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* Add Evade III
The ignorance of some ppl2. Shouts get resisted because they are body
And another thing is there is NO SUCH THING AS A WELL SPECED MINST
2. playing a song that made people in your group in a 1000 radius stealth at your stealth spec level (albion only ability)
3. ability to cast while stealthed (only unstealth when spell is done casting) <also for nightshades> (yes that includes the AoE mez)
High our laughable dmg output. Im R6L1 with player made sword full buffed, full spellcrafted with 260 STR i do 100 dmg with styles, (sometimes also less depending on armour table resists) that is simply pathethic
Remove chain and give us evade 5. Possibly down to studded armor
Surviveabiltity
With rogue hp, chain armor, and evade, Minstrels have a slight advantage over sorcerors. I emphasize the word slight. A Minstrel barely outlasts a sorceror in a fight(an additional swing or two from a tank(especially if the sorc had a bt), and a Minstrel drops in one more if not the same amount of nukes).
Originally posted by Arnor2
evade 3 and chain my arse
Just remove/reduce the end usage on our shouts and Im happy.
Originally posted by Arnor2
reading vn is fun fun fun!
Now, while I do agree that mincers need some help, especially in pve after 1.59, they DONT need evade 5, fireballs out their arse, stealth an entire group and so on.
Originally posted by the_chimera
Thing is mintrels were never overpowered.. it's just that, in the right hands (Coren for example) they are deadly... but so is just about any class! Nerfing them is bloody stupid, making them better isn't vital though. To be honest, I'd just like some little extra... one new spell maybe... or to make the DDs unresistable seriously - the best thing minstrels could get imo is this: instruments don't degrade... because it's really, really annoying to have to keep repairing my poor old drum.