my minstrel template

Light

Loyal Freddie
Joined
Dec 24, 2003
Messages
692
finally have something I am happy with, don't think there any particularly difficult items to get, good stats, hits and bonus's plus arty toys.

I know some of the SC'd items are not utiliesed to the max but it had to be this way in order to give me as much charisma as possible but keeping thrust resist in.

ML10 warlord, battler on back and RR9+ should be a nice setup i think.

Wanted to get some feedback before i finally SC it up :>

LOKI Build Report
Name: Lightnin
Race: Highlander
Class: Minstrel
Level: 50

Dual Wield
Item Utility: 824.0
Build Utility: 809.0
Useable Utility: 809.0
TOA Utility: 350.0
PvE Utility: 0.0

Statistic
Strength: 97/99
Constitution: 87/88
Dexterity: 48/80
Quickness: 72/75
Intelligence: 0/75
Piety: 0/75
Charisma: 71/75
Empathy: 0/75
Hits: 364/384
Power: 0/25

Resistance
Body: 20/26
Cold: 16/26+5
Heat: 21/26
Energy: 9/26
Matter: 21/26
Spirit: 22/26
Crush: 24/26+3
Thrust: 23/26
Slash: 23/26+2

Skill
Stealth: 11/11
Slash: 11/11

Cap Increase
Strength: 24/26
Constitution: 13/26
Dexterity: 5/26
Hits: 184/200

TOA Bonus
Armour Factor: 42/50
Spell Range: 4/10
Spell Damage: 4/10
Style Damage: 9/10
Melee Damage: 4/10
Melee Combat Speed: 9/10
Fatigue: 14/25

Chest (Guard of Valor):
Imbue: 22.0
Strength: 18
Dexterity: 15
Hits: 40
Melee Damage: 4
Strength (Cap Increase): 5
Dexterity (Cap Increase): 5
Style Damage: 4
Spell Range: 4
Spell Damage: 4
Utility: 32.0
TOA Utility: 100.0
PvE Utility: 0.0

Arms (Crafted):
Imbue: 37.5/32 (Quality: 100)
Strength: 4
Constitution: 28
Slash: 5
Hits: 52
Utility: 59.3
TOA Utility: 0.0
PvE Utility: 0.0

Head (The Winged Helm):
Imbue: 28.0
Strength: 15
Dexterity: 15
Matter: 5%
Spirit: 5%
Hits: 40
Armour Factor: 10
Fatigue: 5
Utility: 50.0
TOA Utility: 20.0
PvE Utility: 0.0

Legs (Crafted):
Imbue: 37.5/32 (Quality: 100)
Slash: 9%
Constitution: 25
Quickness: 22
Slash: 3
Utility: 64.3
TOA Utility: 0.0
PvE Utility: 0.0

Hands (Crafted):
Imbue: 37.0/32 (Quality: 100)
Thrust: 5%
Constitution: 19
Charisma: 28
Stealth: 4
Utility: 61.3
TOA Utility: 0.0
PvE Utility: 0.0

Feet (Crafted):
Imbue: 37.0/32 (Quality: 100)
Slash: 3
Quickness: 22
Charisma: 28
Hits: 44
Utility: 59.3
TOA Utility: 0.0
PvE Utility: 0.0

Right Hand (Malice's Mace):
Imbue: 20.0
Strength: 15
Constitution: 15
Hits: 40
Strength (Cap Increase): 5
Constitution (Cap Increase): 5
Hits (Cap Increase): 40
Style Damage: 5
Fatigue: 5
Utility: 30.0
TOA Utility: 65.0
PvE Utility: 0.0

Left Hand (Enchanted Runed Defender):
Imbue: 40.5
Quickness: 13
Stealth: 4
Crush: 8%
Thrust: 8%
Slash: 8%
Utility: 76.7
TOA Utility: 0.0
PvE Utility: 0.0

Neck (Ancient Copper Necklace):
Imbue: 45.0
Body: 10%
Spirit: 10%
Crush: 10%
Thrust: 10%
Utility: 80.0
TOA Utility: 0.0
PvE Utility: 0.0

