LotM NDA lifted, here's some stuff you might wanna see

Garok

Can't get enough of FH
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Jan 23, 2004
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777
Flimgoblin said:
They are strong in melee but they're far from invulnerable. PBT and the HoT are great in PvE for stopping damage but in RvR they're far too slow acting. That might just be that my mauler's melee resists are cack of course...

Was haveing a peak at the spell and style lines @ classesofcamalot.com and 45 power strikes 44 Staff seemed quite good (not to sure what line to stick the remaining points into). 18% parry from staff style Evade 2 and the fumble shout should give you a decient defence for mele. 40% cast speed debuff from PS line and the 35% group CC reduction from the 44 staff style are nice tools too. Staff styles also have a small Power drain style which make it appeal abit more than fist wraps.

Would imagin though would be alot more useable in PvP groups on classic then ToA due to ML lines though
 

Flimgoblin

It's my birthday today!
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the power drain is a power tap style... both lines have it at 10 spec.

cast speed reduction in PS is an attack speed reduction - dunno why uri has it as cast speed.. (unless I've just delved it wrong - I'm specced low in PS, will doublecheck later but pretty sure it's been debuffing melee speed...)

magnetism has a pbaoe cast speed reduction chant.

Group CC reduction is a group mezz reduction... and it's second style off of a side chain. So you need to be up close and personal to use it... when it's probably too late. I'm not hugely impressed with the staff line apart from that nice parry style and the rear celerity style - fist wraps seems much more useful (more damage from the dual wield mechanics vs 2h and the procs).

You probably want at least 26 aura or 34 aura... that's my PVE levelling talking though - you might be able to ignore it completely in RvR. Can't say I've tried.
34 aura gets you a 15% abs buff... as well as the 10s pbt at 26. You get a HoT at 24 and 34 aura.

A lot of the problem with power strikes is that the fumble, disarm, asd and silence spells are all on the same timer. The power tap and end tap are on another timer and the dd and the damage add are both on a third timer.

That said, not like there's been a lot of RvR testing with maulers :) at least not offpeak on pendragon :p so ymmv with a lot of things.
 

SethNaket

Fledgling Freddie
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Jan 23, 2004
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Their armor "type" doesn't really matter if they have an absorb buff that takes them to 35% abs, it will be almost identical to plate (34%?).

Just like how valewalkers are harder than heroes and heretics are harder than everyone.
 

cmr

Banned
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Sep 20, 2006
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i dont care about maulers what the hell are these mythical item things :p

you just get one new item slot for those? twinking templates yet again ?!!!?!

whats with the ones called caps anyway.... just the same just wondering why they called caps

melee resists caps will be crazy :p valkyn bd: 26 Basic 3 racial 6 cap 5 banner(mebe) +28% PD5

40%+28% Slash resist hohoho for those who dont use legendarys :p but i think the extra body resists would be nicer for the ljaftap resistance, can get 57% with 5 racial ml10 legs and red resists thats 63% body resists, add in baod3 +40%..... but then again always situation you will just get debuffed :p
 

BloodOmen

It's my birthday today!
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Jan 27, 2004
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18,190
Ah well.. i'll roll one anyway to see if they're any fun ;/ if not i'll delete teh fat sack of useless poo
 

Puppet

Part of the furniture
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SethNaket said:
Their armor "type" doesn't really matter if they have an absorb buff that takes them to 35% abs, it will be almost identical to plate (34%?).

Just like how valewalkers are harder than heroes and heretics are harder than everyone.

Valewalkers arent harder then heroes, its just u dont get the almost free 5% bonus (to slash) on VW's. And VW's have decent parry and evade aswell as a 'perma' proccing ablative which reduces the damage by abit aswell.

Heretics can take quite a beating, but besides the absorb they also have the AF-buff to go with. The combination of AF and ABS makes it hard. Maulers with 35% absorb buff are 'tough friars' rlly (and friars have higher AF then normal leather, coz they get spec-AF, which is smth Hib and Mid maulers wont have).
 

SethNaket

Fledgling Freddie
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VWs have 33% absorb (if they spec for it atleast), heroes have 27%; so VWs are harder than heroes. The VW TL proved it on the vn boards a few years ago or so, when the people there didn't believe it either.

It will be the same with mauler, if they spec for 35% absorb total, they will be harder than any class without "special" af buffs (ie everyone except heretics and paladins). That is, of course, if you ignore outside abs buffs which probably won't stack with the self buff but stack with plain armor abs.
 

Tubbs

Fledgling Freddie
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May 2, 2004
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Just messing about with the specs:- 39 fist wraps, 45 magnetism, 28 aura looks like an ok all round spec. Low level group HOTs, 24% evade, decent ABS leather(10%) + 13 ABS buff + 20% mauler guard damage reduction.

