U
umilard
Guest
Just one of them posts of opinions on how to balance this game. This isn't meant as a flamethread or whinethread, this is what i really think would make this game better/more balanced.
First of all, NERF BUFFBOTS.. set it so you only can buff people in your group and put some kind of range on the buffs. I understand this would be a pain for the "real" shamans/druids/clerics but i don't really see any other solutions..
Resists need a redo, as it is now casters get resisted abit too much, make resists work in some other way, make them resist % of damage instead of fully resisting.. As a counter to pbaoe getting too powerful lower the damage abit on it. Also make determination more expensive / less effective to get more casters in the groups again.
Now on to the classes, will go through em realm by realm..
MID:
Bonedancer - Insane as it is now, change the insta lifedrain to a insta dd instead, a caster shouldn't be able to outmelee meleeclasses.. Bonedancers would still be very viable as a class due to the casting lifedrain and dd, would be a magician that makes kinda good damage and is very hard to interrupt and has kinda good defence still with healing pets.
Savage - Too nasty as it is now, remove determination from this class and other meleeclasses than savages might get groups in mid
Thane - GIVE determination and cheap ras to thanes, would make them very viable for groups.
Berserker - Reduce endurancecost for LAstyles, otherwise fine
Warrior - Fine as it is
Shaman - Fine as it is, great supportclass and very good solo (mastery of kiting)
Hunter - Fine as it is
Shadowblade - Give them Vanish and lower endurancecost abit for LAstyles, otherwise fine
Healer - Dunno really, best supportclass in the game.. but i don't really see any nerf that they would "deserve", i say keep em, it's one of these classes that get targetted every fight etc.
Skald - Give them ablative chant, but one that only works for themselves. And they should be able to use damageaddchant at the same time.
Runemaster - Give them some sort of good defensive ability to keep them alive abit longer.. maybe higher absorb on buffs?
Spiritmaster - Remove the pet interceptthingie, makes them way too good.. they can qc mezz for defence och MoC and blast/lifedrain, it's nuff.
HIB:
Bard - Good as it is, very very good supportclass but die very fast. Maybe remove that instaamnesiathingie (If it's still there, i don't know that much about bards).
Druid - Good as it is
Warden - Good as it is
Blademaster - Good as it is
Hero - Lower the damage abit on Annihalation (spelling?), otherwise fine.
Champions - Give selfenduranceregen buff or something, otherwise fine.. or atleast make their instas _not_ take endurance when used.
Eldrich - Fine as it is
Enchanter - Move debuffs from manaline to enchantline, make their casterpet do just nuking, no damn snaring.
Mentalist - Doesn't know that much about them, guess they are fine
Nightshade - Fine as it is.. Better RAs then infil and sb, but weaker otherwise.
Ranger - Fine as it is
Animist - Have no idea, seems very gimped in groupcombat, dunno what to do about them.
Valewalker - Redo their weaponstyles and make them alot better, as it is now they don't hit enough.
ALB:
Armsman - Fine as it is
Paladin - Fine as it is, great in 1on1, but takes ages to kill stuff.
Mercenary - Think they are good as it is now, would like to balance them against bms/zerkers if needed.
Reaver - Don't know enough of them really, seems good enough at high levels but i heard their damageadd caps very low at lower levels.
Cleric - Fine as it is
Friar - Very very good in 1on1 due to the selfbuffs but tend to go down pretty fast in groupcombat.. Maybe lower the absorbbuff abit making them abit less "tanky". Removal of IP as RA might be an option aswell.
Infil - Remove dragonfang. or lower the stunduration to 6 seconds or so.. inf have enough points to spec 50 for a 6 second stun anyways.
Minstrel - Maybe remove the ablative? I play a minstrel myself and i feel that the ablative is abit "over the top", since minstrels have kinda easy to run away from fights if it gets nasty anyways (sos, stun, mezz).
Scout - Fine as it is, hit hardest of the archers with bow and kinda suck in melee (slam 'n run).
Cabalist - Dunno, fine as it is i guess, have a nice bob to kite with.
Sorcerer - Too weak as it is now, give them higher absorb or something(?) Otherwise fine.
Theurgist - Just fix resiststuffs and theurgs would be good again.
Wizard - Worst nuker as it is now, maybe give them baseline stun?
Necromancer - Don't really fancy petclasses, but make the pets a little bit tougher or something, needs lotsa testing.. Shouldn't be tough enough to manage a tankbashing but they should be a little bit tougher i guess.
