Fsantos said:This is the last Minstrel TL ? bah ...
Misntrel TL suck and Mithic doest seen to care about misntrel ...
Mythic said:It's an interesting idea, but not at this time.
Fsantos said:This is the last Minstrel TL ? bah ...
Misntrel TL suck and Mithic doest seen to care about misntrel ...
Fsantos said:Minstrel to win must cast ml10 warlord +batler, malice buff or ZW, sb, ns, rangers or hunter just seen to spam stilles and win the fight ... i can see someting not working right ... We must use toys to win ... and yes i can solo nice, sometimes can even kill high rr ones with ip+purge+warguard+batler up ... Minstrel are not so great at solo ... shines at duo+trio, suck at 8 man run
Fsantos said:Minstrel to win must cast ml10 warlord +batler, malice buff or ZW, sb, ns, rangers or hunter just seen to spam stilles and win the fight ... i can see someting not working right ... We must use toys to win ... and yes i can solo nice, sometimes can even kill high rr ones with ip+purge+warguard+batler up ... Minstrel are not so great at solo ... shines at duo+trio, suck at 8 man run
thats rubbish, they are one of the best solo classes around, so many toys.Fsantos said:weak at solo compared to all st classes..
Urgluf said:sorry for going OT but can anyone find the last reaver TL report? cant seem to find it (~not being able to use search function)
Catacombs said:07/26/04
Reaver TL Report
Summary
While a solid, yet low population class, Reavers are in need of a few tweaks to bring them up to par on the battlefield. Very little has changed since the last TL report in regards to Reavers, so most will seem reminiscent.
Spec Line Concerns
Soulrend
1) Soulrending Scaling: At lower levels Soulrending is a wonderful spec and most advise to keep it equal or 1 below your level. However, at higher levels the return on the spec points is not nearly as great as the lower levels. Case in point there seem to be 2 popular ways of speccing a Reaver. One is to sacrifice Soulrending beyond 39(41 is possible if you autotrain flex to 48...) for Slam. The concept behind that is to stun the opponent, get behind them and Levi them 2 or 3 times. This template focuses on maximum damage. However, for those who do not go for Slam but rather keep Soulrending high, I would like to see more utility for them. That way you can choose heavy slam damage, or more utility from Soulrending.
2) The chants need an indicators when they are on. Current ‘interface’ is very confusing for new reavers and difficult to determine what is on in heated battles.
3) Trials of Atlantis introduced some items(most of which are artifacts) which include a Offensive Proc Buff charge. These do not work in conjunction with Debt to Arawn. Since a Reaver’s melee damage is balanced around having that proc up, we need to sacrifice either utility of the item or utility of our self-buff. Many would like to see the current scheme changed to allow for Debt to Arawn and 1 item proc buff to be up at the same time.
Style Issues
Flexible
1) Python: The Flexible spec 25 style, currently has a very low damage bonus and an absurdly high endurance cost To make matters worse the weak AE Str debuff breaks mez in PvE and can attract unwanted company when soloing. Python is perhaps the most useless style of the game, with no role it is appropriate for. While I do not seek to turn this style into another ‘Amethyst Slash’ or ‘Double Frost’(pre or post nerf), but rather a style with a niche use. One example would be to swap the AE Str debuff with a Disease proc. By doing this would make it viable to open a fight with another player with, but not a style you would use more than once a fight(if even that).
2) Indigosnake’s proc fires as a level 18 spell, making the onnly side style much less useful at high levels.
3) Cobra being at the end of a 4 part block chain makes its usability in RvR very difficult.
Realm Ability Issues
1) Determination’s Cost vs Effect is extremely low and unappealing for the points.
2) With Wild Power and Dual Threat, Reaver spells can crit. However, only 3 spells can actually crit; the lifetap shout, DoT shout and Wrack chant. Of those 3, only the tap does any real damage, the others do very little damage and are mainly interruption & anti-stealth tools.
Item Issues
1) Most glowing flexible weapons are simply a glowing ball at the tip. Would like to see more ‘complex’ glowies, such as lash-long glowies.
2) Currently, the Snack Charmer’s is the only flexible artifact out there. Every other weapon type has at least 2 artifacts. Would like to see at least one other artifact added.
Other Concerns and Issues
1) The Reaver lifetap spell effect should keep the ‘evil black smoke’, lose the red taunt graphic.
2) A while back the rear arc was made smaller to allow the side arcs to be larger and easier to use. However, the rear arc is a mere 60 degrees, which makes getting rear styles off in laggy situations more difficult, and again some mobs where the ‘rear’ can be a bit hard to judge.
3) Flails in the ‘rest’ positions in both the 1 and 2 handed slots bend at the wrong angle and show up going through the chest of the character. While it has been reported and appealed, it bears repeating since it is still bugged months later.
in general the first TL reports of the year have not been released to the normal people.. think VN boards only has about 5 of them, and there not many "draft versions" laying about on other boards atm...Urgluf said:sorry for going OT but can anyone find the last reaver TL report? cant seem to find it (~not being able to use search function)
VaaN^ said:lol uke:
if you can only win with timers you either suck really really bad or you just need to remake your template
Fsantos said:Minstrel to win must cast ml10 warlord +batler, malice buff or ZW, sb, ns, rangers or hunter just seen to spam stilles and win the fight ... i can see someting not working right ... We must use toys to win ... and yes i can solo nice, sometimes can even kill high rr ones with ip+purge+warguard+batler up ... Minstrel are not so great at solo ... shines at duo+trio, suck at 8 man run
Fsantos said:YEs yes, we are the Jack of all trades, but the master of none, and yes we are a strong class in duo or trio, weak at solo compared to all st classes and weak in 8 man grp, lack of damage for asssist, weak in interrupt, only 4 toys to do it and this have timers and only 1 target only ... our aoe mezz its the best toy we have to interrput but it takes to long to cast ... so we are taking 1 spot in alb grp for only speed 5 and sos ? lol get anoter sorcerer bether interrut class imo !! albs are doomed to run 8man grp without dps ...
Long live the mid and Hib grps ...