50% matter debuff, useful for legendaries, and also DD procs.
 

Puppet

Part of the furniture
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SethNaket said:
VWs have 33% absorb (if they spec for it atleast), heroes have 27%; so VWs are harder than heroes. The VW TL proved it on the vn boards a few years ago or so, when the people there didn't believe it either.

Weird, I recall Artic (VW TL) saying that a VW should be compared to roughly reinforced armour. If this what you say is true, an Armsman would be hit for the same ammount as a VW. Somehow I seriously doubt it, both from playing a VW as a tincan.

If 'inherent' AF on armour played no role, and only the absorb (which is what you are saying basically), then why would anyone worry about AF102, a lower AF drop with the same ABS would result in the same damage taken. Can tell you now that aint true. The 'AF' showed up from armour does play a role in the dmg-calculations.
 

SethNaket

Fledgling Freddie
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People want af 102 cause it's > af 100. ;)
But af 102 with 34% abs (plate) gives the same protection as af 102 with 10% abs (leather) + 24% abs buff (if there was such a buff).

It's just one more of mythics "UI-for-dummies" stupidites that only confuse players, like weaponskill. If the UI would have displayed armor the same way it's being used in the damage calculations ("510 af, 34% absorb" for plate and "510 af, 10% absorb" for leather), there would be much less confusion.
 

Neffneff

Fledgling Freddie
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AF and abs is all that matters for dmg reduction BUT

the reason VWs still get hit hard is 2 fold, 1. they wear CLOTH..that's CLOTH!! meaning only 51 AF a piece, not 102, like every other armour.

secondly all armour types have a cap, i dont remember the caps, but for cloth its alot lower than leather which is lower than RF, etc etc and so on.

but most of all with a VW its the fact that cloth is only half the AF of other armour before you even get onto abs. Yet ofc maulers will have leather, so that's full bonified 102 AF per piece before abs, and they will have from what i hear in this thread plate like abs. so they SHOULD soak some mean mean mean dmg up.
 

Neffneff

Fledgling Freddie
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with 35% was it abs someone said they got? a maular should end up with 826 AF, and that's before spec AF, and some ToA +AF, basically meaning that your average maular should have about 950 AF total...they shouldnt be too weak when it comes to melee dmg tbh.
 

Kinetix

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Does the aura abs stacks with battler abs or necro abs or any other abs?
 

Puppet

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SethNaket said:
People want af 102 cause it's > af 100. ;)
But af 102 with 34% abs (plate) gives the same protection as af 102 with 10% abs (leather) + 24% abs buff (if there was such a buff).

But you just said the AF from armour is irrelevant, so how does AF102 plate protect better then AF90 ?
 

SethNaket

Fledgling Freddie
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Puppet said:
But you just said the AF from armour is irrelevant, so how does AF102 plate protect better then AF90 ?
No, I didn't even mention AF in my first post, you did. I thought it would be self-evident that both cases would be 99/mp lvl 51 armor like 99.99% of daocers wear. What I did try to bring across in the part you didn't quote however, is that the total AF number you see in the UI is irrelevant. Just like weaponskill.

Now can we stop talking about this stuff that has nothing to do with lotm and leave it at "maulers will have tougher armor than just plain leather"?
 

Flimgoblin

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I'll have to check up on that but I think what SethNaket is saying is:

AF displayed on char sheet isn't an accurate number.

i.e. the bonus AF you get from armour ABS compared to ABS spells is just a dummy number.

Would like to see some tests on this - it feels like my mauler gets hit far harder than a plate weilder but it's probably down to his terrible equipment.
 

Kagato

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Grab Bag :

Q: What is the Mauler’s RR5 ability?



A: The Gift of Perizor – which is defined as “Reduces damage on all players in the user's group by 25% for 60 seconds. Damage reduced by this ability is returned to the user in power.” It’s got a ten minute reuse timer.


At least their RR5 sucks then :eek7:
 

Reno

One of Freddy's beloved
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Dec 23, 2003
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Kagato said:
Grab Bag :

Q: What is the Mauler’s RR5 ability?



A: The Gift of Perizor – which is defined as “Reduces damage on all players in the user's group by 25% for 60 seconds. Damage reduced by this ability is returned to the user in power.” It’s got a ten minute reuse timer.


At least their RR5 sucks then :eek7:
For grouped rvr it will be good, solo it will suck.
If the mauler is the vamp in reverse, this rr 5 ra is the vamp rr 5 in reverse. It will mean he has plenty of power to do nasty stuff once he pops it, if grouped, the same with vamps.

Danita
 

Kagato

Fledgling Freddie
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Riiight.... cause 25 % absorb to all damage AND power return would really suck solo.

ok
 

Flimgoblin

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they get up to 20% single target in magnetism already and this doesnt stack. Very nice for non-mag maulers though.
 

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