LOL, Remember me? What ya guys think of New Frontiers

lofff

One of Freddy's beloved
Joined
Dec 26, 2003
Messages
783
Outlaw said:
ME and ZOy havnt even been playing cock
you should b proud, every alb zerg carries ur souls apparently ;p~
 

Danya

Fledgling Freddie
Joined
Dec 23, 2003
Messages
2,465
Not impressed so far. It's either completely dead, albs and mids fighting with no hibs to be found or hugely zerged.
So it's basically boredom interspersed with being owned by 10x your numbers. Don't be surprised if half hib quits tbh. :p
Had more fun farming cyclops for jacina xp than RvR today. :(
 

Bloodaxe_Springskalle

Fledgling Freddie
Joined
Feb 17, 2004
Messages
676
RvR overall probably got easier accessible for the average player.
keep fights where never funny and aint much more fun now...
NF gimped every class that excel in melee becos most fights is going on in keeps where casters and archers place themselves out of melee classes reach.
it's all about range and ranged dmg now, funny for those who has archers or casters but everyone else turned into fodder over night.
NF where mixed overall anyway, i like better playing some classes now, while others got completely unplayable in my opinion.
but the real destroyer where ToA imo, poor story, nothing to do with either Vikings, knights in shining armours or crazy nekkid irish savages imo. and ML's offered further class imbalance, huge advantages to already powerfull classes while others got pocket lint.
all in all, i still like daoc but i used to love it, often more frustrating than fun.
 

Skilgannon

Fledgling Freddie
Joined
Jan 22, 2004
Messages
420
Bloodaxe_Springskalle said:
NF gimped every class that excel in melee becos most fights is going on in keeps where casters and archers place themselves out of melee classes reach.

Depends on whether or not you don't mind dieing. /recall is uber at tower sieges...but then twf3+Banelord+SQ helps :)
 

judas

One of Freddy's beloved
Joined
Dec 22, 2003
Messages
756
lower range on scouts.
remove stealth.
remove +range from all items ingame or alteast put it on items easy to get(none artis and ml10 drops) oh and make keeps alot softer.
 

[e]

Fledgling Freddie
Joined
Jan 9, 2004
Messages
389
I like NF, best patch so far imo. You ppl QQ too much about the changes. The game is what you make of it. If you are smart you can find targets, even as a solo armsman, you cant honestly say there are less opportunites for hiding how then before ?

One thing i would like to see change is that keeps be easier to take down with few grps, so the fighting could be spread out between more keeps, routs to keeps etc.
 

Smilewhenyousaythat

Fledgling Freddie
Joined
Jan 23, 2004
Messages
770
I do not know what all the whining is about!

My 90% solo infil has been at keeps and wandering the frontier and is having a blast. I'm coming across more people than I'd seen in OF.

I'm about to dust off my armsman and get him siege geared up - something I never consider doing in OF, and he'd become a craft bot.

Hell - i'd even take my necro out to NF (when I get tired of playing my infil).

So why all the whining? its the l3td00d minority again isn't it - the ones that want to impose their rules on the game. Well don't let the door hit you on the way out.
 

Bloodaxe_Springskalle

Fledgling Freddie
Joined
Feb 17, 2004
Messages
676
Skilgannon said:
Depends on whether or not you don't mind dieing. /recall is uber at tower sieges...but then twf3+Banelord+SQ helps :)
dying aint a problem, but the arrowrain and ae dot rain is too much.
dying over and over and over etc ^^

its hard for casters and archers too tbh, there's allways a dumb tank sticking his nose too far ahead for the enemy to target for AE dot :p
 

Esran

Fledgling Freddie
Joined
Jan 23, 2004
Messages
27
I'd hardly rvr-ed before NF. Took one char right through Thid and some random others. Other than that it had been random pickups or keep raid/defence.

Thought I'd give it a try, with my Aug Shammy no less, and having a really good time.

What do I like most? Lots of people! Thats what this is all about for me. I don't understand this 1fg vs 1fg stuff. Boring in my not at all humble opinion. Give instanced group based dueling arenas if you really want that.

Frontiers for me is all about realm combat. Sticking it to the other realms and defending my own. Its not about trying to play a DAoC based counterstrike.

So, for me, NF is definitely a winner. Bring back the M for massive.

