`mongoose
One of Freddy's beloved
- Joined
- Jan 9, 2004
- Messages
- 957
HI Folks
As you progress in eve you will find that there is a bit of a speed bump in your way. Level3 missions are a heck of a step up from lvl 1/2 missions and they may catch you out if you're not expecting them.
I advise you to aim for battlecruisers as your mission boat of choice whilst you work on skills to fly battleships ready for lvl 4s. Once you've can comfortably run lvl4 missions in your battleship of choice you've got a good income stream sorted whilst you decide where you'd like to specialise in Eve.
I've got some friends from warhammer playing eve atm and I've just dont some simple example setups for them - I thought I'd share them here seeing as we seem to have a few people starting up again in dominion.
I've done one lvl 3 setup per race although I haven't tested the drake setup myself yet. The others I know work cos I've used them at various points in time during playing eve.
I've kept all the fittings to tech1, replace with best named if you have them but don't break the bank.
===============================
Amarr:
Harbinger lvl 3 (need's Jury Rigging lvl 1)
Lows:
Adaptive Nano membrane
Damage Control I
Medium Armour Repair I
Thermic Hardener
Kinetic Hardener
Reactor Control I
Mids:
10mn Afterburner I
Capacitor Recharger I x 3
Highs:
Heavy Modal Laser I x 7
Rigs
Capacitor Control Circuit I x 3
Drones:
5 x Hobgoblin I
=================
Caldari
DraKe!
Lows:
2 x Power Diagnostic System I
2 x Ballistic Control Unit I
Mids:
10mn Afterburner I
Medium Shield Booster I
3 x Invulnerability Field I
1 x Capacitor Recharger I
Highs:
7 x Heavy Missile Launcher I
Rigs:
Capacitor Control Circuit I
Drones:
5 x Hobgoblin I
=====
=================
Gallente
Myrmiddon
Lows:
Adaptive Nano membrane
Damage Control I
Medium Armour Repair I
Thermic Hardener
Kinetic Hardener
Magnetic Field Stabilizer I
Mids:
10mn Afterburner
4 x Cap Recharger I
Highs:
6 x 200mm Railgun I
Rigs:
Cap Control Circuit I
2 x any rigs you want
Drones:
5 x Hammerhead I
5 x Hobgoblin I
===========
Minmitar
Hurricane
Lows:
Adaptive Nano membrane
Damage Control I
Medium Armour Repair I
Thermic Hardener
Kinetic Hardener
Gyrostabiliser
Mids:
10mn Afterburner
3 x Cap Recharger
Highs:
6 x 650mm Artillery
2 x Standard Missile Launchers
Rigs:
Cap Control Circuit I
(2 x whatever or cap control circuit I if your engineering skills are weak)
5 x hobgoblin I
===================
You should have the skills to fit most of these out if you're training for that race's battlecruiser. The drone skills will take at most 1-2 days to get and are well worth it as 5 hobgoblins will go through most webbing / scramming frigates in about 2 minutes giving you plenty of time to get out.
All of these setups should permarun. You might struggle without controlled bursts 4 or solid energy management skills but you can fit CCC rigs with jury rigging 1 (takes 20 minutes to train) and medium ccc rigs are about 1.5mill each in empire atm. Always fit them to your mission boat so you can switch everything on and not worry about cap use.
Gl
D
As you progress in eve you will find that there is a bit of a speed bump in your way. Level3 missions are a heck of a step up from lvl 1/2 missions and they may catch you out if you're not expecting them.
I advise you to aim for battlecruisers as your mission boat of choice whilst you work on skills to fly battleships ready for lvl 4s. Once you've can comfortably run lvl4 missions in your battleship of choice you've got a good income stream sorted whilst you decide where you'd like to specialise in Eve.
I've got some friends from warhammer playing eve atm and I've just dont some simple example setups for them - I thought I'd share them here seeing as we seem to have a few people starting up again in dominion.
I've done one lvl 3 setup per race although I haven't tested the drake setup myself yet. The others I know work cos I've used them at various points in time during playing eve.
I've kept all the fittings to tech1, replace with best named if you have them but don't break the bank.
===============================
Amarr:
Harbinger lvl 3 (need's Jury Rigging lvl 1)
Lows:
Adaptive Nano membrane
Damage Control I
Medium Armour Repair I
Thermic Hardener
Kinetic Hardener
Reactor Control I
Mids:
10mn Afterburner I
Capacitor Recharger I x 3
Highs:
Heavy Modal Laser I x 7
Rigs
Capacitor Control Circuit I x 3
Drones:
5 x Hobgoblin I
=================
Caldari
DraKe!
Lows:
2 x Power Diagnostic System I
2 x Ballistic Control Unit I
Mids:
10mn Afterburner I
Medium Shield Booster I
3 x Invulnerability Field I
1 x Capacitor Recharger I
Highs:
7 x Heavy Missile Launcher I
Rigs:
Capacitor Control Circuit I
Drones:
5 x Hobgoblin I
=====
=================
Gallente
Myrmiddon
Lows:
Adaptive Nano membrane
Damage Control I
Medium Armour Repair I
Thermic Hardener
Kinetic Hardener
Magnetic Field Stabilizer I
Mids:
10mn Afterburner
4 x Cap Recharger I
Highs:
6 x 200mm Railgun I
Rigs:
Cap Control Circuit I
2 x any rigs you want
Drones:
5 x Hammerhead I
5 x Hobgoblin I
===========
Minmitar
Hurricane
Lows:
Adaptive Nano membrane
Damage Control I
Medium Armour Repair I
Thermic Hardener
Kinetic Hardener
Gyrostabiliser
Mids:
10mn Afterburner
3 x Cap Recharger
Highs:
6 x 650mm Artillery
2 x Standard Missile Launchers
Rigs:
Cap Control Circuit I
(2 x whatever or cap control circuit I if your engineering skills are weak)
5 x hobgoblin I
===================
You should have the skills to fit most of these out if you're training for that race's battlecruiser. The drone skills will take at most 1-2 days to get and are well worth it as 5 hobgoblins will go through most webbing / scramming frigates in about 2 minutes giving you plenty of time to get out.
All of these setups should permarun. You might struggle without controlled bursts 4 or solid energy management skills but you can fit CCC rigs with jury rigging 1 (takes 20 minutes to train) and medium ccc rigs are about 1.5mill each in empire atm. Always fit them to your mission boat so you can switch everything on and not worry about cap use.
Gl
D