Mythic are cruel.

O

old.LandShark

Guest
Minstrel love in 1.60d makes us uber. It isn't going to go live.
Fuck eemmmm for never doing it riiightttt
</rant>
 
T

Trinilim

Guest
:(

at least they changed the hp buffer to a chant

but now you can climb walls! :rolleyes:
 
O

old.LandShark

Guest
Secondary CC class.
Climbing walls.
What the fuck are they smoking? Alb is crap at defending keeps but that's no reason to make it fkin impossible to defend against us!
 
M

-mk-

Guest
Originally posted by old.LandShark
Secondary CC class.
Climbing walls.
What the fuck are they smoking? Alb is crap at defending keeps but that's no reason to make it fkin impossible to defend against us!

riight :) now tell me, in how many cases out of 100 you'll get that AE mezz off? 10? 15? :eek:
and how many times will you get up that wall in one piece?
 
F

Falcor

Guest
let armsman climb walls :) would scare the luwis to death :)
 
B

bracken_woodman

Guest
Originally posted by falcor
let armsman climb walls :) would scare the luwis to death :)

Would be the best thing EVER! :D
 
E

Exiled

Guest
mesa be waiting to slap you upside of your plate head with a big (LOL) luri hammer
 
F

Falcor

Guest
not scared of champion or heros :) they die to easy, luwi enchanter tho....is terryfying :)

armsman need something unique, polearms aint enough :). and soon warriors out damage us one hand whatever we spec, climbing walls maybe a bit over the top, but, something....give CAVALRY
 
J

Jiggs

Guest
this buffer will prob go live its obviously mythics response to hibs easy access to pbt
 
O

old.Kulthas

Guest
Originally posted by falcor
not scared of champion or heros :) they die to easy, luwi enchanter tho....is terryfying :)

armsman need something unique, polearms aint enough :). and soon warriors out damage us one hand whatever we spec, climbing walls maybe a bit over the top, but, something....give CAVALRY


What an outstanding idea - Goowaaan Neddy, pump them crazy legs :clap:

Seriously though - would make tanks damn effective shock troops - could even get a damage bonus for a Chaaaarge. Plus the idea's highly distinctive.

Would prolly need a down side too tho - Hay tax or summat :rolleyes:

Nice one.
 
K

kirennia

Guest
downside=low resist to other polearms and magic :) Sorted and ready to implement <if only> ;)
 
S

stupidshady

Guest
I can see me on my horse hitting every little luries head off with my pole while driving by at a speed to great to catsh

/em wanna keep dreaming
 
B

Belomar

Guest
I tend to agree with Landshark. The new minstrel changes taken in concert makes for one overpowered class (darn it, the whines can be heard all the way from the other side of the Atlantic!), and there is no way that this entire patch can go live as it is. A lot of the new minstrel changes will be nerfed before they are put on the real servers. The question is how much they will be nerfed...
 
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old.Ramas

Guest
Have to say I don't see what all the fuss is about.

Of the changes in 'D'.

Danger Sense: pointless

Safe Fall: Mostly pointless except it means I'll have to heal Belomar less often when he can't control his own speed and falls off of a mile gate or keep wall. Again. ;)

Climb wall: Nearly pointless if you aren't an inf, because you won't be able to cast spells in an enemy keep (due to interrupts), which just leaves your instants and weak melee.

Evade III, and AA song are nice - but these aren't what I see people complaining about, and 70pt AA << 6 sec pbt which every damn hibgard group seems to have.

/shrug
 
O

old.Filip

Guest
If the front archers are taken care of by casters on ground minsers can break any wall defence with instants... imagine 2-3 minsers jumping the wall at the same time followed by 3-4 infils...

i think we needed something cause there was no reson what so ever for albs to try take a defended keep...

but this maybee a bit over the top ....
 
A

Alpha Male

Guest
mmm

If these changes go live....mmmm..all i can say is lookout hibs in keeps..you can no longer hide from me in there! =)

In all honesty though..we would be overpowered with these changes --- i was gonna put a "but" bit after, but its true, we would be extremely overpowered.

