Svartmetall
Great Unclean One
- Joined
- Jan 5, 2004
- Messages
- 2,467
Summed it up nicely there NetNifty.
NetNifty said:Tbh I don't know why RvR players have a problem with rps for PvE, unless ofcourse its because they like having low RR people to farm.
Svartmetall said:You can't have it both ways.
If you want RAs to only be attainable from RvR, then levelling XP should only be attainable from PvE and artifacts should only gain XP from PvE. Don't like that? Then don't be so damn obstinate in refusing to accept that PvE players should be able to get RAs via PvE. There's no reason to deny us it.
Erm, getting RAs via PvE evenSaggy said:Getting RAs via RvR should also mean that everything, everything, should be gainable via RvR too. That would simply suck
Saggy said:Getting RAs via PvE would "force" RvR-people to PvE more - 2am, frontiers are empty, what to do? Farm RPs via PvE because that's probably what your enemy is doing to get stronger!
Tualatin said:Ow btw, if you would give rp's for keeptaking.. Guess what'll happen in teh night/morning? Special keep farming for rp's.. So, again more PvE Not a very nice solution.
Moo said:thas cuz pve players are noobs
edit: generally no one likes pve, its a thing u gotta do in order to rvr.
Saggy said:Am I the onlyone with this feeling that PvErs want to reach high Realm Rank via PvE just to wtfpwn stuff in RvR?[/QUOTE}
Probably . The whole reasoning behind the idea of PvEers getting RAs from high-level PvE is that they don't want to RvR. If people want to RvR, then they'll RvR voluntarily and be quite happy getting their RAs that way. Like I've said before, give me 100 realm skill points to play with and you'd never see me in RvR again (except for Call To Arms situations). I don't like RvR, I don't give a damn about 'wtfpwning' in RvR, and if I could get RAs from high-level PvE I'd never have to feel forced to endure the sheer hell of un-fun that RvR is for me.
...
Then there shouldn't be any problems on having separate RA/MA lists for PvE/RvR, right? I'm all for giving RAs by PvE but I dont want it if people could "abuse" it to get better RvR-character.Svartmetall said:Probably . The whole reasoning behind the idea of PvEers getting RAs from high-level PvE is that they don't want to RvR. If people want to RvR, then they'll RvR voluntarily and be quite happy getting their RAs that way. Like I've said before, give me 100 realm skill points to play with and you'd never see me in RvR again (except for Call To Arms situations). I don't like RvR, I don't give a damn about 'wtfpwning' in RvR, and if I could get RAs from high-level PvE I'd never have to feel forced to endure the sheer hell of un-fun that RvR is for me.
Saggy said:Then there shouldn't be any problems on having separate RA/MA lists for PvE/RvR, right? I'm all for giving RAs by PvE but I dont want it if people could "abuse" it to get better RvR-character.
Balbor said:i think you hit the nail on the head there, prople from other realms want low people that are easy to kill with little effort and people from your own realm don't want you compeating with you, remember if you get killed quickly by the enemy then you are not killing enemies that they wish to kill or adding to there fights.
SeeN said:Although I wouldnt go so far as to give RP for mobs in frontiers, I agree that there should be some more benefit from XPing in frontier. The XP bonus simply isnt high enough.
To avoid that the only targets for solo assassins and archers are other assassins and archers, there should be a bigger bonus for taking the risk it is to XP in frontier.
Sarumancer said:Nobodys suggesting huge rewards, just a little perk here and there.
Theyre making the change so you get rps for keep takes/defence, which is a fine change. But a few rps here and there for taking out keep guards, perhaps the named guards or the "commander" guards would be good.
Heres a situation for you, youve a mixed group, you go out to take a keep. At the moment, the only motivation to keeptake is to get/retake DF or recover your keeps against a relic raid. Thats it. Quite often, tanks end up with naff all to do, support get bugger all to do and mages are bored silly blowing up bowmen or the odd plucky defender. People spend gold buying rams / wood etc etc, they put in the time to batter open doors, go up and kill the lord. What have they to show at the end? Um, not much really, they could be out 100G+ on the ram, then theres the durability loss on weapons and the sheer mind numbing boredom of sitting there whacking away.
Now, instead, say the guards were worth 1rp, the commanders 10 and the named 100 with the keep lord 250 (to each player). You have a "reward" for getting off your ass to go take keeps. This would encourage more people to come out to rvr / keep take, meaning more rvr conflict with bigger forces on all sides. It would also help lower levels along, as they can actually do something against guards to help out. A few hundred rps here and there is NOTHING to a player when theyre RR5 or above, but to a low rr char, even one starting their rvr career it might be enough to get MCL, or some determination.
Why is this such a good idea? Well, put it this way, going out to rvr at the moment, is walking over to a lion, forcing its head open then kicking it in the nuts. Youre going to get steamrollered by Bad Omen, Public Enemy, The BlackByrds, The Round Table, Severence, Eclipse, Celestius, HDS. Youre nothing but a big fat RP Cow, you simply cannot fight back as theyre experienced, superbly kitted and have RA's coming out of their ears. You wonder why more people dont RvR, that is exactly the reason, its completely unfun to run out and get trampled.
