Most popular groupsetups?

Kais

Banned
Joined
Jul 28, 2004
Messages
655
Helme said:
Far from dead, if everyone optimize for range combat that means ALOT of casters in cloth gear, instead of whining you should be happy :p

sarcasm perhaps :p , since that was common belief at the release of nf, however most of the 'best' groups posted in this thread are tank heavy ones.
 

Ronso

Can't get enough of FH
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Mar 12, 2004
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Kais said:
sarcasm perhaps :p , since that was common belief at the release of nf, however most of the 'best' groups posted in this thread are tank heavy ones.

Agreed -
 

Meril

Fledgling Freddie
Joined
Jan 25, 2004
Messages
425
Helme said:
Far from dead, if everyone optimize for range combat that means ALOT of casters in cloth gear, instead of whining you should be happy :p
Oh but we are! .. biggest problem atm is most active rvr guilds are mid :(
 

Aeoric

Fledgling Freddie
Joined
Jul 28, 2004
Messages
414
waok`whips said:
I also think alb should use more reavers in their setup cos the power of a reaver is under-estimated, people seem too think its levi / bomb thats what makes reaver so special but interupts are what define reavers and not the damage they do and with ml1 & 3 pbs its very good interupts.

Agree Waok - Reavers are horribly underestimated by Albs in general, its a
good thing there are a couple of you quality reavers about. Always a pleasure
to run with you. We will always run with a Reaver in group when available
and we are a predominantly caster group with moderate success of late.

:cheers:
 

Stallion

Can't get enough of FH
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Kwidz said:
omfg

i didnt say its not good loool, just mean thats its not impossible to not get interuppted without BG even against good grps.. comon :eek:

who said anything else?
 

Stallion

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Vodkafairy said:
that's a bit exaggerated, can usually ns / debuff (well thats insta but :p) people before i get trained, depends a lot on your position and stuff

eld ra > run marathon > end up behind enemy support uninterrupted :p

Ns is a 2.0 sec spell :eek7:

if you meet a good group, a well positioned caster is easy to interrupt...
 

lofff

One of Freddy's beloved
Joined
Dec 26, 2003
Messages
783
^
I believe both of u are correct xdd as a caster no matter what u do u can easily get fucked all over on a fight (specially if rest of the grp aint doing their job :e) but also as a caster, all u really need is to scratch a few seconds here and der, kite like a monkey, avoid enemy los.. eventually you get those few seconds u need to drop couple targets, debuff x and y etc etc (+petting +instas..)

infact i cant wait for cata to relax some playing something which cant b interrupted for a change ~~ (oh, and cant b sheared either \o/)
 

Vodkafairy

Fledgling Freddie
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Dec 23, 2003
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7,798
Stallion said:
Ns is a 2.0 sec spell :eek7:

if you meet a good group, a well positioned caster is easy to interrupt...

dunno what i'm doing differently but i'm not really often interrupted, or at least not when i really need to cast something. nearsight is a spell with such big range i can cast it safely from a spot where i won't be interrupted at all. when that's done, i can still pull tanks out of healing range really easy. sooner or later they give up and turn > disease > stun > debuff charge > dead tank.

or if a mage comes too close to me, double dex debuff, kite a liddul out of his range, and eventually they'll walk right back into stun and death.. 9% + 5% range 4tw, if aura still stacks?

thats for damage purposes, when i go into interrupt mode i spam disease on everything that could interrupt me and luckily not many healers spread out far enough. not so hard to keep 3-4 people interrupted on my own, meaning i'm free myself.. when train comes to me, strafe4tw till they give up. or qc dis > snare > i am free again
 

Stallion

Can't get enough of FH
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Vodkafairy said:
dunno what i'm doing differently but i'm not really often interrupted, or at least not when i really need to cast something. nearsight is a spell with such big range i can cast it safely from a spot where i won't be interrupted at all. when that's done, i can still pull tanks out of healing range really easy. sooner or later they give up and turn > disease > stun > debuff charge > dead tank.

or if a mage comes too close to me, double dex debuff, kite a liddul out of his range, and eventually they'll walk right back into stun and death.. 9% + 5% range 4tw, if aura still stacks?

thats for damage purposes, when i go into interrupt mode i spam disease on everything that could interrupt me and luckily not many healers spread out far enough. not so hard to keep 3-4 people interrupted on my own, meaning i'm free myself.. when train comes to me, strafe4tw till they give up. or qc dis > snare > i am free again

can I join your group? btw all what your saying is so easy to neglect, oppression, zou, demoralization ? =)
 

Stallion

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and mind im writing this with a char with no god instas except dps debuff (which is resisted 30% of the time) and no spell over 1.5k range ;)
 

Vodkafairy

Fledgling Freddie
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Stallion said:
can I join your group? btw all what your saying is so easy to neglect, oppression, zou, demoralization ? =)

if demoralization hits, then i can swap to debuffing/interrupting

if zou hits, then yes im fucked, but still can provide perma interrupt even with the slow castspeed.

oppression is VERY short timer, can just strafe for 2-3 attack rounds and i'm free to kite again.

also, those spells are on a 5 (?) min timer and 'only' 700 radius.. you make it sound like banelord covers interrupt on all mages at all times, but that's really not the case ;p

it's not really a big problem if im interrupted sometimes or have to kite some, the most important spells can almost always be casted regardless of how much banelord shit they throw at me :p

edit- didnt see your post after. thats why chanters suck basically :p an interrupted chanter can't really do anything at all except spam dps debuff.. eld has a looot more to do. also, chanter cant run too far along the edges of a fight too easily because sometimes pbae is needed in the center

2nd edit- banelords can rape a group by providing lots of interrupt at the start, killing the mages fast so they're resssick and fairly useless. but if you know how to strafe/kite and have the tools to back that up (eld ra, dis, know how/when to sprint) that doesnt always work. unless 2x vendo + banespike :mad:
 

Stallion

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would love to wtfpwn just like that, I just have to do a little this, a little of that, piece of cake. :)

no but really.

oppression, tank reaches you, (zerkmode, banespike, good tank?) PF as a dualwielder 20% to land, speed around 1.6-1.8 per swing depending on items etc but thats atleast a 60% chace of it to land, keep kiting...