Bring it on Mythic!=)
 
O

old.LandShark

Guest
Evade3 - Good, keep it.
Safefall - Good, keep it.
See hidden counter - well, i won't have 50stealth till R8 :E so i will always be easy to spot for the SBs camping milegates. Anywhere else I don't care about.
Ablative - going to be no help at all vs slow, big hitters and its going to make us unsoloable for your average fast-but-small hitter, i.e. assassins. Badly done imho... a group crush/slash/thrust resist chant would have been a load more sensible.
Climb walls - Mythic stoned. No other conclusion. Class with CC and a fairly strong (if v.short range) ranged attack, should never be able to climb walls. 3 minstrels can easily kill a PBAE-caster instantly from the climbpoint just with DDs, and then leap off with our tasty safefall... whereas an inf would basically have to suicide to get the same caster. Tsch. Bad idea.
 
A

Apathy

Guest
Originally posted by old.LandShark
3 minstrels can easily kill a PBAE-caster instantly from the climbpoint just with DDs

Oh come on...you KNOW that's not the case!

a.
*
 
B

Belomar

Guest
Originally posted by old.Ramas
Safe Fall: Mostly pointless except it means I'll have to heal Belomar less often when he can't control his own speed and falls off of a mile gate or keep wall. Again. ;)
Hmmpf! I control my own speed quite adeptly, thank you very much!
 
O

old.Ramas

Guest
Ablative - going to be no help at all vs slow, big hitters and its going to make us unsoloable for your average fast-but-small hitter, i.e. assassins.

As I understand it, it works like 6sec pbt.

0sec: buffer set to 70pts
0-6secs: all melee hits reduced by 50%, until the buffer has been emptied (ie, a total of 70pts damage absorbed). After that no more damage is absorbed.
6sec: buffer reset to 70pts.

This means that taken over the 6 second cycle, speed of weapon used makes no difference to the attacker, it will still abosrb exactly 70 points against either a slow or fast swing weapon.

It does not reset every swing.

At least that's how I understood it.

All that said, I do agree that a crush/slash/thrust resist chant would be more elegant.
 
B

belth

Guest
Originally posted by old.LandShark
3 minstrels can easily kill a PBAE-caster instantly from the climbpoint just with DDs

Now you know that's not true.

You cast a Dischordant Shriek Spell!
You hit for 17 (-154) damage!
You cast a Major Cacophony Spell!
You hit for 21 (-192) damage!

Considering it's a hibbie mostlikely and another FoTM which makes it a chanter :p
 
F

Flimgoblin

Guest
if minstrels had 2.0 spec points I'd probably agree this would make them overpowered...

but they will have to sacrifice damage/utility for the wall climbing...

hrm I'm not sure... one lot say "omg it'll let us kill everything" others say "mauhuah my assassin gets lots of easy targets"

It's a 70 hp 100% ablative shield pulsing every 6s... hard to twist apparently....

so it's a 70/6=11.6 dps shield... pretty nice :)

will cut 70 damage off of a big hit... or nullify a few little ones then you'll be hit for full damage by the fast weapon wielders...

tis interesting anyway...
 
K

Kagato.

Guest
Originally posted by falcor
not scared of champion or heros :) they die to easy, luwi enchanter tho....is terryfying :)

armsman need something unique, polearms aint enough :). and soon warriors out damage us one hand whatever we spec, climbing walls maybe a bit over the top, but, something....give CAVALRY

agreed, some sort of minor timered ability would be nice, in keeping with the stalwart no-magic theme. Short duration minor absorb buff every 15 mins or other trick.
 
T

Tranquil-

Guest
Originally posted by Hit ^_^
dual pbt?

Don't think so.. just hit at the beginning of the pulse, which means it refreshed just after it hit the first time. Just notice that when there's no BT there, there's almost just straight misses.. Then count the seconds it took to fire all those arrows..
 
A

Aussie-

Guest
wow and without a single fumble in 7 shots!
is this pre-patch 1.54 ?? :>
 
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bigtimespag

Guest
fair enough unbuffed minstrels are underpowered but giving a support class assasin abilities is silly.
Why are mythic arsing about with retarded abilities when the game has so much else to even out?
If anything minstrels should get some unique stealth abilities for their class not just nick some off another ;)

Bigtimespaghetti level49 shady pants
 

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