More expansion details

kirennia

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Taken from:

http://www.classesofcamelot.com/clog.asp?mode=post&id=16


Most of the information in this artcile is courtesy of Ulfhednar, who attended the round table in D.C. and posted what he learned on the Vault. I've just combed through the info (with his permission) and put it together in one place.

Since the roundtable was only a month before this year's E3, Mythic surely kept a lot of stuff under wraps. But they whetted our appetites by sharing some information on what's to come later this year...

Non-expansion stuff:

Epic armor is being redone to have ToA bonuses and higher utility. You will be able to get the new armor even if you no longer have yours, but this will probably involve doing the quests again, rather than just talking to an NPC and having the armor given to you. The quests are being redone, though, so as to be less class-specific. We should expect this change in September.

Durability on irreplaceable items may be changed in some way - that would include Artifacts, Champion items, and Epic armors. It's not clear whether it'll mean removing durability, adding a way to restore it, or something else.

Expansion stuff:

Horses!

There will be a basic horse available to everyone, whether you buy the expansion or not, via a quest. But the cool ones are being reserved for those who buy the expansion...

The expansion mounts will have different colors available, and you will be able to get "barding" with your guild emblem on it, and possibly other customization options.
There was some talk of realm-specific non-horse mounts being available once you reach a certain Champion Level.
You'll be able to add a saddlebag to your horse, giving you extra storage.
Horses will probably be able to enter New Frontiers zones, but there will be no mounted combat, either in PvE or RvR. Horses will probably not work in housing, since it has no pathing.
Horses will not go faster than the existing speed classes.

Champion Levels:

Don't worry, it's not Master Levels 2.0. For one thing, this time they really WILL have only a small effect; for another, getting them will be much, much easier.

You'll start on the Chamption Level path by talking to the King of your realm. After that point, ANY experience you earn will count toward your Champion Levels. That means PvE and RvR. So let's not whine about it being another grind - it's only a grind if you choose to make it one. You can do it all in RvR if you like, though it could take a while (depending on how much exp is required); the plan is for Champion Levels to start at 50, so you can't just do them while leveling, but you could do it while leveling an Artifact or farming gold. Unless your post-50 life consists entirely of crafting, you should eventually get Champion Levels, whether you try to or not.

When you reach a new Champion level (of which there will be five), you will gain hit points and power as when you gain a normal level, and you will be able to go to one of the base class trainers for your realm and choose one of a number of new abilities. These abilities will be similar to those low-level characters get, but they will not be the same. Nor does Mythic plan on letting players choose any unbalancing abilities - stealth, crowd control, pets, instant anything. From the seer trainer, a fighter might get minor heals/self buffs. From a mystic trainer, a fighter would get a minor DD, maybe 50 damage, that is considered to be level 45 or so for resist purposes. That last part is important - even if you put a single point in a line, you won't just get an ability a level one would get. Mythic's going for balanced, not for useless.

If you choose, you can get 5 abilities from the same trainer, or one from 5 trainers, or three from one and two from another, and so on. Here's the example used: A cloth caster could go to the Fighter trainer, spend all 5 points there, and get:
1. Unspecced sword
2. Sword style
3. Sword style
4. Unspecced shield
5. Shield style

However, he couldn't go to the fighter trainer and pick up #4 without getting 1-3 as well, just as with normal speccing. Also as with normal speccing, they plan to offer a way to switch where your CL points are; there was talk of this requiring a fee.

Champion Quests:

Though they go by the same name, the quests and the levels aren't directly related. Champion Quests will start at level 35 (long before you can start Champion Levels) and will earn you experience, and eventually a class-specific Champion Weapon (presumably there will be item rewards along the way as well). Champion Quests are sort of the complement to Epic quests - both are long chains and get you a class-specific reward; Epic armor, Champion weapon. Most of the quests will be doable solo or with a small group, but the finale will take place in a special instance designed for a full group (like Dark Spire). These quests will be the focus of the expansion storyline, involving a shadowy figure rising up to take over the kingdom...

The Champion weapon you receive at the end will be not only class-specific but also spec-specific; no more worrying about whether there's a good weapon for your spec, as happened with Artifacts. They'll also let you trade these in should you respec. The stats will supposedly be very good, though there weren't any examples. The weapons will, however, be specially designed and wonderful looking, and that's what's most important, isn't it?

Miscellaneous:

Higher Champion Levels will allow you to enter the "King's Magery", where you'll be able to purchase special items - respec stones, unique weapon dyes, and other goodies yet to be determined.





