Magic types per realm (list)

Kami

Can't get enough of FH
Joined
Dec 22, 2003
Messages
2,254
This might not be 100% accurate, hopefully it is but since I did it in about 5 minutes it's probably not. Below are only the spell types that can be cast on an enemy, doesn't include heals, buffs, pet buffs etc. Only damage, mez, root, amnesia, taunts etc. Hope this is helpful :worthy:

Albion magic types

Albion totals: Body (5) Cold (2) Heat (1) Energy (1) Matter (3) Spirit (6)
Cabalist Body, Matter, Spirit
Cleric Spirit
Friar Body
Minstrel Body, Spirit
Necromancer Spirit
Paladin Body
Reaver Spirit
Sorcerer Body, Matter, Energy
Theurgist Spirit, Cold
Wizard Matter, Cold, Heat


Hibernian magic types
Hibernia totals: Body (4) Cold (1) Heat (3) Energy (5) Matter (3) Spirit (1)
Animist Energy, Body, Matter
Bard Body
Champion Body, Spirit
Druid Body, Matter
Eldritch Energy, Heat, Cold
Enchanter Energy, Heat
Mentalist Energy, Heat
Nightshade Body
Valewalker Energy, Matter


Midgards magic types
Midgard totals: Body (7) Cold (3) Heat (0) Energy (2) Matter (2) Spirit (2)
Bonedancer Cold, Body, Matter
Healer Body
Runemaster Cold, Body, Energy
Savage Body
Shaman Body, Matter
Skald Spirit, Body
Spiritmaster Cold, Body, Spirit
Thane Energy


Incidentally just because a lot of classes can use a type of spell doesn't mean that it's in a commonly spec'd line or particularly important - like a taunt.
 

haarewin

Fledgling Freddie
Joined
Jan 19, 2004
Messages
2,756
ns should also have cold, as the actual spells use cold dmg :p
 

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