Untrue, it just requires the other side to adapt and use new tactics.
Prime time fort takes are a thing of the past. So much AE and high rr tanks now that its impossible to take a door down.
1. Massive nerf to GTAOE
2. Massive nerf to repair door
Or this game will die a quick death imo.
Enlighten please. I'm not too proud to ask if someone knows superior tactics.
1- reroll order
2- win
its not a complex strategy
I really should smack you hard for even daring to consider the possibility that there might be a good reason to play with the short arse smellies
But...
Its the same for Order as it is for us.
When we pile sorcs in a fort they may as well go home. So this isn't a 'side' issue, its a game balance bork.
of course it is
i just have a reputation as a bitter synic that i like to maintain
Until its sorted I guess I'm becomming the thing I h8 most. PvEer in RVR. I wont be going close to a defended keep or Fort while the game plays the way it does.
It might be worth considering this for Sorcs and BWs but I don't know if this would over-weaken defenses.
Somewhat ironic that with the rather excellent Domination system, Keep fights have been rather messed up by some overbuffing to Sorcs and BWs, even if some of it is indirect due to resist changes.
Recently it's become apparent that the domination system has contributed to screwing up orvr. As if the grinding SC's and PQ's to cap a zone wasn't tedious enough, now we get to sit camping a BO in the middle of nowhere for 2 hours because the zerg thought it would be a great idea to cap them all before taking the keeps.....and thus begins endless hours of arguments and bitching.
PoS has made taking keeps very difficult, sat defending a keep the other day and the BW RoF wiped around 3 WB's of destro before they even reached the tank wall...recently sorcs seem to have figured out how to PoS onto battlements, through doors and somehow into the lord room from the bottom level again (which i thought had been fixed?).
At this moment in time it's a very frustrating game to play and unless something is done to fix this crap it won't be long before we get another forced transfer...
Going by forums (yes, I know, a dodgy source of info if ever there was one but when its all you have you take it) there is no sign of any of the major issues Magi are asking for to be addressed in the near future. Being the poor cousin to every other caster or ranged DPS in the game is getting a bit old now.
Aye RoF needs a nerf <playing a BW myself> atm keep takes and fort fights are impossible.
RoF needs something done before it was quite sucky, did between 100 to 200 damage to tanks and that is just not very good, så we need a boost to it, but atm its too much.
So i think the idea with RoF and PoS not being stackable is the best solution, that way people have to be smart and spread their AoE out instead of just stacking at door.
But just the ramblings of a mad Dane.
edit: An idea for ROF/PoS. Made them a dmg pool for say 4k dmg. They will dish out their dmg over time till the pool is exhausted. SO if 20 peeps are in the pool they will only take200 dmg each but if 4 are in teh pool they get hit for 1k each. The numbers ofc are just thrown out there and would need balancing.
I disagree regarding the Domination system. I'd prefer not to share what we do on open forums but BOs are not an issue for us and we don't sit on them for 2 hours. Generally speaking, oRvR has become much more mobile and frantic if anything.
I see where you're going with this one, but if it worked as you suggest, it would encourage people to run into the AoE to spread out the damage, thereby mitigating the spell's killing power.
All that really needs to happen is to stop PoS/RoF stacking with itself, so the people in the AoE only get hit by one, and not three or more. The stacking's the killzone creator, not the spell's damage on it's own.
Oh, and raise the resistance cap a bit, too.
No magic secret except knockbacks, very handy for punting the offending tank away.
The Chosen's Auras are pretty sick atm to add it over.