Sharaft
Fledgling Freddie
- Joined
- Feb 5, 2005
- Messages
- 706
Necromancer
- The level cap on each of the Necromancer's pets has been removed. All of the summon spells should now summon a pet at 88% of the casters level, so that the Necromancer may use any pet they wish at any level like other pet casters. The one exception is the level 1 version of the summon, as it will summon a 100% pet with a cap of level 2. This is being left in place so that the Necromancer is viable until level 4 when they receive the second summoning spell.
- Abominations have had their inherent built in penalties to hit points and defense removed.
- Greater Necroservants have had their inherent built in penalties to hit points and defense removed.
- Necromancers will now be able to choose which weapon type and proc type their Abomination wields.
How this works - upon summoning the pet, the owner will see a prompt to target and talk to their pet by saying a particular key word - Arawn. This will bring up a menu that displays the various weapon/proc choices via key words.
The choices are: fiery sword, icy sword, poisonous sword, flaming mace, frozen mace and venomous mace.
There are two base weapons: two-handed sword and two-handed mace. The three other choices are a fire proc, cold proc and poison (body damage) proc and the weapons have appropriate glow effects representing their damage proc. Primary weapon damage is slash and crush.
Abominations will also instant cast the top base line Strength and Dexterity buffs when commanded via keyword by the Necromancer.
These words and menu selections will only function if the pet owner, and only the pet owner, has their pet targeted.
- All Necromancer pet summons have had their cast time reduced by half.
- All Necromancer pet cast buffs are able to be cast while moving.
- Endurance and Invigoration potions will now be useable in shadeform
Hey, look.. WE GET THE LOVE WE WANT! now lets PWN!!
- The level cap on each of the Necromancer's pets has been removed. All of the summon spells should now summon a pet at 88% of the casters level, so that the Necromancer may use any pet they wish at any level like other pet casters. The one exception is the level 1 version of the summon, as it will summon a 100% pet with a cap of level 2. This is being left in place so that the Necromancer is viable until level 4 when they receive the second summoning spell.
- Abominations have had their inherent built in penalties to hit points and defense removed.
- Greater Necroservants have had their inherent built in penalties to hit points and defense removed.
- Necromancers will now be able to choose which weapon type and proc type their Abomination wields.
How this works - upon summoning the pet, the owner will see a prompt to target and talk to their pet by saying a particular key word - Arawn. This will bring up a menu that displays the various weapon/proc choices via key words.
The choices are: fiery sword, icy sword, poisonous sword, flaming mace, frozen mace and venomous mace.
There are two base weapons: two-handed sword and two-handed mace. The three other choices are a fire proc, cold proc and poison (body damage) proc and the weapons have appropriate glow effects representing their damage proc. Primary weapon damage is slash and crush.
Abominations will also instant cast the top base line Strength and Dexterity buffs when commanded via keyword by the Necromancer.
These words and menu selections will only function if the pet owner, and only the pet owner, has their pet targeted.
- All Necromancer pet summons have had their cast time reduced by half.
- All Necromancer pet cast buffs are able to be cast while moving.
- Endurance and Invigoration potions will now be useable in shadeform
Hey, look.. WE GET THE LOVE WE WANT! now lets PWN!!