Most popular groupsetups?

lofff

One of Freddy's beloved
Joined
Dec 26, 2003
Messages
783
[NO]Subedai said:
bd pets/lifetap aint gonna really do much atall against a determined assist train from either caster or tanks. itll be good when u got 1-2 crapply tanks on u or 1 unbuffed caster. but sorc/cabalist is far better at surviving a bd when it comes to the crunch, as they can moc/lifetap their hpts back at a far faster rate than a BD.
Helme said:
BD survivability isnt really that shining, the lifetap doesnt heal as much as you think, and the pets dont help so much really, in 1on1 yes in assisttrain fg.. no

yes i agree with both of u, basically this is what i said on my *edit..

NF brought to daoc the era of charge tanks and moclifetappers :e when i solo its far from rare to find a rr4 cabby/sorc/sm who uses purge2>moc2>jamlifetap, 30points, guess what else did he train on at rr4 ;p
 

Meril

Fledgling Freddie
Joined
Jan 25, 2004
Messages
425
Jika said:
Best grp will be 8 Jikas .. when I play all chars myself, cant fuck things up etc :)
Hahahahahahaaahahahah *getting some air* hahahahahahahaahahaahahahahhahahah

yeah your F8 skills are amazing!!111 Grapplemonkey !!111 :eek2:
 

Arid|Disci

Fledgling Freddie
Joined
Jun 30, 2004
Messages
488
Eluvia said:
Best hib grp setup is a mana eld, a banelord champion, and 2 banelord bm's, BGing warden, a soj bard (ofc), a nature druid 36 nature 40 reg (Convoker), and a 44 nurt 31 reg drood (Perfect0r)

Nib eluv u forgot to add the hero ! remove that champion who wants some weak hybrid anyway :<
 

Meril

Fledgling Freddie
Joined
Jan 25, 2004
Messages
425
Chrstffr said:
shouldnt throw stones while living in a glass house.

ow i c. cause it was me who was rp pl'd by sticking to a caster pressing f8 grapple during the first many weeks of toa .. i think not. :wanker:

anyway back to topic

3x zerkers
3x healur
warr
shaman
 

Ego

Fledgling Freddie
Joined
Jan 15, 2004
Messages
217
Meril said:
ow i c. cause it was me who was rp pl'd by sticking to a caster pressing f8 grapple during the first many weeks of toa .. i think not. :wanker:


:clap:
 

roovah

Fledgling Freddie
Joined
Oct 9, 2004
Messages
236
Meril said:
ow i c. cause it was me who was rp pl'd by sticking to a caster pressing f8 grapple during the first many weeks of toa .. i think not. :wanker:

anyway back to topic

3x zerkers
3x healur
warr
shaman

why have f8 as nearest target? :)
 

roovah

Fledgling Freddie
Joined
Oct 9, 2004
Messages
236
Vodkafairy said:
listen to roovah, he's the best grappler ive ever seen :p

sorry, couldn't resist :(

I may be retarded but thx :p

what could be cool is a setup with 2x static tempests, once ended up in 2 and it was nearly impossible to move. dont know if theres a setup that can have this and still be solid. anyways its dark age of charge and bl alot atm imo
 

Vodkafairy

Fledgling Freddie
Joined
Dec 23, 2003
Messages
7,798
champ/bm/bm/menta + support

2x st, 3 x bl, 2 x cm

or swap one bm for hero

only lacking utility from eld, but nice otherwise
 

roovah

Fledgling Freddie
Joined
Oct 9, 2004
Messages
236
Vodkafairy said:
champ/bm/bm/menta + support

2x st, 3 x bl, 2 x cm

or swap one bm for hero

only lacking utility from eld, but nice otherwise

ye, could be able to abuse static vs good grps and still be able to pwn all the not so good ones with bl n charge. TWF in it too
 

Vodkafairy

Fledgling Freddie
Joined
Dec 23, 2003
Messages
7,798
roovah said:
ye, could be able to abuse static vs good grps and still be able to pwn all the not so good ones with bl n charge. TWF in it too

its prolly the best group hib can make, but its a choice between overpowered ra (st) or 'anytime' eld utility. id pick eld, because their spells can definitely win fights, but im biased even tho i have a ment :p
 

