Just a thought, come with feedback!

Snakester

Fledgling Freddie
Joined
Dec 24, 2003
Messages
153
Erm, collision detection and remove /assist is the answer



that and everyones damge downgraded 40% - 60% , but hp stays the same.

make fights last very long.
 

Driwen

Fledgling Freddie
Joined
Dec 23, 2003
Messages
930
vintervargen said:
it would be great for longer fights, who wants these 20 sec assist train fights/pb-dead fights anyway?

longer fights leads to more adds on your fights though (so the games will probably get more zergy).

removal of /assist will ruin the game for any debuff group (which are casters, yay another caster nerf), as good melee'ers can still assist eachother without/assist. However its alot harder to target the same person if you arent actually standing right next to it (as you arent sure which one is targeted).

and collision detection would lead to sooo many changes in this game that I really dont think its a good idea.

And I dont think decreasing peoples damage if they are with more people on it is smart, as said earlier it will make defense more important (which would probably lead to warriors/heros/armsman/paladin/reaver being waaay stronger than the light tanks).
 

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