fit the level of difficulty you desired but don't tell me they can't change things. Easy to boost them slightly in levels if needed. Would almost make sense too :)
 
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old.Charonel

Guest
i dont trust raistlin, why? because it's bloody spooky! :)

see here: this is raistlin the alb...

Raistlin Majere
albion caster, theurgist
<Dragon Knights>

this is a guild mate of mine:

Raistlyn Majere
hibby caster, mentalist
<Red Dragons of Wrath>

both have the same name, both casters, both not the usual caster for their realm, ie not a wizzy or eldritch :) and both in a guild with dragon connotations :) SPOOKY! :clap:

so, do i get any prizes? :p
 
B

belth

Guest
Originally posted by old.Charonel
so, do i get any prizes? :p

Yep, a perf in the face, aren't we assassins lovable? :D I propably get a fg of hibs on me after that but nvm :p

BTW, guards start dropping money in 1.53 ;)
 
A

Archeon

Guest
Originally posted by old.neenee
Why would hibs build a milegeate benifiting another realm :p

Simple, i gave them a steely look. you know that look i get and i said

"OI! HIB'S BUILD ME A MILEGATE SO THAT I CAN EASILY INVADE YOUR REALM!!!"

and they did it, after which i thanked them and invited them round my tent for a slumber party :)
 
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old.Charonel

Guest
Originally posted by belth


Yep, a perf in the face, aren't we assassins lovable? :D I propably get a fg of hibs on me after that but nvm :p

BTW, guards start dropping money in 1.53 ;)

awwww i know you :wub: me really! :D

afterall my main characters are an elf, a lurikeen and a sexy briton woman :) how can you resist!?
 
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old.Sepiritz

Guest
Well what I had min mind was to stop milegate-camping. Maybe its just me but I find it ruins the game a whole lot.
 
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old.Akirai

Guest
Leave the realms frontiers for keep taking, relic taking etc....and make a 4th neutral frontier designed for RvR. (more like an emain than them little BG's though)

Simple as that.
 
B

belth

Guest
Originally posted by old.Charonel
afterall my main characters are an elf, a lurikeen and a sexy briton woman :) how can you resist!?

Oh I can't resist trying to kill Elves and Lurikeens at times...
 
E

err0r

Guest
Originally posted by talivarevil
erm error wasnt flaming he was refering to the books the name raistlin came from :)

You know I wasn't :p

Anyway I'm annoyed by this ''how to make emain even better 'arena' for RvR''- attitude. It's hib frontier (as said before) and meant to give hibs a bit better chance on the milegate campings, etc.

By making silly changes to milegate numbers/arrangement, this should be applied to all other frontiers too.

I think this is up to us players to change, not to whine about unfair milegates. Stay the feck away from emain amg and it won't bother you a bit :)
 
S

skile

Guest
Wallfights

Wallfights are great fun according to me. I would miss em :*(
 
H

hotrat

Guest
By making silly changes to milegate numbers/arrangement, this should be applied to all other frontiers too.
Yep should be applied to all realms frontiers of course.

both have the same name, both casters, both not the usual caster for their realm, ie not a wizzy
Thats because wizzies suck, and until 1.52 smite clerics were far better.
 
T

Tleilax

Guest
my suggestion is to craft like uber bulldozers and take those walls down for good. Walls are only good for pissing ppl of and for generation more flame posts on BW
 
H

hotrat

Guest
I do wonder what emain (or odin//hadrians) would be like if the mg's were removed, would ppl camp pk's more, or would we get less zerging and more groups patrolling around.
I mean you can camp pk's now, but nowadays this is quite rare, its just by removing the mg people wouldn't be able to camp there anymore so pk's might become more popular to camp again :(

I would also like to see a 4th area you can port to, like a lvl 35+ bg.
 
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Tleilax

Guest
yeah a lvl 35+ area with no fooking walls or anything campable. A nice forest or desert would be cool, a few mountaints and stuff.

Guess it would be uberzerged aswell after a while. :(
 
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soulvomit2000

Guest
Why zerg at all, instead make 1-2 fg's of ppl u know well and fight other fg's... mutch funnier if u ask me :)
Zergs are just a way for one realm to farm another
 

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