Kais

Banned
Joined
Jul 28, 2004
Messages
655
Vodkafairy said:
its prolly the best group hib can make, but its a choice between overpowered ra (st) or 'anytime' eld utility. id pick eld, because their spells can definitely win fights, but im biased even tho i have a ment :p

when fighting groups containing your eld you are by far the biggest problem any caster group in mid (and perhaps alb) can face, in most fights you manage to ns so many. This is a problem for us due to the fact your bms seem to have a certain affinity for training me almost immediately, meaning if moc is down the casters in the grp hampered significantly by your ns, since no one else can cure the ns ;)
 

lofff

One of Freddy's beloved
Joined
Dec 26, 2003
Messages
783
aye, since mid grps only run 1x perfector, ns is devastating agianst them, however its not as harmful against albs/hibs

but an eld has also disease, ns+disease >>> ST+curemezz

basically menta is the worst choice as single caster on a grp, lacks eld utility and chanter dmg output (vs grps with resists, aka any serious grp ;p) and i would take eld over chanter aswell (even tho pet+dps will help interrupting even if chanter is engaged/kiting)

mentalist becomes a really viable option when u team it up with a chanter (bm champ chanter menta + support) but even then i personally prefer the eld and having to press 1 extra button :p (cold deb)

So yes, 2x ST is somehow viable but takes utility away from the grps options, and since there aint 'too many' good active champs most hibs run st-less :p
 

Arid|Disci

Fledgling Freddie
Joined
Jun 30, 2004
Messages
488
3bm hero warden 2druid bard
4bm warden 2druid bard
5bm 2 druid bard (screw resists with 5bl)
 

Aussie

Banned
Joined
Dec 26, 2003
Messages
2,438
1 sorc and 7 sticking afk/sleeping ppl that are too lazy to pan (aka FC)
 

judas

One of Freddy's beloved
Joined
Dec 22, 2003
Messages
756
sorc.
sorc.
cleric.
cleric.
pala.
friar.
caba.
merc.
 

Ticking

Fledgling Freddie
Joined
Jul 20, 2004
Messages
151
Bard
Druid
Druid
Warden
BM
BM/Champ
Chanter/Ment
Eld

Seems oka as well
 

Ilum

Can't get enough of FH
Joined
Jan 21, 2004
Messages
1,774
bard druid druid warden blademaster blademaster champion eldritch
sorc cleric cleric minstrel paladin reaver mercenary theurgist
healer healer healer shaman skald berserker warrior bonedancer
 

-Freezingwiz-

Fledgling Freddie
Joined
Jan 13, 2004
Messages
1,365
Scout - Sojo(Zephyr)
Scout - Sojo(Zephyr)
Scout - Battle master(BG/Grapple spammer)
Scout - Battle master(BG/Grapple spammer)
Mincer - Warlord(25% abs, 10% end/pwr/hp), AM 2+ ofc
Mincer - Warlord(25% abs, 10% end/pwr/hp), AM 2+ ofc
Infil - Spymaster(dot mines + emergency CC)
Infil - Spymaster(dot mines + emergency CC)


if they get the jump with uber mincer CC & 4 scouts assisting, I doubt anything will survive, dot mines + mezz poison to interupt if needed + 2 mincers for interupt and annoying util xD
and bodyguarding scouts for tanks and Zephyr for what ever ;p
 

Leel

Fledgling Freddie
Joined
Jan 25, 2004
Messages
931
healer
healer
healer
shaman
zerk
zerk
warrior/savage
supp rm
 

Ronso

Can't get enough of FH
Joined
Mar 12, 2004
Messages
2,674
Konah said:
tanks r dead, NF is all about range! :m00:

WRONG WRONG WRONG WRONG!

Arid|Disci said:
3bm hero warden 2druid bard
4bm warden 2druid bard
5bm 2 druid bard (screw resists with 5bl)

Im having a hard time winning when running with mage groups atm ..I really think that recently midguard tank groups ( no names etc etc ) are tearing the shit out of all our caster groups when we set foot on those alb bridges ...

I dont know ..I think you need a tank group to take that or a caster group with all heads screwed on and its no always the case - we beat that top rr mid tank group once in the last 3 weeks with a caster group compared to the multiple times we bet them with a tank group ..

if You imagine that all forms of CC are out of the question when you fight them its very hard to top an assist on someone ..they charge ..cant be CC'd and the 2/3 troll zerkers go straight onto a HE wearer or a high rr hib caster ..plus with 3 healers using the heal pool ra thats like an xtra 9000hps on top of their instas and SHs ..

Im not saying this is the way of the future or that is the way of the future bla bla ..but when I start groups now I would prefer to set it like this ( not listing mls etc cause thats not always an option if few are on )

BARD
DRUID
DRUID
WARDEN
BM
BM
BM
HERO

if the hero is good ( we only got a few good heroes ) then one will do and can switch guard etc but if its a poor hero I would nearly opt for 2 at the loss of 1 bm ...

only an opinion but its what I have found works ..
 

Helme

Resident Freddy
Joined
Mar 29, 2004
Messages
3,161
Konah said:
tanks r dead, NF is all about range! :m00:
Far from dead, if everyone optimize for range combat that means ALOT of casters in cloth gear, instead of whining you should be happy :p
 

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