The part which made me think about this was the part where cloth casters would be able to use low level swords/sheilds and the potential influence that could have on RvR. Would this work the other way round too so tanks could use staves for the charges? :p Wouldn't mind tartaros in 2hand slot on a tic tbh ;) Discuss! :p
 

Akyma

Fledgling Freddie
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sword style.... it means i can use battler on wl? givf battler charge!!
 

Drav

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kirennia said:
Horses will probably be able to enter New Frontiers zones, but there will be no mounted combat, either in PvE or RvR.

Anybody like me think "well whats the point in them then?", trust Mythic to retard up a perfectly good idea, still no cavalry in the game then huh.... so silly...so lame.... so idiotic... shouldve expected it.
 

Kanim

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Drav said:
Anybody like me think "well whats the point in them then?", trust Mythic to retard up a perfectly good idea, still no cavalry in the game then huh.... so silly...so lame.... so idiotic... shouldve expected it.

horse speed > run speed most likely :) , although I can understand why you and many others would not see any use in this.
 

Jeros

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<Looks worried and goes over to a group of skalds and bards and whispers amounst them, every so often the group looks at the bit about horses, pull faces and go back to whispering amoungst themselves>

From a fotm speed class player point of view

DOOOOOOOOOOOOOOOOOOOOOMMMMMMMMMMMMMMMMMMMMMMMMMMMMM!

From a speed class player who plays it cos its the class that suits him

Ah crap!
 

Z^^

Can't get enough of FH
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Jeros said:
<Looks worried and goes over to a group of skalds and bards and whispers amounst them, every so often the group looks at the bit about horses, pull faces and go back to whispering amoungst themselves>

From a fotm speed class player point of view

DOOOOOOOOOOOOOOOOOOOOOMMMMMMMMMMMMMMMMMMMMMMMMMMMMM!

From a speed class player who plays it cos its the class that suits him

Ah crap!
minstrel dont belong/mayfit in a alb grp
skald ok/mayfit in a mid grp
bard all the time tho..
 

Drav

Loyal Freddie
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Kanim said:
horse speed > run speed most likely :) , although I can understand why you and many others would not see any use in this.

Well yeah historically a good cavalry charge can swing a battle, mowing down folk on horses a) Looks cool (e.g. rohirrim in RotK) b) adds a strategy element, c) Would actually make horses useful.

If its just a speed effect I dont see the point, its not like its THAT hard to reach a battle, maybe it is on the Yank servers where every 15 year old and his mom has quit to go play with his cape in CoH but not here in europe.

Ive said it plenty of times tho, player mounted controllable horses shouldve been in the game from beta, the setting of Arthur and Knights in shining armor etc demands it.... and most players think theyre not in due to "Mounts would bring up alot of exploits" I mean Jesus, look at the other mmo's on the market they seem to pull it off without any major screw ups, sure they have to sort out the bugs but..... if at first you dont succeed....

Givf Rome:Total war mmo tbh
 

Kanim

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Drav said:
Well yeah historically a good cavalry charge can swing a battle, mowing down folk on horses a) Looks cool (e.g. rohirrim in RotK) b) adds a strategy element, c) Would actually make horses useful.

If its just a speed effect I dont see the point, its not like its THAT hard to reach a battle, maybe it is on the Yank servers where every 15 year old and his mom has quit to go play with his cape in CoH but not here in europe.

Ive said it plenty of times tho, player mounted controllable horses shouldve been in the game from beta, the setting of Arthur and Knights in shining armor etc demands it.... and most players think theyre not in due to "Mounts would bring up alot of exploits" I mean Jesus, look at the other mmo's on the market they seem to pull it off without any major screw ups, sure they have to sort out the bugs but..... if at first you dont succeed....

Givf Rome:Total war mmo tbh

think its already being stated that any offensive spell will in effect 'dispell' the horse leaving its owner to fight for itself, so just spam some ae cc on a charge and it loses its effectivness. My point was that horses may give none speed classes an incentive to roam and not camp bridges/keeps.
 

Aeva

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all this is fantastic news, now epic armour will become useful again and may be an alternative to GoV or scalars. artefact/epic armour/champion weapon durability loss is another plus and the way you can exp with CLs reassures me that this isn't going to be a ToA 2
 

Chiefthunder

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Kanim said:
horse speed > run speed most likely :) , although I can understand why you and many others would not see any use in this.

<random bard> They made FoP so bard doesn't have to play mana song anymore, they brought healing font so the little healing we did is useless anyway. They gave druids shitloads of buffs so that puts us out of bussiness also in either pve/pvp. End is hardly needed since most groups (pve mostly) exist of caster classes and now they fire us as speedbots?

Couldn't Mythic just delete the Bard Class and give us something we can actually use?

Oh wait...we can mezz.....yay....

