D
Dimebag
Guest
It had to happen, this post was due for a long time now, just like CS before it where I complain and proceed to get grilled for my views, but straight off I can say that this game could be superb, but the way it is implemented is complete and utter gash.
Its great having some realism in a game, it enables you to create tactics and adds a great element to the game play, the problem comes when realism replaces common sense and is only taken half way.
Take the bazooka for instance, this is my main gripe to be honest, it is a joke. Plain and simple, it is a stupid joke. The game claims it is an "anti tank gun", which to me signafies it packs a punch and is used to take out tanks. Fair enough you might think. Now before anyone else goes on, I also am fully aware of how the tanks have armour etc before any patronising idiot starts trying to defend this, but i ask you one thing. Considering you have 5 shots with this gun until you have to restock the ammo, how many shots is viable to blow up a tank with an "anti tank" gun. The reason I say this is when i am trapped in a house, or exposed on the field, with a tank breathing down my neck, you would think it would be nice to have such a gun. Then when you shoot the tank 3 times with it and nothing happens, due to the tank having "armour" (what a pathetic excuse this is, the gun is DESIGNED to take out tanks), I start to get a bit angry.
So as far as I can see this needs a slight bit of balancing because what is the point of having anti tank personal that can't actually blow up tanks before getting utterly obliterated themselves? Another thing that seriously angers me about the bazooka is the splash damage, or total lack of it. Why in gods name do you have to hit a person smack on for an anti tank missle to have any affect what so ever? Seriously who thought this up? I've been in so many situations where ive shot such a missle at someones feet, blown them 10 feet in the air, not actually harmed a hair on their head, repeated it a few times, then been capped off in a couple of rounds while trying very very hard not to swear too much and throw things around the room. I had a guy trapped in a bunker getting ammo against a wall, i walked in the door, fired off at him from about 10 feet away, it blew him against another wall but didnt actually harm him and then he shot me... sort this out please EA? Im not saying i shouldnt have got hurt, it was fucking close range... but for it to do obsolutely nothing takes the fun out of the game.
Now what about the sniper rifle? I mean its got a zoom with a crosshair right? Now, someone who isnt "in" on the realism aspect would expect to aim at someone with the crosshair and shoot to kill right? Cept it doesnt does it, it misses even with the most accurate aim. The reason im told is that the guns in those days arent too accurate, that is kind of fair enough but there is one problem. For distance on rifles of those kinds, under the crosshair there was little tab markers for distance, obviously the person taking the shot had to estimate how far away their target was, then compensated for it by aiming on one of these distance markers. So the game is realistic to a point, but isnt taken far enough because there are NO markers of which to aim, its just a crosshair and anything else you have to guess, realism not being taken far enough i think? Whats the use of a sniper rifle that is utterly unusable by the average gamer? The only people ive found who can use it say things like "ah yes but you need to aim about 6 meters above/below the target!" shouting that out like it a) makes sense and b) is obvious, am i missing something here?
Next is the engine, is it me or is it a bit shit? I've got an athlon xp 2200 and geforce 3, sound blaster live etc, tried every fix under the sun and the game still runs utterly jolty even in 16 bit colour? This has to be shit coding as far as im aware because it seems to work fine on my gf 1 ddr. The general coding of the game is poor too, cant paste in IP's to the add server box, wouldnt even let my friend bring up a cursor in the box to type it in!
Like I said earlier this game could be awesome, the freedom it offers etc, the realism it HAS got is good. It really has struck me that whoever made this game has put a lot of effort into making it realistic but has sapped a lot of the fun out of it by not play testing it enough to realise its complete shit.
Dime
Its great having some realism in a game, it enables you to create tactics and adds a great element to the game play, the problem comes when realism replaces common sense and is only taken half way.
Take the bazooka for instance, this is my main gripe to be honest, it is a joke. Plain and simple, it is a stupid joke. The game claims it is an "anti tank gun", which to me signafies it packs a punch and is used to take out tanks. Fair enough you might think. Now before anyone else goes on, I also am fully aware of how the tanks have armour etc before any patronising idiot starts trying to defend this, but i ask you one thing. Considering you have 5 shots with this gun until you have to restock the ammo, how many shots is viable to blow up a tank with an "anti tank" gun. The reason I say this is when i am trapped in a house, or exposed on the field, with a tank breathing down my neck, you would think it would be nice to have such a gun. Then when you shoot the tank 3 times with it and nothing happens, due to the tank having "armour" (what a pathetic excuse this is, the gun is DESIGNED to take out tanks), I start to get a bit angry.
So as far as I can see this needs a slight bit of balancing because what is the point of having anti tank personal that can't actually blow up tanks before getting utterly obliterated themselves? Another thing that seriously angers me about the bazooka is the splash damage, or total lack of it. Why in gods name do you have to hit a person smack on for an anti tank missle to have any affect what so ever? Seriously who thought this up? I've been in so many situations where ive shot such a missle at someones feet, blown them 10 feet in the air, not actually harmed a hair on their head, repeated it a few times, then been capped off in a couple of rounds while trying very very hard not to swear too much and throw things around the room. I had a guy trapped in a bunker getting ammo against a wall, i walked in the door, fired off at him from about 10 feet away, it blew him against another wall but didnt actually harm him and then he shot me... sort this out please EA? Im not saying i shouldnt have got hurt, it was fucking close range... but for it to do obsolutely nothing takes the fun out of the game.
Now what about the sniper rifle? I mean its got a zoom with a crosshair right? Now, someone who isnt "in" on the realism aspect would expect to aim at someone with the crosshair and shoot to kill right? Cept it doesnt does it, it misses even with the most accurate aim. The reason im told is that the guns in those days arent too accurate, that is kind of fair enough but there is one problem. For distance on rifles of those kinds, under the crosshair there was little tab markers for distance, obviously the person taking the shot had to estimate how far away their target was, then compensated for it by aiming on one of these distance markers. So the game is realistic to a point, but isnt taken far enough because there are NO markers of which to aim, its just a crosshair and anything else you have to guess, realism not being taken far enough i think? Whats the use of a sniper rifle that is utterly unusable by the average gamer? The only people ive found who can use it say things like "ah yes but you need to aim about 6 meters above/below the target!" shouting that out like it a) makes sense and b) is obvious, am i missing something here?
Next is the engine, is it me or is it a bit shit? I've got an athlon xp 2200 and geforce 3, sound blaster live etc, tried every fix under the sun and the game still runs utterly jolty even in 16 bit colour? This has to be shit coding as far as im aware because it seems to work fine on my gf 1 ddr. The general coding of the game is poor too, cant paste in IP's to the add server box, wouldnt even let my friend bring up a cursor in the box to type it in!
Like I said earlier this game could be awesome, the freedom it offers etc, the realism it HAS got is good. It really has struck me that whoever made this game has put a lot of effort into making it realistic but has sapped a lot of the fun out of it by not play testing it enough to realise its complete shit.
Dime