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Xavier
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from http://oldsite.havok.com/newsletter/0503.html
Havok physics is at the heart of the eagerly awaited Half Life 2. Havok has been working with Valve for almost three years to deliver breakthrough physical gameplay. Havok 2, launched at GDC 2003 incorporates all that we have learned from working with each other, especially in the area of character control and ragdolls
"Making a game with the complex physics interactions and physics gameplay of Half-Life(R) 2 is really hard - but it would have been impossible if we hadn't started with robust fundamental physics technology from Havok." Jay Stelly, Valve.
Apart from character physics, Havok runs environmental dynamics allowing interactivity with most objects and where else could you put a crowbar in the works to stop a dynamically modelled machine? Stay tuned to the Havok website for updates on physics in Half Life 2 as we approach ship date.
May 2003
That's that settled then.
Oh, and over at SharkyExtreme : http://www.sharkyextreme.com/features/idtrInterviews/article.php/2221941 Interview dated October 1st.