Illudian said:lol frenz bastard, 300 dmg on me. Thought I had you down, untill you pressed bear form ;/ And vnv.. mate.. less healing middies plz Give me a chance at least
Illudian said:And vnv.. mate.. less healing middies plz Give me a chance at least
NeonBlue said:Give you a chance? lol everytime we left mpk last night we had about 6-7 nooblet albs on us, that was just to take 2 of us down, and Albs wonder why theres never anyone to fight
Nothing changes, Albs are still and will remain clueless wonders !
Illudian said:That bothered me also. But I was referring to when I tried to fight with Frenzy. He doesnt need it.. really
btw, I ran solo all day.
Not really sure what u mean here, but you don't suddenly get better stealth when ur rr2, 24 stealth is still cap for a lev 24 (regardless of RR) which u have.MKJ said:Mention this because I had a charge hit me off Bleicha (NS). Hit me out of stealth and I never even saw her? - RR2?
MKJ said:Mention this because I had a charge hit me off Bleicha (NS). Hit me out of stealth and I never even saw her? - RR2?
From the Camelotherald:Staffzor said:MoS most probably, if you get RR2 you can get MoS 3, but doubt people would go for that and instead get MoS2 (which all can get at thid cap) and then get an active RA.
noblok said:From the Camelotherald:
Mastery of Stealth
Modifies stealth detection and stealth movement. Camouflage counters the Mastery of Stealth bonus, allowing an archer to only be seen at the normal range. Doesn't affect detect hidden classes when they are detecting other detect hidden classes. (Meaning it has no affect on assassins detecting assassins.)
[font="verdanal"][u]Spellcraft[/u]
utility - 443.4 (100% = 1 level)
[u]Bot[/u]
utility - 189.0 (42.63%, cumulative: 142.63)
[u]Healpots[/u]
utility - 45.5 (10.26%, cumulative: 152.89)
[u]ToA[/u]
utility - 32.2 (7.26%, cumulative : 160.15)
[u]RR2[/u]
utility - 30.4 (6.86%, cumulative : 167.01)
Extra information on calculations:
- 1% melee haste = 5 quickness (5*0.7 for utility values)
You don't get the evade effect, but I didn't deduct any points for that.
- 1 con= 2 hp. I calculated the utility value for hitpoints through the utility value for con.
The reason for this is that at level 24 you get less hp/con, so the utility of hp had to be adjusted.
- Healpots heal between 110 and 150 hp every minute (which means every fight).
I calculated their utility value by substituting it by 130 hp.
- To caculate the advantage of RR 2 I used aug stat 3 (+22).
I did thise because actives aren't always up and therefore the real utility value is debatable.
- I used 3 skills, 4 stats, 9 resists to calculate the utility values.
This is about the average for a tank in Thidranki.[/font]
its not just u who thought that m8, theres still loads of peeps who think the sameStaffzor said:That told me, and I used to play a infil to RR6 before all the end game changed so much.
noblok said:I'm also looking for an item with AF charges for Thidranki in Catacombs, but I haven't found one yet for Mid. (I wouldn't use the item, cba to recharge, just searching for one out of interest).