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Ekydus
Guest
Right. For those of you who don't know what this is it's basically Quick Cast. It's named differently because all Necromancer spells go through the pet, meaning that only the pet needs this spell, so this also means that only the pet can use it.
Anyway, I have noticed that you can fit 2 casts for a Necromancer into the space from the start of the count down to the end. However, I have also noticed that you need a well timed push of this button for it to go off at the correct moment. That isn't the real problem though. The main problem I have seen is that the damn thing hardly goes off. Sometimes you get a mob with resist after resist and you may absolutely need the cast to stand a good chance of killing it. Yeah, you're all probably going to say "Well don't rely on it!"... Well the truth is... I don't. Sometimes I like to use this cast, afterall that's what it's there for. But it just hardly ever goes off and this is both frustrating and annoying. To the people planning a Necromancer; use this as a warning. To the people who have a Necromancer in process, or did; I pose to you these questions:
1) Do you have this problem?
2) Do you know if there is anyway around this problem? (Exact moment to cast etc.)
3) Is there EVER going to be a fix for it?
4) Has anyone else noticed this in the past? (Because if noone else has noticed this, then not much can be done about it.)
I know Necromancers are bugged in many areas, such as Realm Abilites, but from the PvE perspective, if this is a universal problem I really do think it needs to be addressed and fixed. Sure you're probably thinking it's not as major as other things, but come on... It's there for using. It's whole meaning is to ignore the pain and not be interrupted, but if it hardly ever goes off it's not much use is it?
Thanks for reading.
Anyway, I have noticed that you can fit 2 casts for a Necromancer into the space from the start of the count down to the end. However, I have also noticed that you need a well timed push of this button for it to go off at the correct moment. That isn't the real problem though. The main problem I have seen is that the damn thing hardly goes off. Sometimes you get a mob with resist after resist and you may absolutely need the cast to stand a good chance of killing it. Yeah, you're all probably going to say "Well don't rely on it!"... Well the truth is... I don't. Sometimes I like to use this cast, afterall that's what it's there for. But it just hardly ever goes off and this is both frustrating and annoying. To the people planning a Necromancer; use this as a warning. To the people who have a Necromancer in process, or did; I pose to you these questions:
1) Do you have this problem?
2) Do you know if there is anyway around this problem? (Exact moment to cast etc.)
3) Is there EVER going to be a fix for it?
4) Has anyone else noticed this in the past? (Because if noone else has noticed this, then not much can be done about it.)
I know Necromancers are bugged in many areas, such as Realm Abilites, but from the PvE perspective, if this is a universal problem I really do think it needs to be addressed and fixed. Sure you're probably thinking it's not as major as other things, but come on... It's there for using. It's whole meaning is to ignore the pain and not be interrupted, but if it hardly ever goes off it's not much use is it?
Thanks for reading.