Nerf Heros, champs and Mid melees!

I

ilienwyn

Guest
Originally posted by Flimgoblin
exactly - so claiming plate is an advantage (not that it would be) is somewhat facetious.

So, it comes down to...

6% more base damage and a free 50 points in shield
or
erm..
?

/gets popcorn waiting for a decent answer :D
 
O

old.anubis

Guest
Originally posted by Flimgoblin
exactly - so claiming plate is an advantage (not that it would be) is somewhat facetious.

So, it comes down to...

6% more base damage and a free 50 points in shield
or
erm..
?

6.0 spd weapons :rolleyes:
 
C

Carlos Bananos

Guest
Originally posted by Flimgoblin
exactly - so claiming plate is an advantage (not that it would be) is somewhat facetious.

So, it comes down to...

6% more base damage and a free 50 points in shield
or
erm..
?

thats my point.

i think everyone will agree, doublespeccing was a retarded idea.
 
I

ilienwyn

Guest
Originally posted by Carlos Bananos
thats my point.

i think everyone will agree, doublespeccing was a retarded idea.

weee, people agree on that but Mythic still thinks it works :(
 
I

ilienwyn

Guest
Originally posted by Pandemic
agreed there be nice if middies could get some 6.0 speed weapons

Along with haste buff right? When our supposingly "perfect" groups don't include theurgists to do a haste every little while when you can have it from a healer (bot or not) all the time...
 
C

Ckiller ofDust

Guest
Just make pallys FOTM

I WANA BE A FOTM FFS.....


Archangel shapeshift 4tehwin
 
P

Pandemic

Guest
Originally posted by ilienwyn
Along with haste buff right? When our supposingly "perfect" groups don't include theurgists to do a haste every little while when you can have it from a healer (bot or not) all the time...

take it ur be one of those muppets crying 'nerf warriors' after the savage nerf comes in
 
I

ilienwyn

Guest
Originally posted by Pandemic
take it ur be one of those muppets crying 'nerf warriors' after the savage nerf comes in

Well if they give something for arms tbh i don't care if they nerf savages :D
 
F

Flimgoblin

Guest
Originally posted by ilienwyn
Well if they give something for arms tbh i don't care if they nerf savages :D

if they bring armsmen up a bit to the level of warriors/mercenaries/heros/blademasters/zerkers

you'll probably be calling for a savage nerf still ;)
 
I

ilienwyn

Guest
Originally posted by Flimgoblin
if they bring armsmen up a bit to the level of warriors/mercenaries/heros/blademasters/zerkers

you'll probably be calling for a savage nerf still ;)

ok, then bring them both to the level of the rest :D :m00:
 
O

old.Nol

Guest
Originally posted by Pandemic
take it ur be one of those muppets crying 'nerf warriors' after the savage nerf comes in

I'll be one of those muppets laughing rather loudly when the savage nerf comes in :D
 
B

belth

Guest
Originally posted by old.anubis
6.0 spd weapons :rolleyes:

Camp that named what-ever it was, drops a 6.0 2h axe. Perfect for BG :p
 
B

belth

Guest
Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Nerf Heros, champs and Mid melees!

Originally posted by Pandemic
yeah i still dont recall this friday grab bag care to post a link ? or was it just made up ?

It's somewhere on the net, but I don't have a link to it. Even if I had bookmarked it when I saw it, the bookmark would be long gone due to multiple full reinstalls etc :(
 
B

belth

Guest
Re: Re: Re: Nerf Heros, champs and Mid melees!

Originally posted by ilienwyn
Well the thread was written in a rather amusing style i am sure. It's part of the usual: instead of giving my class something nerf the rest :D

Pretty much yeh :clap:
 
T

tildson

Guest
Originally posted by old.anubis
6.0 spd weapons :rolleyes:

You got hammer that is 5.8spd, Axe who is 5.7spd. So little diffirence :/

The main issue with this is the DOUBLE-SPECCING where you spend 2x the pts compared to Heroes/Warriors - but the DAMAGE VARIANCE, even with 50slash/50polearm, is still very high. So, you spend twice the points but your damage will not be constant :(

This is what Mythic is looking in to, also hopefully a minor self end-regen for the Arms could be possible aswell.
 
