Just a thought, come with feedback plz!
What if, in melee, the dmg would be reduced with the number of players hitting the same target ? What do i mean? Well:
Lets say 3 ppl jump a solo player and all of the 3 are hitting same target, instead of 100% dmg from each player (300% total) the game engine would "nerf" the dmg to: 100% from first player, 80% from second, and 60 % from third player = totalt 240% from all 3 players, instead of the normal 300%. (these numbers are just an example - you get the idea of what im trying to say).
Why? Well to make things a little more interesting, players would have to take one target each to max their dmg potential, making fights longer, making that solo player have "a little better chance" etc.
Imagine a fight when many ppl would jump you. You would still be ganked BUT, first person can hit you with 100% because he has 100% access to you, second person a little less cuz the first person is in his way, hindering him from full access to you... 3:rd to 8:th persons all are "blocked" by the other persons so they cant "reach" thus not dealing full dmg to the target. The 8:th person might not do more then 10% of his max damage, cuz he has 7 ppl in the way of his "reach".
So if 8 ppl would jump a target player the formula would be something like this:
1. 100%
2. 80%
3. 60%
4. 40%
5. 30 %
6. 25%
7. 20%
8. 10%
Total: 365% dmg instead of the way things are now and 800%.
I personally would like to see this in game, what do you guys think?
PS. dont get too hung up on the numbers, the important thing is the "idea" itself - the numbers would have to be figured out with a little more thought. ds.
--------------------edit-----
It would be cool if the fights in daoc would be something like the fights in the movie Braveheart, like man-to-man all vs all (cuz everybody is important enough to be targeted). In that movie I didnt see 8 ppl running on first guy, killing him, running to next killing him, etc etc =)
What if, in melee, the dmg would be reduced with the number of players hitting the same target ? What do i mean? Well:
Lets say 3 ppl jump a solo player and all of the 3 are hitting same target, instead of 100% dmg from each player (300% total) the game engine would "nerf" the dmg to: 100% from first player, 80% from second, and 60 % from third player = totalt 240% from all 3 players, instead of the normal 300%. (these numbers are just an example - you get the idea of what im trying to say).
Why? Well to make things a little more interesting, players would have to take one target each to max their dmg potential, making fights longer, making that solo player have "a little better chance" etc.
Imagine a fight when many ppl would jump you. You would still be ganked BUT, first person can hit you with 100% because he has 100% access to you, second person a little less cuz the first person is in his way, hindering him from full access to you... 3:rd to 8:th persons all are "blocked" by the other persons so they cant "reach" thus not dealing full dmg to the target. The 8:th person might not do more then 10% of his max damage, cuz he has 7 ppl in the way of his "reach".
So if 8 ppl would jump a target player the formula would be something like this:
1. 100%
2. 80%
3. 60%
4. 40%
5. 30 %
6. 25%
7. 20%
8. 10%
Total: 365% dmg instead of the way things are now and 800%.
I personally would like to see this in game, what do you guys think?
PS. dont get too hung up on the numbers, the important thing is the "idea" itself - the numbers would have to be figured out with a little more thought. ds.
--------------------edit-----
It would be cool if the fights in daoc would be something like the fights in the movie Braveheart, like man-to-man all vs all (cuz everybody is important enough to be targeted). In that movie I didnt see 8 ppl running on first guy, killing him, running to next killing him, etc etc =)