Cloak (Shades of Mist):
Imbue: 25.0
Strength: 15
Quickness: 15
Parry: 3
Stealth: 3
Armour Factor: 10
Melee Combat Speed: 5
Fatigue: 4
Utility: 50.0
TOA Utility: 43.0
PvE Utility: 0.0

Jewel (Gem of Moirai):
Imbue: 12.0
Spirit: 7%
Strength (Cap Increase): 8
Constitution (Cap Increase): 8
Melee Combat Speed: 2
Hits (Cap Increase): 64
Utility: 14.0
TOA Utility: 58.0
PvE Utility: 0.0

Belt (Belt of the Brute):
Imbue: 32.0
Strength: 30
Dexterity: 18
Hits: 48
Strength (Cap Increase): 6
Melee Combat Speed: 2
Utility: 44.0
TOA Utility: 22.0
PvE Utility: 0.0

Left Ring (Crocodile Tear Ring):
Imbue: 25.0
Body: 4%
Cold: 4%
Heat: 4%
Energy: 4%
Matter: 4%
Acuity: 15
Utility: 50.0
TOA Utility: 0.0
PvE Utility: 0.0

Right Ring (Astaroth's Ring of Abomination):
Imbue: 23.0
Cold: 6%
Heat: 5%
Energy: 5%
Hits: 40
Armour Factor: 12
Hits (Cap Increase): 40
Utility: 42.0
TOA Utility: 22.0
PvE Utility: 0.0

Left Wrist (Ebon Hide Bracer):
Imbue: 30.0
Body: 6%
Cold: 6%
Heat: 6%
Matter: 6%
Slash: 6%
Utility: 60.0
TOA Utility: 0.0
PvE Utility: 0.0

Right Wrist (Zahur's Bracer):
Imbue: 30.0
Heat: 6%
Matter: 6%
Crush: 6%
Hits: 60
Armour Factor: 10
Hits (Cap Increase): 40
Utility: 51.0
TOA Utility: 20.0
PvE Utility: 0.0
 

Eeben

Fledgling Freddie
Joined
Jan 7, 2004
Messages
3,607
looks nice :) if i may 2 things .. try an get more cold resist since chain is weak to it an most stealthers that know what they are doing will use cold weps on you, also maybe get scalars in it for more melee damage..
 

Valgyr

Fledgling Freddie
Joined
Dec 30, 2003
Messages
1,533
Eeben said:
looks nice :) if i may 2 things .. try an get more cold resist since chain is weak to it an most stealthers that know what they are doing will use cold weps on you, also maybe get scalars in it for more melee damage..
Chain is neutral to cold u see, didnt u play a mincer for a long time?

Else its a ok temp nothing super, no AT semi good resists
 

Konah

Fledgling Freddie
Joined
Dec 24, 2003
Messages
2,110
resists are a bit low in places, especially cold which will hurt u alot in grps and has a good chance of hurting u solo pretty often too.

i'd do the arms like this:

Arms:
Imbue: 37.5/32 (Quality: 100)
7 Strength
4 Slash
28 Constitution
68 Hits
Utility: 60.3
 

Zagg

Fledgling Freddie
Joined
Nov 16, 2004
Messages
374
Resists are too low to solo with.

Also you are missing mezz and stun feedback, which is also important if you want to solo casters. Even more if you are going warlord...

And yes it's possible to fit all that.
 

Light

Loyal Freddie
Joined
Dec 24, 2003
Messages
692
ok thanks for the feedback, i have seen many templates but none seem to have as high str/con/qui/char/hits + toa bonus's and i dont mind this trade off in losing a few %'s in resists. (dont forget the 42af which is also nice)

The biggest problem I used to have was killing fast enough, being RR9+ with all the toa toys survival wasn't so much of a problem as killing before being zerged/added etc and this is what I am trying to improve :)

Cold is still 21% with racial, never had CB/AT before and did fine without it.

