T
Tobold
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- #31
run a steam roller over pennines and make a path... oh, and remove lvl55 invisible aggro mobs from alb frontier, that might make it more appealing
Bah. Yeah, and combine friars and scouts, it's just silly to see someone hit with a big stick, instead make them use it as a bow.Originally posted by Jiggs
and just combine sorcerers and cabalists already no point in that being two different classes
Originally posted by old.Tzeentch
hm what else would rock..
how about.. some general AE shenanigans
like, an ae spell that heals everyone in the radius, even if they are not in group? and perhaps it takes mana dependent on the number of people healed, as a downside, so you basically couldnt heal 100 people without risking your own grp since you are almost oom
or
a buffs remover spell? cast it on someone and they lose all their conc based buffs, and maybe timed.. but that would screw mages big time
a ninja guy.
seriously, fuck the roleplay shit
a martial artist would kick so much ass.
spec lines?
ju jitsu, kung fu blah blah
how much would that kick ass?
Umm. Ever heard of Saladin? The crusades? The bloodless conquest of Jerusalem? There is a reason there are Saracens in Albion, you know. The Middle East kingdoms were far more civilized than Europe during the Dark Ages.Originally posted by Addlcove
problem is neither arabs nor far east people where present in abundant (sp?) numbers in the dark ages, the Celts, Brits and Norse (saxons) where however
Make it so that it can solo xp without killing the mobs and it would be great.Originally posted by bracken_woodman
How about the traditional rpg thief class? Could set traps, disarm opponents ( their weapon fell to the ground), spy (stealth and move at normal speed but couldnt attack for a period of time after unstealthing) , and in pve could actually steal loot from mobs or npcs? That would be pretty cool.
Rejuv clerics can already do this (in a way). The better the rez, the shorter the time period you are rez sick.Originally posted by Uriron
i for one think clerics should be able to cure rez sickness (ok maybe a lvl 40 + spell, maybe a high rej spec one, but it needs to be there)
Horse routes add an element of strategy to the game. You can't port around at will throughout the realms if you needOriginally posted by Genesis_of_Ak
- Replace horses with magic portals
I am sure the level 1-10s exping outside TNN would just love that. It's like the purple (to level 50) event mobs in Avalon Marsh who repeatedly ganked a few newbies so they stopped playing this game a few hours after starting. (However, Mythic are discussing special "homeland invasion" servers in the US.)- Ability to RVR deep inside enemy lands - why shouldn't you be able to take 30FG 50th levels, smash down HMG, and invade Tir Na Nog !
Interesting, but how long do you think the milegates would remain standing before they were just smoldering ashes for all time? (If you could repair milegates and keeps it would work, however.)- Introduce spells capable of blasting holes in walls (except PK's)
I beg to differ (and all of those posting in the BG discussions do, too). Lowbie RvR areas is just what the BGs are, ok?- Remove battlegrounds - they're shite and no one goes there. Instead create lowbie areas in Emain and Odin which are out of bounds for (say) 25+
Originally posted by Belomar
Umm. Ever heard of Saladin? The crusades? The bloodless conquest of Jerusalem? There is a reason there are Saracens in Albion, you know. The Middle East kingdoms were far more civilized than Europe during the Dark Ages.