A
Arkian
Guest
Not sure if somebody has already posted this:
http://www.camelotherald.com/newfrontiers/geography/albion.php
http://www.camelotherald.com/newfrontiers/geography/albion.php
Originally posted by pitspawn
(Craft in frontiers )
Originally posted by rure_
I really hope the zerging will decrease with the new frontiers.
Originally posted by Imon
Have you ever been to a keep called beno?
I can see it all so clearly....Originally posted by rure_
I really hope the zerging will decrease with the new frontiers.
Originally posted by zoia
I can see it all so clearly....
Thousands of guards running all over the place, between all the keeps and towers.
This time even with end regen and sprinting at speed 6.
Increased aggro range and calling for help once they see someone, making it impossible to solo.
Even making it hard for a FG to survive more than 5 min, unless it's a high RR/ML group or a zerg.
Just a feeling i have, hope i'm wrong
Originally posted by rure_
not even mythic is that stupid
"Players who die in the frontiers will release to the Border keep, regardless of where they are bound."Originally posted by rure_
I really hope the zerging will decrease with the new frontiers.
Originally posted by old.Filip
PLz dont tell me the RvR dungeons BOTH ARE AT THE RELIC KEEPS ???????????????????????????????????????????????????????????????????
WTF WTF WTF WTF WTF ........
i hope they NOT connectet to the other zone's.....
i hope some1 can tell me that this aint true ?
Edit: i see the dungeons are placed at the relic keeps in all frontiers ....
so i guess they not connectet any longer ?
Originally posted by hotrat
Hopefully now all 6 relic keeps will be *balanced*, I did wonder if Mythic would ever fix the fact that the relic keep in Snowdonia was totally unfair compared to the other 5.
The overview map does look good, what worries me is all the towers and keeps and the patrols they might have. Almost all three of the merchant keep zones(emain, odins, hadrians) now have 3 keeps instead of only 1 before. However the central zones (breifine, pennine, jamtland) only have 1 or 2 whereas before they had 4.
By the look of it you can also get a boat from the central zone and sail right to the enemy central zone.
Heh its a shame all that blue isn't just land with no keeps, no guards, no aggro mobs, just tree's and hills and rvr bliss
If the keeps do still have patrols the safest area to me looks like the very most north part of odins, once you get around the first keep you have a very long strech until you meet the river, then cross the river (avoiding the island keep) and continue up and around the hill, then carry on east and a bit south below the impassable mountains until you reach yggdra forest.
That is of course if the towers don't have patrols, and you will notice each keep has 4 towers seemingly associated with it.
Originally posted by Whisperess
oh, and this one is interesting
"Rope bridges can be used to cross between plateaus."
^^
Originally posted by old.Thanatlos
4 - Umboto Gorge. <<< hahahaha
Any fans of blackadder should see some humor here! Tried to find the exact quote but couldn't but this seems to apply nicely to albs
Also, seems quite nice that there's 2 entrances to dungeons next to the relic keeps, means they intend on a redesign of the rvr dungeons imo.
Originally posted by Arnor
do me a favor, take the time it takes for you to get (without speed) from sauvage to your power-relic keep. (with horsies etc)
Well, if you really want to do this comparison, sure we can sort that out... 3 options for getting from the portal keep to the power relic keep in each realm. If you want to assume the character has no speed spell of his own, okay... (distances are from-map estimates)Originally posted by Arnor
do me a favor, take the time it takes for you to get (without speed) from sauvage to your power-relic keep. (with horsies etc)