A
Asha
Guest
Hope this isn't too hard to read.
If it doesn't go in RvR, then feel free to move
I am sure I missed lots of things ^^
FG vs. FG Arena Zones
Four new Arena Zones (AZs) for FG vs. FG vs. FG fighting
There will be four different level zones. Zone 1 being the lowest, and Zone 4 being the highest. These zones will contain no portal keeps, mile gates, or guards. These zones will contain mobs, villages with neutral merchants, ruins, and various terrain. You begin in AZ1 and if you win, you progress to AZ2, 3 and finally 4. If you lose, then you leave AZ1. (Wins and Losses will be covered further later on.)
I. Entering AZ1
A. Medallion Sets – The normal medallion merchant in your portal keep will now be able to sell medallion sets for AZ1.
1. If AZ1 already has a FG from your realm, then the merchant will only be able to sell ONE set. Once AZ1 is occupied and there is another FG waiting, then the merchant will not have any sets to sell until the group waiting has ported. Once the group waiting has ported, the merchant can sell a medallion set to the first GL who tries to buy from him.
2. Only Group Leaders (GL) can purchase medallion sets. He must be GL of a group of 8 AND have 8 slots in his inventory available, otherwise he cannot purchase a medallion set. The group can be any classes and any levels, just has to be 8.***
3. When your GL purchases a set, 8 AZ1 medallions will appear in his inventory. He must distribute these to all group members.
B. Porting – Once you have a set of medallions, you may have to wait for the group from your realm in AZ1 to either die or progress to AZ2. This may take some time, but it should be worth it.
1. If AZ1 is empty or if the group from your realm in AZ1 dies or progresses to AZ2, then your whole group will receive a message giving you notice that you have 3 minutes to have your entire group on the portal pad with medallions on. You will receive this message immediately if AZ1 is empty.
2. Once this 3 minutes has past 2 things can happen.
a. Your entire group is on the portal pad with medallions on – You will all port.
b. One or more people from your group is not on the portal pad or do not have a medallion on – You all lose your medallions. In this case the merchant will again be able to sell a set of medallions to the next GL of 8 who tries to buy from him. This means that you may lose your place if your group is not paying attention. This will greatly reduce the waiting time for everyone.
3. Your group will be ported to a random place in AZ1. You will have a 3-minute immunity timer. This will give you time to buff and get ready. There is a possibility that you will port near one (or both) of the other two realm groups, however because you have 3 minutes to buff and move, this should not be an issue. The other groups can follow you, but this does not give an advantage to either group as your group could easily move to an area that benefits your group.
4. LDs/Relogs – Once you have ported, if you go LD or try to relog, then you cannot reenter any AZ. An LD/logout will be counted as a LOSS. (More info on wins losses and points to come.) This is to prevent people from purposely LDing to avoid losing. Please note that if you go LD in any part of the game, then you are likely to suffer a death or even an exp death, so it is logical that there would be a penalty for going LD.
C. Fighting, Winning and Losing
1. Fighting – Once you have entered an AZ and your 3-minute immunity timer wears off, you have 20 minutes to engage another group.
a. If you do not engage an enemy in this time, then you will be ported out of the AZ. This will not count as a win or a loss.
b. This timer is reset each time your group does any damage. If you go 20 minutes without doing any damage, then you will be ported out of the AZ. This does not count as a loss.
c. The exception to this rule is if you are in the AZ alone. In this case your timer will not begin until an enemy group ports to your AZ. You will always receive a message alerting you that a new enemy has entered the AZ.
2. Wins – You score a win for yourself and your guild if your group defeats an enemy group.
a. Standard Defeat – An enemy group is completely dead and your group caused any damage to any member of this group and this damage has not been healed. (So if you hit one member and they get away and heal up and then they get killed by the 3rd realm, then you do not score a win.)
b. Special Defeat – Your group is involved in killing all the rezzers in an enemy group, but do not defeat this group. If this group does not defeat another group within 10 minutes, then you score a win.
c. Note! You can score a win even if you are dead at the time of the defeat of the enemy group. So long as one member of your group lives, it counts as a win.
3. Losing – You score a loss if you are defeated. You are ported out of the AZ if you are defeated. You can only score one loss for each defeat. You are always ported out of the AZ after a loss.
a. Standard Defeat – Your entire group is killed.
b. Special Defeat – Your group losses all rezzing classes and does not defeat another group within 10 minutes.
c. Extra Special Defeat!!! – If you engage another group and BOTH groups lose their rezzing classes and neither group defeats anyone for 10 minutes, then you BOTH suffer a loss.