If there is a better template that gives as much offensive + with better resists i haven't seen it yet :)
 

Varna

Fledgling Freddie
Joined
Sep 17, 2005
Messages
752
Light said:
ok thanks for the feedback, i have seen many templates but none seem to have as high str/con/qui/char/hits + toa bonus's and i dont mind this trade off in losing a few %'s in resists. (dont forget the 42af which is also nice)

The biggest problem I used to have was killing fast enough, being RR9+ with all the toa toys survival wasn't so much of a problem as killing before being zerged/added etc and this is what I am trying to improve :)

Cold is still 21% with racial, never had CB/AT before and did fine without it.

If there is a better template that gives as much offensive + with better resists i haven't seen it yet :)

AT will only really benefit you in groups - for solo it isnt really gonna make alot of difference - So I wouldnt worry about it at all. Grab CL4 acolyte and buy a low lvl DoT for the left over point from CL5 - The extra cold resist will patch your 21% cold up. Also CB I don't think really will help you much anyway, if you play correctly and being RR9 this is probable (atleast hope).

The vast majority of minstrel templates all follow the same suit path, yours isnt special by all means, but most minstrel templates arent - Max hits, max DD damage, low dex, high str, high con - mediocre resists, WH, GoV/EH, Malice, Battler, SoM etc - It all works well in minstrel template.

I'd consider dropping SoM for a high util ToA/SI cloak though, ablative is often going and you'll have WH up vast amount of time, still looks > util.
 

Zagg

Fledgling Freddie
Joined
Nov 16, 2004
Messages
374
Offensive? Huh? Melee Damage 4/10... ?!

This is my template... Stealth sucks a bit, but other than that, it is more offensive than your. It also has all items you need, like CB, SOM, WH, Croc Ring... Just keep trying m8.



Stats
-------------------------------------------------------------------------
Str: 92 Int: 0 Hits: 320
Con: 85 Pie: 0 Power: 0
Dex: 81 Cha: 71
Qui: 76 Emp: 0

Resists
--------------------------------------------------------------------------
Body: 26 Energy: 12 Crush: 28 (2)
Cold: 23 Matter: 21 Thrust: 26
Heat: 24 Spirit: 20 (5) Slash: 29 (3)

Skills
--------------------------------------------------------------------------
9 Stealth
11 Slash

Cap Increases
--------------------------------------------------------------------------
10 Quickness
120 Hits
17 Strength
10 Constitution
10 Dexterity

Other Bonuses
-------------------------------------------------------------------------
10 Melee Damage
10 Melee Combat Speed
9 Style Damage
30 AF
14 Fatigue
4 Casting Speed
4 Spell Range
 

Muldini

Loyal Freddie
Joined
Jul 23, 2004
Messages
320
Zagg said:
Offensive? Huh? Melee Damage 4/10... ?!

This is my template... Stealth sucks a bit, but other than that, it is more offensive than your. It also has all items you need, like CB, SOM, WH, Croc Ring... Just keep trying m8.



Stats
-------------------------------------------------------------------------
Str: 92 Int: 0 Hits: 320
Con: 85 Pie: 0 Power: 0
Dex: 81 Cha: 71
Qui: 76 Emp: 0

Resists
--------------------------------------------------------------------------
Body: 26 Energy: 12 Crush: 28 (2)
Cold: 23 Matter: 21 Thrust: 26
Heat: 24 Spirit: 20 (5) Slash: 29 (3)

Skills
--------------------------------------------------------------------------
9 Stealth
11 Slash

Cap Increases
--------------------------------------------------------------------------
10 Quickness
120 Hits
17 Strength
10 Constitution
10 Dexterity

Other Bonuses
-------------------------------------------------------------------------
10 Melee Damage
10 Melee Combat Speed
9 Style Damage
30 AF
14 Fatigue
4 Casting Speed
4 Spell Range

Would you mind posting the whole template m8? Looks pretty nice.
 

Light

Loyal Freddie
Joined
Dec 24, 2003
Messages
692
Zagg said:
Offensive? Huh? Melee Damage 4/10... ?!

This is my template... Stealth sucks a bit, but other than that, it is more offensive than your. It also has all items you need, like CB, SOM, WH, Croc Ring... Just keep trying m8.