(This edit is brought to you by the power of lag killing uber hardware)
 

rvn

One of Freddy's beloved
Joined
Dec 23, 2003
Messages
937
daoc right before NF was alot more booring than after NF imo (fg vs fg had allready died away long time ago before NF arrived)
 

Huntingtons

Resident Freddy
Joined
Jan 19, 2004
Messages
10,770
Smilewhenyousaythat said:
So why all the whining? its the l3td00d minority again isn't it - the ones that want to impose their rules on the game. Well don't let the door hit you on the way out.

thats not the problem Oo i hate clueless albs (and apparently there's alot of them). As you said, people enjoy it in different ways. And alot of hibs dont enjoy the mindless slapping of a keep therefore quit/break. Happends all over, probably on french/german servers too. Certainly happend to Hib on US.

Im happy that alot of people enjoy RvR now, but its on my, and alot of people enjoying fg rvr (i liked that i never knew when we would get jumped and therefore i was always awake.. almost everytime 8(. With /rw i dont need to be awake, just need to stick and port inside a keep...)

dont worry about closing the door, ill slam it when you're halfway through >_<
 

Flimgoblin

It's my birthday today!
Joined
Dec 24, 2003
Messages
8,324
Huntingtons said:
Im happy that alot of people enjoy RvR now, but its on my, and alot of people enjoying fg rvr (i liked that i never knew when we would get jumped and therefore i was always awake.. almost everytime 8(. With /rw i dont need to be awake, just need to stick and port inside a keep...)

Saying all there is to do in NF is "stick and port inside a keep" is like saying all there was to do in OF was run to emain atk and camp it.

Are you really that unimaginative?
 

Bloodaxe_Springskalle

Fledgling Freddie
Joined
Feb 17, 2004
Messages
676
Esran said:
I'd hardly rvr-ed before NF. Took one char right through Thid and some random others. Other than that it had been random pickups or keep raid/defence.

Thought I'd give it a try, with my Aug Shammy no less, and having a really good time.

What do I like most? Lots of people! Thats what this is all about for me. I don't understand this 1fg vs 1fg stuff. Boring in my not at all humble opinion. Give instanced group based dueling arenas if you really want that.

Frontiers for me is all about realm combat. Sticking it to the other realms and defending my own. Its not about trying to play a DAoC based counterstrike.

So, for me, NF is definitely a winner. Bring back the M for massive.

(This edit is brought to you by the power of lag killing uber hardware)

i agree with you to some extent, the massive combat is a good thing, the bad thing is that melee classes (the real warriors imo) doesent have anything to do related to their specialized abilities imo.
tanks aint needed anymore even, AE stun and PBAE makes sure of that, in some cases ofc you miss a tank, but bodyguarding aint all that funny.
do you wanna grind 50 levels training weapon and shield and then end your career with a treb or do you wanna grind 50 levels training runecarving and nuke you way to glory from the top of a keep safe from assassins?
i never liked magicians in any rpg, i like rogues and barbarians... i choose class after what i think is "cool" and not after how much i can pwn with it.
why shouldnt casters instant die when melee'd when they insta kill everything they nuke?
too much keeps casters "safe" now, keep walls, brittle guards, moc+lifetap (in some cases) bodyguard and what not.

it should be divided like this
offense:
defense:
100 free pts

example:
Shadowblade
offense: 70 (very good melee dmg and envenom)
defense: 30 (decent HP, poor armour but good evade)

Berserker
offense: 65 (very good melee dmg)
defense: 35 (decent and HP

Runemaster
offense: 95 (huge spell dmg)
defense: 5 (paper armour, low HP)

could probably be more detailed or thought thru, but it's just made to state a point...
 

Chadalonius

Fledgling Freddie
Joined
Aug 17, 2004
Messages
38
lower range on scouts.
remove stealth.
remove +range from all items ingame or alteast put it on items easy to get(none artis and ml10 drops) oh and make keeps alot softer.

Please tell me that was a joke? :eek7:
 

Smilewhenyousaythat

Fledgling Freddie
Joined
Jan 23, 2004
Messages
770
Huntingtons said:
thats not the problem Oo i hate clueless albs (and apparently there's alot of them). As you said, people enjoy it in different ways. And alot of hibs dont enjoy the mindless slapping of a keep therefore quit/break. Happends all over, probably on french/german servers too. Certainly happend to Hib on US.

Im happy that alot of people enjoy RvR now, but its on my, and alot of people enjoying fg rvr (i liked that i never knew when we would get jumped and therefore i was always awake.. almost everytime 8(. With /rw i dont need to be awake, just need to stick and port inside a keep...)

dont worry about closing the door, ill slam it when you're halfway through >_<

And I hate clueless mid/hibs who thought it was their skillz that used to give you the edge.

Hibs on US whined and threatened to quit when they started losing. When they changed relic storage arrangements and hibs on US started winning again then amazingly the whining stopped.

Considering the majority of US server pop is American (surprise surprise) and these people can barely dress themselves in a coherrant manner let alone make a valid point its hardly a good measure of balance.
 