Zou your interrupted, do you moc then? malice debuff (common), sm d/q debuff = fun.

700 is a huge range for a insta ae interrupt, sure you have range but if you move in for some other spells then _NS_, then you most likely will be hit with it. dont forget you meet atleast 2 BL's and sometimes even 3, (4 is rare).

Even if you can cast if interrupted, you have to stand stil, a tank that can interrupt you on range and run for you, leaves u no time for casting if you wanna kite as you said and stay safe, it would be different if u had lifetap :D

OFC theres lots of different situations etc, im sure your point is valid aswell, but atm its dark age of banealot, lets face it. And everything in this game has counterpart, so im sure we can keep on going with solutions to eachothers problems all day long :)

Enchanters suck due to shit utility thats all :)
 

Stallion

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Vodkafairy said:
2nd edit- banelords can rape a group by providing lots of interrupt at the start, killing the mages fast so they're resssick and fairly useless. but if you know how to strafe/kite and have the tools to back that up (eld ra, dis, know how/when to sprint) that doesnt always work. unless 2x vendo + banespike :mad:

um about this, you dont need 2x vendo + banespike, you need 1 vendo, no banespike, im thinking terms of good tanks.
 

Vodkafairy

Fledgling Freddie
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well you're right we can talk about stuff on paper forever and a day, but in practise, i don't really have much problems with banelords. in general i don't have much problems with interrupts at all, maybe i should record it sometime against vr/vp/fc groups :p ?

i don't consider tanks as a big threat, even if i'm kiting them, i have still taken him out of the fight until he turns leaving me free for all that i want :p

sure i get perma interrupted and instantly snared/stunned/raped sometimes, but same happens to them ;) it's fine like this for me, the real problem for me doesn't lie in rvr balance but lack of people i trust enough to do their job in rvr.
 

Konah

Fledgling Freddie
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Dec 24, 2003
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Vodkafairy said:
maybe i should record it sometime against vr/vp/fc groups :p ?

maybe u should, cos i dont remember u or ur grp beating us ever :)

(except last time when we were 7 with no cc...)
 

Vodkafairy

Fledgling Freddie
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Konah said:
maybe u should, cos i dont remember u or ur grp beating us ever :)

(except last time when we were 7 with no cc...)

maybe because i never ran proper groups because of lack of people to group with? the time we put effort in making a nice group, we beat FC after a long fight. we were rolling up the last few still alive, but then arthurs army arrived..

shrug, we had you there, it's not our problems aussie owns himself and dies/releases/disbands. and either way, i really don't mind losing if i'm outplayed, but dying because of mistakes in group piss me off.. especially if its the same mistakes being made over and over again

point was i could record to show im not interrupted too often, not winning the actual fight.. two completely different things (unfortunately! :p)

maybe you should record too, will be funny to see how long you keep on running after a target you never catch :p j/k :p
 

Konah

Fledgling Freddie
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u _almost_ beat 7 albs with no sorc after a long fight? grats i guess, be proud ^^
 

Vodkafairy

Fledgling Freddie
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Konah said:
u _almost_ beat 7 albs with no sorc after a long fight? grats i guess, be proud ^^

no we did beat you, but you got adds. and also, it's not our problem your sorc (who mezzed us clean) releases midfight

and before we beat you also but you had no sorc from the start afaik, shrug, never had a proper fight so neither of us can really judge it. you won a few fights when we had shitty grp, we won when you had shitty grp. :p
 

Vodkafairy

Fledgling Freddie
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its not bragging, more like konah trying to make it sound like i run daily groups that always dies to FC unless they have a gimped group.. but infact we just made a random group a few evenings and won some, lost some with both sides being quite gimped :p
 

lofff

One of Freddy's beloved
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Dec 26, 2003
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funny how a discussion about grpsetups turns easy'n'fast on a e-peen contest

:D



ps: talking from hib perspective back in the savage era, a tank grp usually would perform better aswell, but if u had the chance to put up a fg of good players who were used to play together, an hybrid or even caster heavy built would do far better overall. Preety much as things are now tho geting a fg of good players on hib is kind of v rare 8<<< (or even a fg of ppl who knows each other ~~)
 

Meril

Fledgling Freddie
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Jan 25, 2004
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425
Vodkafairy said:
no we did beat you, but you got adds. and also, it's not our problem your sorc (who mezzed us clean) releases midfight

and before we beat you also but you had no sorc from the start afaik, shrug, never had a proper fight so neither of us can really judge it. you won a few fights when we had shitty grp, we won when you had shitty grp. :p

Ofc i never get any credit .. u had fucking help from midgUard that night only reason u won ! and u know it! :twak:

Btw where is all the pet spammers now ?
 

Kalba

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Jan 23, 2004
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Oldbone|Ramble said:
I wanne fight exc mid/alb grps, speed up with the merging goa :<

I wanna fight pryd alb/hib grps, spped up with the merging goa :<
 

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