Stats
-------------------------------------------------------------------------
Str: 92 Int: 0 Hits: 320
Con: 85 Pie: 0 Power: 0
Dex: 81 Cha: 71
Qui: 76 Emp: 0

Resists
--------------------------------------------------------------------------
Body: 26 Energy: 12 Crush: 28 (2)
Cold: 23 Matter: 21 Thrust: 26
Heat: 24 Spirit: 20 (5) Slash: 29 (3)

Skills
--------------------------------------------------------------------------
9 Stealth
11 Slash

Cap Increases
--------------------------------------------------------------------------
10 Quickness
120 Hits
17 Strength
10 Constitution
10 Dexterity

Other Bonuses
-------------------------------------------------------------------------
10 Melee Damage
10 Melee Combat Speed
9 Style Damage
30 AF
14 Fatigue
4 Casting Speed
4 Spell Range


ok you get 6 more mele damage but:

less str, same char, slightly higher qui, less af, less spell damage, less stealth (which i really dont like), many less hits...

and resists like i said before droping ~4% on a few magic resists really doesn't bother me, even over 1000 damage thats like 40 damage more i will take which then is already compensated by the good 364 hits..

i think varna is probably right, there arnt really any standout templates and as i said yet to see one which meets the critera i explained before better than the one i have made so far (happy to be proven wrong :) )
 

Light

Loyal Freddie
Joined
Dec 24, 2003
Messages
692
Varna said:
AT will only really benefit you in groups - for solo it isnt really gonna make alot of difference - So I wouldnt worry about it at all. Grab CL4 acolyte and buy a low lvl DoT for the left over point from CL5 - The extra cold resist will patch your 21% cold up. Also CB I don't think really will help you much anyway, if you play correctly and being RR9 this is probable (atleast hope).

Thanks for that advice, haven't played for a while and CL is new to me, thought this was probably the CL line to go for. And as you say AT i don't need - very few groups i know run a minstrel and I have sorc and paly (go go 1.83) for group action (oooer).
 

Zagg

Fledgling Freddie
Joined
Nov 16, 2004
Messages
374
Fuck sake :m00: Damn Report had Battler and Malice both equiped :(

Here is the right stats... still better than the other template though :p


Stats
-------------------------------------------------------------------------
Str: 91 Int: 0 Hits: 320
Con: 85 Pie: 0 Power: 0
Dex: 66 Cha: 71
Qui: 76 Emp: 0


Resists
--------------------------------------------------------------------------
Body: 26 Energy: 12 Crush: 26 (2)
Cold: 23 Matter: 21 Thrust: 25
Heat: 24 Spirit: 20 (5) Slash: 28 (3)


Skills
--------------------------------------------------------------------------
3 Stealth (I am using a +8 stealth spare, if i feel i need it - which is rarely)
11 Slash


Cap Increases
--------------------------------------------------------------------------
10 Quickness
120 Hits
17 Strength
10 Constitution
10 Dexterity

Other Bonuses
--------------------------------------------------------------------------
11 Melee Combat Speed
7 Melee Damage (damn I wish I could equip batter and malice :m00:)
9 Style Damage
20 AF
4 Spell Range
4 Casting Speed
14 Fatigue



PS: PM'd you the full template Nelo...
 

Zagg

Fledgling Freddie
Joined
Nov 16, 2004
Messages
374
It's fine if you are happy with your template m8. You should be. Just +STR is widely overrated. +10 STR gives you about 1% more dmg. So any +melee damage is better than 6 more STR.