If people could pick up a few rp's from keep takes (they will, I know), on that sort of scale, theyd have more of a chance in rvr. All those screaming about fg vs fg and wanting "good rvr fights", which would you prefer, groups that can put up a fight, or groups you can steam roll with one hand tied behind your back and using 4dps wooden spoons? Ask yourself, do you want a good fight, or do you want your enemies to line up whilst going MOOOOO.
Those vehemently against earning rps for this sort of thing, evidently dont believe in "fighting chance".
I also think the "EPIC" zones in each realm need a complete reworking, the dragon in all realms is now a joke, even Hibs can drop theirs now. The layout is godawful, the drops are terrible, theres absolutely NO REASON to go there any more. Take them out, rework them, make new UNIQUE content for each realm, make the dragon loot -desirable- (and not just respecs), make him harder to kill, give him new tricks, make him worth some rps, make the whole area tricky to move through, but rewarding if you put the effort in.
More flaming of PvE players by RvR players. I'm seeing a pattern build up here.Shike said:PvEwhores...
Your 'argument' appears to be that since you personally hate PvE, PvE players should have a crappy time in RvR? Nice attitude....simply have to accept the fact that since they dont do RvR they wont get RPs, plain and simple, if u want RPs, go RVR. RvRminded people still have to lvl to 50, grind thru bloody TOA and lvl artis even though they dont even want to.
Even more juvenile flaming. I wonder what you feel so threatened by that you have to act like this?...it would make pvewhores...
sigh...more competative in RVR once they decide to go there
Z^^ said:bloody hell give the pve kids eu coop server before they ruin the ordinary servers then, thay have already been farmed enough in rvr xDDddd
inviteme said:If you want the game to be "fair" on an individual level id say making it more zergfriendly is a better alternative; power gamers will allways be better at playing the game, the REAL problem for a n00b in RvR is the cumulative effect 8 powergamers achive. In a 200 vs 200 8 powergamers shifts the outcome very little.
Svartmetall said:More flaming of PvE players by RvR players. I'm seeing a pattern build up here.
Even more juvenile flaming. I wonder what you feel so threatened by that you have to act like this?
I don't care about RvR.
I don't care about 'pwning' other players.
I dont measure my peen, E or RL, by RR in a video game.
...
Svartmetall said:Thing is, zerging is no fun at all. Massive lagfest and 30 RPs per kill? Great, really rewarding. Then come back and get flamed by l337 little gank-kiddies going 'ahh but you zerged us, you have no skillz'.
sigh
The real problem with RvR is that you cannot have a level playing field - which is, in the long term, the only fun kind of playing field anyway - in a game with levels, RAs, MLs etc. 'Skill' is only part of the picture. Quake, where skill is the ONLY factor (unlike DAOC), is far less intimidating to new players than DAOC is...at least in Quake more skilled opponents don't also get bigger guns, heavier armour and special powerups you yourself can't have. No-one would play it if it was like that, but that's pretty much how DAOC RvR is now.
RvR is almost bound to suck at this point in the game for anyone who isn't already very high RR.
...
Svartmetall said:More flaming of PvE players by RvR players. I'm seeing a pattern build up here.
Your 'argument' appears to be that since you personally hate PvE, PvE players should have a crappy time in RvR? Nice attitude.
Even more juvenile flaming. I wonder what you feel so threatened by that you have to act like this?
sigh
The whole point is that PvE players don't enjoy RvR itself (just as you obvioulsy don't enjoy PvE). Give me 100 realm skill points and you'd never see me in RvR (except for Call To Arms situations during RRs ofc) again, because I simply don't enjoy it.
I don't care about RvR.
I don't care about 'pwning' other players.
I dont measure my peen, E or RL, by RR in a video game.
...
I think you've hit the nail on the head here, not that it's the nail you were aiming for. Because skill has so little to do with successful RvR the game has to reward more experienced players with boosted abilities, to mimic real Quake-like skill.inviteme said:Saying that quake is purely a game of skill and hence friendly to new players is wrong both as a thesis and it's assumptions. If it was a game of skill clearly the more experienced players whould be superior (like daoc), otherwise it whould be a game of luck (prederministic cases goes there aswell). Now as you prolly know a high skill element isn't what new/casual/dumb players are looking for in most games, to be able to compete you usually have to play alot.
Best thing said in this whole thread!Anastasia said:All this name-calling and chest-beating is getting really old. Chill the fuck out eh and tolerate a different viewpoint?
Show me where I call high RR players 'morons'. Come on. Show me. In case you've forgotten, you're the flamer here. You're the one whose post got deleted by a mod in my thread because of your little flame attack on margaret.inviteme said:You know that since you refer to high RR players as kids, morons and people with big e-peens
No, it's not. Quake 3 IS purely a game of skill. No levels, no RAs, no MLs. Totally level playing field and NO inequalities apart from those of skill.Saying that quake is purely a game of skill and hence friendly to new players is wrong both as a thesis and it's assumptions.
They are. The difference in Quake being that greater skill is all they possess, they don't have more hits/harder hitting weapons/special powerups etc, which would make the game zero fun for less experienced players.If it was a game of skill clearly the more experienced players whould be superior
Anastasia said:Chill the fuck out eh and tolerate a different viewpoint?