F

Flimgoblin

Guest
Originally posted by tildson
You got hammer that is 5.8spd, Axe who is 5.7spd. So little diffirence :/

The main issue with this is the DOUBLE-SPECCING where you spend 2x the pts compared to Heroes/Warriors - but the DAMAGE VARIANCE, even with 50slash/50polearm, is still very high. So, you spend twice the points but your damage will not be constant :(

This is what Mythic is looking in to, also hopefully a minor self end-regen for the Arms could be possible aswell.

noone's damage is constant at top spec - all higher speccing does is make it easier to hit your cap.

or to put it another way - the higher the weapon spec, the more AF your opponent needs to stop you hitting your cap constantly :)
 
O

old.yaruar

Guest
Re: Re: Re: Re: Re: Re: Re: Re: Re: Nerf Heros, champs and Mid melees!

Originally posted by ilienwyn
Can i exchange plate for chain + evade 1 + extra weaponskill then please?

Yes roll a warrior..
 
V

Vasconcelos

Guest
Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Nerf Heros, champs and Mid melees!

Originally posted by Carlos Bananos
any time u want.


deleate + reroll.


hehehe Carlos u gave me a phrase to quote in every sb whine post about infils ;)
 
T

tildson

Guest
No, the albion double-speccing is broken - hence why mythic is looking into it.
 
O

old.Zarko

Guest
Re: Re: Re: Re: Re: Nerf Heros, champs and Mid melees!

Originally posted by belth
- those are different things -


:doh:

And therefore it shall not be in the comparison of warrior/hero/armsman????
 
M

mele

Guest
mmmm In dmg the thing is this
Dmg Caps......Armsman>Warrior>Hero
Usual Hits.....Armsman=warrior>Hero
Defense......Armsman(plate)>Warrior(slash resist)>Hero with Moose down (slash vulnerability or howtever is write this fucking word)

Dont say armsman got less defense when they spare so much points in 2 things to use 2 handed weap cause.....if they put 50 2-H/PA 42 Shield and 39 slash is exactly the same than heros doing 50 LW 42 Shield 39 Blades, and with 50 PA/2-H and 39 slash i still thinking than they still maiking a biiiiiit (..) more dmg with this weaps than Heros 2 Handed (except lvl 50 hit from behind maibe).
IN case that armsman r specced 50 PA/2-H 50 slash/crussh/thrust 28 parry, just in this case they loose VS Heros.
Nerf Warriors !!!!!!!!!!!!!!! they got all what they want doing fine dmg and using both weaps 1-H and 2-H just speccing in 1 line.
 
V

vindicat0r

Guest
Originally posted by mele
mmmm In dmg the thing is this
Dmg Caps......Armsman>Warrior>Hero
Usual Hits.....Armsman=warrior>Hero
Defense......Armsman(plate)>Warrior(slash resist)>Hero with Moose down (slash vulnerability or howtever is write this fucking word)


Damage Caps..... Only because of slower swinging weapons but then again you have low quick Trolls to compensate and Highest strenght in the game 2 ^^

So .... Arms=warrior>Hero < hero's still easly able to get nice hits but not as easy>

Usual Hits ..... well since an Arms has to double spec to compete with the mid/ hib counter-part's he will hit for less usually as he can't get max weapon without sacrificing his defence which neither a warrior or hero has to.

So ... Warrior > Hero> Armsman < Warrior because he can do 1/2h damage without a prob and still use level 50 move's etc>

Defense... LOL , Plate a terrible armor to have, not as bad as hero armor agreed but it's very bad. Lets look at it resistance wise

Thrust- Resistant ...... oh ye \o/ now all those Solo NS's and the oh so many Spear0's cant hurt us !! :/

Slash Neutral....... Most common damage type so thats a disadvantage straight off. Have to cap this

Crush Weak ..... Weak to slam, nuff said. Alot of mid use this weapon as there main damage as well as ALOT if not all of Hib Hero's which can get some massive hit's with anhil and other styles ofc.


