Forgotten.
Fledgling Freddie
- Joined
- Sep 12, 2008
- Messages
- 24
I have posted this on other forums and i was just wondering what you guys think... being across different classes, i have only put this in the 2 class forums.
Yes i know im not lvl 40 and im far from it but i troll these forums enough to know that
1. Our "stealth" is not effective,
2. We have limited involvement in Keep takes.
3. We have no escape route on hit-and-run, when we unstealth in a keep it is 100% you will die.
My suggestions would be:
1. Base our initiative on their initiative, and if theirs is a certain % of ours they have a higher chance to see us, at the moment there is some soft lvl and when they get over it they can see you end of story, we have no way of improving our chance to be not seen, and i think the Keep lord should see though our stealth without a problem.
2. Create climb points or improve our pick lock (make it work
) so say give us 2 min CD on pick lock or remove it completely and put climb points on the walls that only the roguish classes can use.
3. Safe fall is a must, think of the co ordination several WE could do, you stealth in, you pick your target you destroy and jump from the wall you take out the defenders that you are designed to kill... i dont think throwing a knife is going to do that!.... so this isnt to overpowered... add wall guards that protect the casters and healers so that you can not stay there to long, you only have the TIME pick of 1 or 2 targets and then you have to go before the guards kill you, these guards should not be able to see though you stealth but aggro on you when you attack.
I just think these ideas should be discuss and not just ignored, at the moment we are classed as the caster/healer killers, all our skills pretty much back this up, but we can not reach our targets. This would not be overpowered as WH would get the same skills so it works both ways.
And for everyone that keeps saying take a siege weapon hard point... there are going to be 50v50 on a keep takes and from what i have understood there are like 3 points, what if a healer, or another class takes this... they you are to camp the spawn points and take out targets.. so now you have 5 WE camping the way back, to me this sounds pretty boring but yes it is required
I loved the classic DAoC and yet while this is not the same game it was designed by the same people, alot of the ideas that was put in RvR was great in that game, they should take some of that and put it in here, it would give defending tanks something to do by manning the keep walls protecting the casters.. and same for classes such as WL/Marauder and WE/WH on defence.
Well im sure some people are going to say yes we are fine... but im not trying to say that we are not... i just want to be hit and run class we should be, as they say if you dont ask you do not get.
Yes i know im not lvl 40 and im far from it but i troll these forums enough to know that
1. Our "stealth" is not effective,
2. We have limited involvement in Keep takes.
3. We have no escape route on hit-and-run, when we unstealth in a keep it is 100% you will die.
My suggestions would be:
1. Base our initiative on their initiative, and if theirs is a certain % of ours they have a higher chance to see us, at the moment there is some soft lvl and when they get over it they can see you end of story, we have no way of improving our chance to be not seen, and i think the Keep lord should see though our stealth without a problem.
2. Create climb points or improve our pick lock (make it work
3. Safe fall is a must, think of the co ordination several WE could do, you stealth in, you pick your target you destroy and jump from the wall you take out the defenders that you are designed to kill... i dont think throwing a knife is going to do that!.... so this isnt to overpowered... add wall guards that protect the casters and healers so that you can not stay there to long, you only have the TIME pick of 1 or 2 targets and then you have to go before the guards kill you, these guards should not be able to see though you stealth but aggro on you when you attack.
I just think these ideas should be discuss and not just ignored, at the moment we are classed as the caster/healer killers, all our skills pretty much back this up, but we can not reach our targets. This would not be overpowered as WH would get the same skills so it works both ways.
And for everyone that keeps saying take a siege weapon hard point... there are going to be 50v50 on a keep takes and from what i have understood there are like 3 points, what if a healer, or another class takes this... they you are to camp the spawn points and take out targets.. so now you have 5 WE camping the way back, to me this sounds pretty boring but yes it is required
I loved the classic DAoC and yet while this is not the same game it was designed by the same people, alot of the ideas that was put in RvR was great in that game, they should take some of that and put it in here, it would give defending tanks something to do by manning the keep walls protecting the casters.. and same for classes such as WL/Marauder and WE/WH on defence.
Well im sure some people are going to say yes we are fine... but im not trying to say that we are not... i just want to be hit and run class we should be, as they say if you dont ask you do not get.