Aiteal
Can't get enough of FH
- Joined
- Jan 26, 2004
- Messages
- 2,048
from here
May 18, 2005 - Mythic Entertainment has released some details on its third expansion to Dark Age of Camelot, subtitled Darkness Rising. And for champions who have always wanted a little more speed, your prayers have been answered.
Darkness Rising will finally introduce customizable horses to the world. Plain horses will be available to all players (provided they are at a crisp level 35) even without the expansion pack. Installing DR will, however, give far more benefits than just a normal steed.
For the first time, the world of Dark Age of Camelot will have fully customizable horses. We're not talking just a new paint job; players can outfit their mounts with barding, special saddles, and armor. The horses will be almost as customizable as the players' characters themselves, Mythic promised. As mentioned, you'll need the expansion pack to take advantage of the customization options, as well as possessing a character at least level 45. Other mounts, such as unicorns and nightmares, will be available to ride too.
DR has more than just mounts. Alternate advancement systems are being implemented to give players more reasons to keep playing. Champion Levels, for example, will be available once a player hits level 50. These Champion Levels lead to new, special, class-based weapons. We've seen examples of these weapons, such as a sword with an eagle for a hilt and a glowing blade. Very pretty, and slightly more powerful than anything else currently in the game. In all, 44 new weapons will introduced to the world.
Also, players will now be able to take on sub-classes. The example given to us was that a fighter could visit a mage trainer, and learn extremely basic spells. You won't see any fighter running around and able to split the world or anything, but a fighter could launch a low-level fireball after enough training to support his allies in new ways.
For you questing players, the storyline of DR revolves around all the kings of the realms needing help. Players will work together to figure out who is behind the chaos, and who is most deserving to receive a medieval beatdown. The quests are lengthy, but not quite as large scale as previously seen.
Mythic says that it has seen an increase in "soft grouping," where players group together only temporarily before splitting up and doing their own thing. To promote that, most of these new quests can be completed with a single group of eight or fewer players. A couple quests will be large enough for 16 players to succeed together, but for the most part, only a single group will be needed to beat these small-scale ("instanced") quests.
Between the customizable mounts, sub-classes, 44 new weapons, new quests, and three high-level zones, DAoC players have plenty to look forward to.
May 18, 2005 - Mythic Entertainment has released some details on its third expansion to Dark Age of Camelot, subtitled Darkness Rising. And for champions who have always wanted a little more speed, your prayers have been answered.
Darkness Rising will finally introduce customizable horses to the world. Plain horses will be available to all players (provided they are at a crisp level 35) even without the expansion pack. Installing DR will, however, give far more benefits than just a normal steed.
For the first time, the world of Dark Age of Camelot will have fully customizable horses. We're not talking just a new paint job; players can outfit their mounts with barding, special saddles, and armor. The horses will be almost as customizable as the players' characters themselves, Mythic promised. As mentioned, you'll need the expansion pack to take advantage of the customization options, as well as possessing a character at least level 45. Other mounts, such as unicorns and nightmares, will be available to ride too.
DR has more than just mounts. Alternate advancement systems are being implemented to give players more reasons to keep playing. Champion Levels, for example, will be available once a player hits level 50. These Champion Levels lead to new, special, class-based weapons. We've seen examples of these weapons, such as a sword with an eagle for a hilt and a glowing blade. Very pretty, and slightly more powerful than anything else currently in the game. In all, 44 new weapons will introduced to the world.
Also, players will now be able to take on sub-classes. The example given to us was that a fighter could visit a mage trainer, and learn extremely basic spells. You won't see any fighter running around and able to split the world or anything, but a fighter could launch a low-level fireball after enough training to support his allies in new ways.
For you questing players, the storyline of DR revolves around all the kings of the realms needing help. Players will work together to figure out who is behind the chaos, and who is most deserving to receive a medieval beatdown. The quests are lengthy, but not quite as large scale as previously seen.
Mythic says that it has seen an increase in "soft grouping," where players group together only temporarily before splitting up and doing their own thing. To promote that, most of these new quests can be completed with a single group of eight or fewer players. A couple quests will be large enough for 16 players to succeed together, but for the most part, only a single group will be needed to beat these small-scale ("instanced") quests.
Between the customizable mounts, sub-classes, 44 new weapons, new quests, and three high-level zones, DAoC players have plenty to look forward to.