Templates are like wifes: You are the one, who has to be happy with them. Nobody likes if others criticise them. And it always feels good to get a new one :p
 

Valgyr

Fledgling Freddie
Joined
Dec 30, 2003
Messages
1,533
Temp of r0x, wouldnt change it for any other temp rly. ps debuff bonus is resist pierce. and to the poster saying AT only good in grps? why 5% DD dmg and less resists is good solo imo:)

Config Report

Stats

Str: 85 Int: 0 Hits: 280
Con: 86 Pie: 0 Power: 0
Dex: 30 Cha: 74
Qui: 80 Emp: 0

Resists

Body: 25 Energy: 9 Crush: 29 (3)
Cold: 23 (5) Matter: 20 Thrust: 25
Heat: 26 Spirit: 20 Slash: 27 (2)

Skills

3 Instruments

11 Stealth

11 Slash

Focus

Cap Increases

5 Dex

5 Qui

80 Hits

10 Str

10 Con

Other Bonuses

5 Debuff Bonus

9 Style Damage Bonus

4 Spell Range Bonus

4 Spell Damage Bonus

7 Melee Damage Bonus

10 Melee Speed Bonus

48 AF Bonus
 

Light

Loyal Freddie
Joined
Dec 24, 2003
Messages
692
Valgyr - now that looks a good setup - post it pls you gimp ;)
 

Void959

Fledgling Freddie
Joined
Dec 19, 2004
Messages
887
I would never go with a malice template personally because of the wasted hits/con issue, and that I prefer switching weps, but if I were to, vanity's is one of the better ones I've seen. Your temp has decent stats but resists are just too low imo, anyone who uses leg weps will generally use cold against minstrel I've found, so cold is far too low, over a fight of 2000hps your 16% vs 26% will equate to well over 200 hits. I'd also cap body as a priority. Resists on sheild is a downside, not too significant but if you get attacked by a stealther while running along with instrument out it'll certainly be noticable.

Agreed AT isn't worth bothering with in a minstrel temp though, as for the +stealth, it really depends if you want to stealth group much or not, I have it in atm and its nice but I probably won't bother in my next temp, I'd rather have the extra utility.
 

Light

Loyal Freddie
Joined
Dec 24, 2003
Messages
692
Void959 said:
I would never go with a malice template personally because of the wasted hits/con issue, and that I prefer switching weps, but if I were to, vanity's is one of the better ones I've seen. Your temp has decent stats but resists are just too low imo, anyone who uses leg weps will generally use cold against minstrel I've found, so cold is far too low, over a fight of 2000hps your 16% vs 26% will equate to well over 200 hits. I'd also cap body as a priority. Resists on sheild is a downside, not too significant but if you get attacked by a stealther while running along with instrument out it'll certainly be noticable.

Agreed AT isn't worth bothering with in a minstrel temp though, as for the +stealth, it really depends if you want to stealth group much or not, I have it in atm and its nice but I probably won't bother in my next temp, I'd rather have the extra utility.

fair enough i asked for the feedback so all opinions welcome :)

anyhow vanitys template with 3 stealth will not suffice for me which is how he gets the better resists - i could easily do the same but have run with low stealth before and didnt like it

in the particular instance im attacked with cold im happy to put up with giving up 200 hits but again i get more hits and af and offense - the + str isnt just dmg but also wep skill. I basically aimed for as much offense with reasonable resists (and hits to make up the loss in resists), and considering hits are across all damage types, where i lose slightly in cold i gain in the others.

potentially i could lose some +hits and put more into resists - maybe will look at doing so.

again appreciate the input but not convinced to change, seems the best i can get for my purposes so far, the other templates just trade numbers from one stat to the other with pretty much the same basic base items - i guess thats why the variation you see between them is not that great.
 

Zagg

Fledgling Freddie
Joined
Nov 16, 2004
Messages
374
Stealth check is the moment you stealth. I carry +8 stealth boots, just in case I need the extra stealth. Just like infi uses Envenom boots. I equip them, stealth, then change boots again.

However... mostly I am too lazy. What's the point. Other stealthers can see you from miles anyways and non stealthers generaly won't see you anyways. I guess it really depends on your playstyle... and I don't run stealthed much. Mostly use stealth for camping.
 

Light

Loyal Freddie
Joined
Dec 24, 2003
Messages
692
Zagg said:
Stealth check is the moment you stealth. I carry +8 stealth boots, just in case I need the extra stealth. Just like infi uses Envenom boots. I equip them, stealth, then change boots again.