Skilgannon

Fledgling Freddie
Joined
Jan 22, 2004
Messages
420
Bloodaxe_Springskalle said:
why shouldnt casters instant die when melee'd when they insta kill everything they nuke?
too much keeps casters "safe" now, keep walls, brittle guards, moc+lifetap (in some cases) bodyguard and what not.

I love NF. I think it has brought life back into a stale game. Towards the end of OF, RvR was only fun for fully opted gank groups and stealthers.

But, changes I do feel have to be made and I agree with what you are saying. The problem is that Mythic will address the problem by boosting tanks to the point casters will only have to click the port icon to die. Give it 6 months and tanks will be king again.

I think that instead of feast and famine, they need to be brave and sort the problem not by adding to tanks, but by nerfing caster's defence. Brittle guards, purp summoned pets, intercepting pets, bladeturn, pulsing bladeturn, abs buff, shield buff...the list is endless. A sorc/sm has more defence than a fooking tank.

Either that or give buffers conc based melee resist buffs at 24 and 16 percent and...

Give all tanks a personal spellturn.
Give each realm pulsing spellturn.
Give armour spell absorb.
Give tanks self spell absorb buffs.
Let melee swing at caster spd.
Increase melee dps.

That would about balance it.

Preferable to nerf caster's defence imo.
 

Treyguard

Fledgling Freddie
Joined
Mar 18, 2004
Messages
79
Skilgannon said:
But, changes I do feel have to be made and I agree with what you are saying. The problem is that Mythic will address the problem by boosting tanks to the point casters will only have to click the port icon to die. Give it 6 months and tanks will be king again.

I think that instead of feast and famine, they need to be brave and sort the problem not by adding to tanks, but by nerfing caster's defence. Brittle guards, purp summoned pets, intercepting pets, bladeturn, pulsing bladeturn, abs buff, shield buff...the list is endless. A sorc/sm has more defence than a fooking tank.

Either that or give buffers conc based melee resist buffs at 24 and 16 percent and...

Give all tanks a personal spellturn.
Give each realm pulsing spellturn.
Give armour spell absorb.
Give tanks self spell absorb buffs.
Let melee swing at caster spd.
Increase melee dps.

That would about balance it.

Preferable to nerf caster's defence imo.


I actually agree with you, but not all the way. Please lets not paint all casters with the same brush as rr10 ultracapped cheesemerchants ;)

So far in NF my deaths (as a runemaster) have been pretty evenly split between a) someone bolting me to pieces and b) someone hacking me to pieces

Haven't really been arrowed to death that many times...a bt and a few brittles is enough to depress any archer and make him give up it seems :)

Also, I've been in quite a few mini mid zergs trying to take a tower or just pounding a keep with no real chance of success that has been wiped out by....a tank charge. (yes there were casters, but an ungodly amount of people in plate and chain too)

Point is...it's not that bad and lets not to overboard on the nerf cries - I for one have pretty much given up nuking tanks because they have too many hits to kill quickly so unless their healer is asleep I can't kill them...casters on the other hand, go splat to bolts :clap:
Oh and shields block bolts too :cry:

I like some of your sugggestions...but no need to change melee swing speed and dps...unless ofc you change pom (or whatever you call power regen in foreign lands) to have the same effect as end buffs (only with power) - end 5 lets you swing indefinitely, pom 5 reduces downtime slightly. And don't forget that no caster gets all those defences too ;)


hmm, bit of an essay...
 

Runolas

Fledgling Freddie
Joined
Jan 16, 2004
Messages
239
I think that the doac in generall RvR was at it's most balanced b4 ToA. Although I migth add that I feel SB was shafted big time by our counterparts in Alb/Hib. With 1.69/1.70 I feel Inf/NS/SB are balanced - finally I migth add.

The main problem pre NF was RvR guild grp's farming the casual player over and over again. The end result unless NF came after a time, would be that the Hardcore RvR's would play the game and suddenly find out that they were left with a game without ppl to farm, cuz the casual players were fed up beeing, buttfucked by either radarusers or High RR opted grp's. The same goes for those that play solo. I'm not saying everyone used radar, but it existed and whom to suspect - I let you be the judge. At least many just didn't bother playing RvR with situations like that. All that I can say is that FoM went from arround 1.6M pr. week to 5.0M pr. week so far - that's a BIG difference.