Give Bards an upgrade !!!11one
 

Bracken

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Looks good - now if they just let heavy tanks be able to keep their horses in combat... :D
 

Umgrud

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tbh give me a Bill/pike block...... LET THE PARTY BEGIN


next we will have ppl with Guns ;/
 

Matteh

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Hip hip hooray for the sweeeeeeeeeeeeeeeeeeeet new changes!

Chiefthunder said:
<random bard> They made FoP so bard doesn't have to play mana song anymore, they brought healing font so the little healing we did is useless anyway. They gave druids shitloads of buffs so that puts us out of bussiness also in either pve/pvp. End is hardly needed since most groups (pve mostly) exist of caster classes and now they fire us as speedbots?

haha the funny thing is the same happens in albion for mincers except .... wait for it ... we dont hav End chant :clap: so right now I am the most wanted player as a minstrel ;)
 

Umgrud

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if your a ml10 Sojourner you can TP the grp :) or give watr breathing...

awwwwwwwwwwww :)
 

Ilienwyn

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Tbh, they should give bonus to poles vs mounted enemies too! :eek:

Oh, wait. That would mean boosting arms a bit!
 

Umgrud

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Pole-arms were in use through much of the Middle Ages but became increasingly popular toward the end of the Medieval period, when heavily armored knights would fight one another with pole-axes. Though this is the best documented form of pole-arm combat, we know that other forms of pole-weapon such as halberds and bills had been in use both on the battle field and in single combat for centuries....

its a Footmans Weapon not cavalry... lance is more the way to Go
but i can see what you mean :D
 

Gribz0r

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Talk to the king? The king is DEAD ffs!! And they want me to trust that Sir Bors now or what? Never!
 

Theseus

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A cloth caster could go to the Fighter trainer, spend all 5 points there, and get:
1. Unspecced sword
2. Sword style
3. Sword style
4. Unspecced shield
5. Shield style


hahahahaha casters with shields + bt + brittle guards, <deletes ranger>
 

Glottis

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If a caster can carry a shield, can they walk around with a sword and a shield in their hands, getting double the imbue points?
Would be fun for their templates... casting while carrying a sword+shield, getting more mana, more speed, etc. Finally getting the same amount of imbue points as tanks, etc.
Regards, Glottis
 

Theseus

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they would need to wield their staff in order to cast no ?
 

kirennia

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Theseus said:
they would need to wield their staff in order to cast no ?

You can currently use a number of bugged small daggers such as the crafting one and the one which drops from various lvl 22 mobs around albion. One of them has imbue points and everything so is a 'normal' item as such AND a level 50 caster can cast whilst holding it. The disadvantage of course is the fact that there's no focus on it so all your spells cost twice as much mana. Imbued ones can however have focus put on them.

Logical conclusion would be that unless they change spellcrafting mechanics, you'd still be able to craft +focus onto your weapon, thus making staves pretty much pointless. So look out for those spellcrafting changes ;)
 

Ogen

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Well, one of the big things in this, as im seeing it, is they actually say that you gain another level +50. ie "more hits, more mana", maybe higher cap?
level 55 vs 50 fights inc :flame:
 

Gear

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Ogen said:
Well, one of the big things in this, as im seeing it, is they actually say that you gain another level +50. ie "more hits, more mana", maybe higher cap?
level 55 vs 50 fights inc :flame:

Give 17.5 DPS weapons :flame:
 

Asq

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Imune when on horseback… charge the average running-around-looking-for-their-horses-group… dismount and start swinging?
 

kiliarien

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Thanks for taking the time to post it (you and Ulfhednar). All sounds interesting, keeping the game moving etc, for the good or the bad :sex:

They'd better do it right or casters will get very silly indeed....bring on a 'destroy all casters' ranger ability :twak:
 

-Freezingwiz-

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Ogen said:
Well, one of the big things in this, as im seeing it, is they actually say that you gain another level +50. ie "more hits, more mana", maybe higher cap?
level 55 vs 50 fights inc :flame:

it is prolly just a way of nerfing back the extra dmg everyone got in ToA, so now everyone will have more hp :p

but a Sorc with Battler/malice & Cyclope eye shield, for Absorbe buff and Stealthlore is gonna be fun tho :p
 

Ashala

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Chiefthunder said:
<random bard> They made FoP so bard doesn't have to play mana song anymore, they brought healing font so the little healing we did is useless anyway. They gave druids shitloads of buffs so that puts us out of bussiness also in either pve/pvp. End is hardly needed since most groups (pve mostly) exist of caster classes and now they fire us as speedbots?

Couldn't Mythic just delete the Bard Class and give us something we can actually use?

Oh wait...we can mezz.....yay....

Give Bards an upgrade !!!11one


bards are supreme interrupters, but i guess your still to discover that
 

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