However... mostly I am too lazy. What's the point. Other stealthers can see you from miles anyways and non stealthers generaly won't see you anyways. I guess it really depends on your playstyle... and I don't run stealthed much. Mostly use stealth for camping.

thats fine - just not my playstyle - which after all these years is pretty engrained in and i have always done pretty well 1v1 and 1v2 on occasion, but always my biggest problem was not killing as fast as i would like, hence redoing template :)

i certainly appreciate the comments and its good to hear other views - which was the whole point in posting and i certainly don't presume my playstyle to be better than anyone elses ;)
 

Manisch Depressiv

Part of the furniture
Joined
Mar 6, 2005
Messages
7,727
Neglated dex on purpose... GoLM for CB, no WH, but SoM, Malice as main. Could prolly improve it and put some more dex in and so on by using some newly available items.

Statistics
STR:101/101 CON:101/101 DEX:15/80
QUI:80/80 INT:0/75 PIE:0/75
CHA:75/75 EMP:0/75
Hits:276/280
Power:0/25
AF:20/50

Resistances
Body: 26
Cold: 23+5
Heat: 26
Energy: 16
Matter: 18
Spirit: 18
Crush: 21+3
Slash: 22+2
Thrust: 25

Skills
Stealth: 3
Slash: 11
Thrust: 2
Staff: 2

Bonuses
Spell Range: 4
Spell Damage: 4
Style Damage: 11
Melee Damage: 9
Melee Combat Speed: 10
Fatigue: 5
 

elbeek

Part of the furniture
Joined
Jan 9, 2004
Messages
2,144
This is my forthcoming temp for when I ding rr9. Energy is low but working on it, I also have AOM4 and cl resists to add on top.


LOKI Build Report
Default Configuration:
Build Utility: 835.3
Useable Utility: 822.3
TOA Utility: 304.0

Statistics
STR:102/97 CON:91/80 DEX:67/93
QUI:84/82 INT:0/75 PIE:0/75
CHA:75/75 EMP:0/75
Hits:284/280
Power:0/25
AF:20/50

Resistances
Body: 24
Cold: 21+5
Heat: 26
Energy: 6
Matter: 23
Spirit: 16
Crush: 23+3
Slash: 25+2
Thrust: 26

Skills
Stealth: 10
Slash: 11
Thrust: 2
Staff: 2

Bonuses
Spell Range: 4
Spell Damage: 4
Style Damage: 9
Melee Damage: 4
Melee Combat Speed: 7
Fatigue: 10
 

Eeben

Fledgling Freddie
Joined
Jan 7, 2004
Messages
3,607
Void959 said:
I would never go with a malice template personally because of the wasted hits/con issue, .

said the same the first year of toa :) then i tryet malice an the 25% debuff is just to good not to have imo, it also depens on your playstyle tbh.. i mostley attackt from stealth with my wep out so i did not really lose the hps before i had them regain before i attackt.. also if you got red healt regen buff it only takes 10 sec or something to be at 100 % .. If i had my harp out it was for mezzing so just waitet the 10 sec to be at 100% before i attackt :D
 

Light

Loyal Freddie
Joined
Dec 24, 2003
Messages
692
elbeek said:
This is my forthcoming temp for when I ding rr9. Energy is low but working on it, I also have AOM4 and cl resists to add on top.


LOKI Build Report
Default Configuration:
Build Utility: 835.3
Useable Utility: 822.3
TOA Utility: 304.0

Statistics
STR:102/97 CON:91/80 DEX:67/93
QUI:84/82 INT:0/75 PIE:0/75
CHA:75/75 EMP:0/75
Hits:284/280
Power:0/25
AF:20/50

Resistances
Body: 24
Cold: 21+5
Heat: 26
Energy: 6
Matter: 23
Spirit: 16
Crush: 23+3
Slash: 25+2
Thrust: 26

Skills
Stealth: 10
Slash: 11
Thrust: 2
Staff: 2

Bonuses
Spell Range: 4
Spell Damage: 4
Style Damage: 9
Melee Damage: 4
Melee Combat Speed: 7
Fatigue: 10

looks pretty sweet m8 - can you post the temlpate or pm it ;)
 

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