So no Mid Chain > Plate > Scale

As it stand's Warrior's are by the best heavy tank but there Strenght and usefulness is dwarfed < hehe had to use word> by the power of the Savage

There not too uber either, there about where they should be but Arms are by far the weakest Primary tank mostly because of double speccin. I do feel Warrior's and Arms need something other than pure mele, like Hero Stag form, as playing a pure mele can get dry fast.

Suggestion :D? maybe 1 r 2

The suggested End regain or boost idea is terrible really. We have paladin's and anybody with half a brain keeps end pot's with them just in case etc.

I have heard some suggestions before and some where funny other's were ok.

Give Armsmen the ability to Transfer there AF to Weapon Skill for 30 sec's. Thus letting them not miss < well you can hope :D> and deal a huge amount of damage but they can receive massive damage in return.

Name: Whatever The Cost < Same timer as M00se >

Or another idea I head < funny 1 :D>

Let Armsmen Throw there Polearm at a target and do 100% damage from 1500 range with the % of lossing some Con from there weapon when they actually manage to pick it up :D < hope you dont die :eek: >

Name: Last resort < Same Timer as Moose>

As for Warrior's I heard a few suggestions too believe it or not :D

Allow the warrior to aoe Guard the entire group < possibly range based> for a short time ,And/ maybe might be overpowered, to Aoe intercept for a hit. < maybe 2 as u can get 2 intercept's off in row if ur good ^^>

Name: Shield Thy Brother < Stlong Roleplay!>

Or maybe :0 < another funny 1 :D>

Allow the warrior to throw double axe's < yes double !> for 30 secs < maybe> at 200% damage of normal axe damage. At least the throwing ablility might get used once :D>

Name: Warrior's Rage < same Timer as M00se as above also>

Just some suggestions, They would need to be tested possible tuned etc but would deffo breath some fun into arms and warrior's.
 
B

belth

Guest
Re: Re: Re: Re: Re: Re: Nerf Heros, champs and Mid melees!

Originally posted by old.Zarko
:doh:

And therefore it shall not be in the comparison of warrior/hero/armsman????

Last time I checked they had nothing to do with double-speccing, LW/CS, Midgard weapon-specs :rolleyes:
 
M

mele

Guest
Warriors r good enough i think they dont ned nothing MORE.
and maibe u r right armsmans has better defence than heros but mate all ppl know thatn 2-h armsman hit harder than LW heros.
And yes scale sux most of heros now go for rinforcered 19 % absortion but at least it resist slash ok.

Solutions.

Give scale plate and Chain neutral to all kind of dmgs.

Give armsmans a nice Pole or 2-Handed hit like 8 secs stun side/behind/front style so they dont really ned to spare 42 points in shield to get a nice stun... and in rvr they can use their Pole or 2-H and stun like rest of tanks without shield slam.

Give Moose each 15 minsor leave it in 30 but give Heros a nice RA like........UberMoose :p

With this things they will be more or less same good and and still being diferents pure Tank

Champs r great in duels but in RvR they still ned some love like thanes i thinks.

Zerkers, BMs and Mercs r fine now.

Nerf Savages and give VW other kind of specs not just scythe scythe or scythe.

thats all
 
H

Harm

Guest
Amagad..

Mid still has one class better than an Alb equivalent class.
Tis time to bring on the nerfs to stop the cwying.

Mids excel in melee.
Hibs excel in magic.
Albs are better in both.
 
I

Ironfoot

Guest
why would you want to nerf champs ?

currently they are the least played character on excal. (see duskwave)
 
C

congin

Guest
Originally posted by belth
Armsmen and paladin have to spend twice the points for same variance on 2h!!!!

NERF!!!

(in reference to one of the more recent whine threads)

roll a merc...
 

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