Hmm, kinda long post
think i'm right? Or am i wrong? Gifv _good_ arguments and ideas.
First of all, NERF BUFFBOTS.. set it so you only can buff people in your group and put some kind of range on the buffs. I understand this would be a pain for the "real" shamans/druids/clerics but i don't really see any other solutions..
Resists need a redo, as it is now casters get resisted abit too much, make resists work in some other way, make them resist % of damage instead of fully resisting.. As a counter to pbaoe getting too powerful lower the damage abit on it. Also make determination more expensive / less effective to get more casters in the groups again.
Now on to the classes, will go through em realm by realm..
MID:
Bonedancer - Insane as it is now, change the insta lifedrain to a insta dd instead, a caster shouldn't be able to outmelee meleeclasses.. Bonedancers would still be very viable as a class due to the casting lifedrain and dd, would be a magician that makes kinda good damage and is very hard to interrupt and has kinda good defence still with healing pets.
Savage - Too nasty as it is now, remove determination from this class and other meleeclasses than savages might get groups in mid
Thane - GIVE determination and cheap ras to thanes, would make them very viable for groups.
Berserker - Reduce endurancecost for LAstyles, otherwise fine
Warrior - Fine as it is
Shaman - Fine as it is, great supportclass and very good solo (mastery of kiting)
Hunter - Fine as it is
Shadowblade - Give them Vanish and lower endurancecost abit for LAstyles, otherwise fine
Healer - Dunno really, best supportclass in the game.. but i don't really see any nerf that they would "deserve", i say keep em, it's one of these classes that get targetted every fight etc.
Skald - Give them ablative chant, but one that only works for themselves. And they should be able to use damageaddchant at the same time.
Runemaster - Give them some sort of good defensive ability to keep them alive abit longer.. maybe higher absorb on buffs?
Spiritmaster - Remove the pet interceptthingie, makes them way too good.. they can qc mezz for defence och MoC and blast/lifedrain, it's nuff.
HIB:
Bard - Good as it is, very very good supportclass but die very fast. Maybe remove that instaamnesiathingie (If it's still there, i don't know that much about bards).
Druid - Good as it is
Warden - Good as it is
Blademaster - Good as it is
Hero - Lower the damage abit on Annihalation (spelling?), otherwise fine.
Champions - Give selfenduranceregen buff or something, otherwise fine.. or atleast make their instas _not_ take endurance when used.
Eldrich - Fine as it is
Enchanter - Move debuffs from manaline to enchantline, make their casterpet do just nuking, no damn snaring.
Mentalist - Doesn't know that much about them, guess they are fine
Nightshade - Fine as it is.. Better RAs then infil and sb, but weaker otherwise.
Ranger - Fine as it is
Animist - Have no idea, seems very gimped in groupcombat, dunno what to do about them.
Valewalker - Redo their weaponstyles and make them alot better, as it is now they don't hit enough.
ALB:
Armsman - Fine as it is
Paladin - Fine as it is, great in 1on1, but takes ages to kill stuff.
Mercenary - Think they are good as it is now, would like to balance them against bms/zerkers if needed.
Reaver - Don't know enough of them really, seems good enough at high levels but i heard their damageadd caps very low at lower levels.
Cleric - Fine as it is
Friar - Very very good in 1on1 due to the selfbuffs but tend to go down pretty fast in groupcombat.. Maybe lower the absorbbuff abit making them abit less "tanky". Removal of IP as RA might be an option aswell.
Infil - Remove dragonfang. or lower the stunduration to 6 seconds or so.. inf have enough points to spec 50 for a 6 second stun anyways.
Minstrel - Maybe remove the ablative? I play a minstrel myself and i feel that the ablative is abit "over the top", since minstrels have kinda easy to run away from fights if it gets nasty anyways (sos, stun, mezz).
Scout - Fine as it is, hit hardest of the archers with bow and kinda suck in melee (slam 'n run).
Cabalist - Dunno, fine as it is i guess, have a nice bob to kite with.
Sorcerer - Too weak as it is now, give them higher absorb or something(?) Otherwise fine.
Theurgist - Just fix resiststuffs and theurgs would be good again.
Wizard - Worst nuker as it is now, maybe give them baseline stun?
Necromancer - Don't really fancy petclasses, but make the pets a little bit tougher or something, needs lotsa testing.. Shouldn't be tough enough to manage a tankbashing but they should be a little bit tougher i guess.
Hmm, kinda long post