If it doesn't go in RvR, then feel free to move
I am sure I missed lots of things ^^
FG vs. FG Arena Zones
Four new Arena Zones (AZs) for FG vs. FG vs. FG fighting
There will be four different level zones. Zone 1 being the lowest, and Zone 4 being the highest. These zones will contain no portal keeps, mile gates, or guards. These zones will contain mobs, villages with neutral merchants, ruins, and various terrain. You begin in AZ1 and if you win, you progress to AZ2, 3 and finally 4. If you lose, then you leave AZ1. (Wins and Losses will be covered further later on.)
I. Entering AZ1
A. Medallion Sets – The normal medallion merchant in your portal keep will now be able to sell medallion sets for AZ1.
1. If AZ1 already has a FG from your realm, then the merchant will only be able to sell ONE set. Once AZ1 is occupied and there is another FG waiting, then the merchant will not have any sets to sell until the group waiting has ported. Once the group waiting has ported, the merchant can sell a medallion set to the first GL who tries to buy from him.
2. Only Group Leaders (GL) can purchase medallion sets. He must be GL of a group of 8 AND have 8 slots in his inventory available, otherwise he cannot purchase a medallion set. The group can be any classes and any levels, just has to be 8.***
3. When your GL purchases a set, 8 AZ1 medallions will appear in his inventory. He must distribute these to all group members.
B. Porting – Once you have a set of medallions, you may have to wait for the group from your realm in AZ1 to either die or progress to AZ2. This may take some time, but it should be worth it.
1. If AZ1 is empty or if the group from your realm in AZ1 dies or progresses to AZ2, then your whole group will receive a message giving you notice that you have 3 minutes to have your entire group on the portal pad with medallions on. You will receive this message immediately if AZ1 is empty.
2. Once this 3 minutes has past 2 things can happen.
a. Your entire group is on the portal pad with medallions on – You will all port.
b. One or more people from your group is not on the portal pad or do not have a medallion on – You all lose your medallions. In this case the merchant will again be able to sell a set of medallions to the next GL of 8 who tries to buy from him. This means that you may lose your place if your group is not paying attention. This will greatly reduce the waiting time for everyone.
3. Your group will be ported to a random place in AZ1. You will have a 3-minute immunity timer. This will give you time to buff and get ready. There is a possibility that you will port near one (or both) of the other two realm groups, however because you have 3 minutes to buff and move, this should not be an issue. The other groups can follow you, but this does not give an advantage to either group as your group could easily move to an area that benefits your group.
4. LDs/Relogs – Once you have ported, if you go LD or try to relog, then you cannot reenter any AZ. An LD/logout will be counted as a LOSS. (More info on wins losses and points to come.) This is to prevent people from purposely LDing to avoid losing. Please note that if you go LD in any part of the game, then you are likely to suffer a death or even an exp death, so it is logical that there would be a penalty for going LD.
C. Fighting, Winning and Losing
1. Fighting – Once you have entered an AZ and your 3-minute immunity timer wears off, you have 20 minutes to engage another group.
a. If you do not engage an enemy in this time, then you will be ported out of the AZ. This will not count as a win or a loss.
b. This timer is reset each time your group does any damage. If you go 20 minutes without doing any damage, then you will be ported out of the AZ. This does not count as a loss.
c. The exception to this rule is if you are in the AZ alone. In this case your timer will not begin until an enemy group ports to your AZ. You will always receive a message alerting you that a new enemy has entered the AZ.
2. Wins – You score a win for yourself and your guild if your group defeats an enemy group.
a. Standard Defeat – An enemy group is completely dead and your group caused any damage to any member of this group and this damage has not been healed. (So if you hit one member and they get away and heal up and then they get killed by the 3rd realm, then you do not score a win.)
b. Special Defeat – Your group is involved in killing all the rezzers in an enemy group, but do not defeat this group. If this group does not defeat another group within 10 minutes, then you score a win.
c. Note! You can score a win even if you are dead at the time of the defeat of the enemy group. So long as one member of your group lives, it counts as a win.
3. Losing – You score a loss if you are defeated. You are ported out of the AZ if you are defeated. You can only score one loss for each defeat. You are always ported out of the AZ after a loss.
a. Standard Defeat – Your entire group is killed.
b. Special Defeat – Your group losses all rezzing classes and does not defeat another group within 10 minutes.
c. Extra Special Defeat!!! – If you engage another group and BOTH groups lose their rezzing classes and neither group defeats anyone for 10 minutes, then you BOTH suffer a loss.