I feel NF with big battles for keeps have been really nice, but I'm just asking myself how long can this continue, b4 ppl fall back to their normalt rutine both irl and ingame. Where do ppl roam is my big question. NF gives a perfect oppertunity for more casual players to play on an "even" field beeing able to fight imho interesting figths over tower's, keeps and bridges etc. The problem is that we lack an RvR arena like we had in Old Emain. A portal Keep and a zone to roam. One could make agreements on - f.eks Mid and Alb get a keep in Hib with agreements on Power relic, but I doubt it could be done. I feel that Hib can stand too loose the str-relic, but take away the Power relic and poofhhh their in huge depression - understandable imo. In a small way I think Hibernia got shafted in NF, cuz it's hard to prevent both Mid and Alb going to Hib after almost 3 years.

I also don't get why Mythic could not have made a "wasteland" between the realms instead of just water. Perhaps with some "neutral" towers and keeypoints here and there. One could have ported to the nearest Keep thus had a great spot to build grps. Would have been a great spot for the more active RvR comunity to roam.

As for for my personal experiance in NF playng my SB I've had loads of fun, but also beeing very frustrated by MoS/Slam/FZ. That combination is just plain utterfuckingskilllessbullshit - FZ on it's own on a "solo" chars is overpowered. I've solo'ed through the hole of NF so far and find it duable and fun. I've always been a solo/duo guy mainly cuz I find it frustrating to play in bigger grps, but I have np's with those that do it just to make that clear.

And yeah - tanks got shafed as well, unless NF returns to some "normal" form of RvR.
 

Zigoch

Fledgling Freddie
Joined
Aug 25, 2004
Messages
21
I think its great, seems albs like it more than hibs or mids :clap:
 

Karnat

Fledgling Freddie
Joined
Jan 5, 2004
Messages
270
Well I personally think that rvr was best in the patch just b4 ToA. That’s about it, that was when things was as even fg vs fg as I experienced it.

Think the spring of 2003 was good as well although I didn't play much during that period.
 

Danya

Fledgling Freddie
Joined
Dec 23, 2003
Messages
2,465
Zigoch said:
I think its great, seems albs like it more than hibs or mids :clap:
The theme seems to be, those with a big zerg love it, those without don't. not really unexpected.
 

Runolas

Fledgling Freddie
Joined
Jan 16, 2004
Messages
239
Vodkafairy said:
bollocks, sb's were only 'good' because of str relics :p

ah, yeah pre. NF I forgot about those :eek7: (was thinking of DF nerf - helped me a lot), but now even b4 we got your str relic I feel SB preform decent 1 vs 1 against Inf/NS, but then again we have the f00king archer hell to deal with.
 

Xandax

Loyal Freddie
Joined
Mar 4, 2004
Messages
911
My Skald is mostly gathering dust now with NF - and that is annoying because I do like large battles.
The skalds strong points - speed and interupting enemy casters - are all but useless at large keep battles.
Controlling siegeweapons is about all I can do in NF at the moment, and even that I'm not terrible good at due to the lack of shield which makes my skald an easy target for archers.
It is just not fun to be perforated by 15 arrows in the blink of an eye or nuked out of the world in a few seconds.

Maybe when the dust settles on NF and people start forming groups again, then possible a skald can be used, but I'm not holding my breath. But as it is now, almost nobody forms groups - a /bg groups shows half the bg in groups of 3-5 and rest running ungrouped.

I think it is time to retire my skald for good. If he hadn't much AC then he'd be deleted :)
 

Smilewhenyousaythat

Fledgling Freddie
Joined
Jan 23, 2004
Messages
770
Vodkafairy said:
bollocks, sb's were only 'good' because of str relics :p

Rubbish.

Some Sbs have done badly because they keep insisting on playing them like minzerkers and ignoring the assassin unique lines. try speccing some CS and envenom and they'll do a lot better.
 

Adari

Part of the furniture
Joined
Dec 23, 2003
Messages
1,648
Smilewhenyousaythat said:
Rubbish.

Some Sbs have done badly because they keep insisting on playing them like minzerkers and ignoring the assassin unique lines. try speccing some CS and envenom and they'll do a lot better.

Heh, pierce/cd shades and duel wield infils are fine... "mini zerkers" are fie when they're high rr, i reckon.
 

Bloodaxe_Springskalle

Fledgling Freddie
Joined
Feb 17, 2004
Messages
676
SB aint ever been fine since before LA nerf, ok we needed a nerf but it was way too hard, consider the fact that SB is the only assassin that cannot choose wether to use dex or str based weaps and the fact that str/con debuff can be avoided by choice from inf/NS.
and btw, slash DW infs hit alot harder than SB's can ever dream of, wich i find funny as SB is supposed to hit harder than our counterparts ^^
nuff said about SB's, i can live with it cos it's so much more funny to gank an inf with the odds against you :)
 

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