Manisch Depressiv
Part of the furniture
- Joined
- Mar 6, 2005
- Messages
- 7,727
Guess it comes down to the question when one makes more RPs, with or without instant port RvR, I do more when there is no port.
Minn said:tbh.. no its not![]()
Vodkafairy said:so many people camping bridges nowadays its fucking useless. if only there was instarvr in alb again, gives all those campers and adders a place to go to while the ones who show some respect can stay at bled and crau for some fun fights.
irvr is fun, brings out loads more action and gives each playstyle much more space. no irvr = bridgecamping gallore = completely useless.
Gamah said:its a matter of opinion?
Solari said:And 10%-20% relic bonus doesn't ruin the rvr balance at all...
Prob for tanks, but not castersRaven said:iRVR is pretty boring if you want to solo on a visual, but nice for RP PLing alts.
Vodkafairy said:is it?
with irvr, rvr population doubles. more zerg for zergfanatics, more bridgecamping for bridgecampers, more solofights for soloers (in the zones irvr isnt in). everyone happy?
sure it does?![]()
Gamah said:err well perhaps you would like to tell me where these solo fights take place :|
Behave Buddahcensi said:put that crackpipe away dude.
Vodkafairy said:with irvr, rvr population doubles. more zerg for zergfanatics, more bridgecamping for bridgecampers, more solofights for soloers (in the zones irvr isnt in). everyone happy?
Andrilyn said:Cept for the realm where iRvR is in because within a few days they will lose the relics (Hi Mids).
unfortunately. give a permanent goal in this game for bridgecampers, so they can have fun all day long and not interfere with other playstyles. classes like stealther and soloers with speed used to be fun when there were actually roaming routes (ie old frontiers) but its degrading more and more to a straightforward duelling game which is kinda boring. either that, or bridgecamp/add/make minigrps with casters.
Yeh but you`ve spent the last 12 months singing the praises of boat rides and hardmodecensi said:that is so true. When its a stale mate keep situation there are no routes to camp and its hideous trying to get fights.
but i think when theres like keep action going on then theres some intelligence to where u camp and u can get like the "straggler" spot hunting ground, which roxs.
the problem is just with the stale mate situation or when the 2 other realms have like a little irvr doorster thing going on like mids take berk etc. thats when getting on a boat to get your nutz blasted off by the masses.
is does go against the principle of the game when u actually want like your enemies to get a keep in your lands just so you dont have to go boating half way around the world to get zergged. hopefully something will change soon.
censi said:that is so true. When its a stale mate keep situation there are no routes to camp and its hideous trying to get fights.
but i think when theres like keep action going on then theres some intelligence to where u camp and u can get like the "straggler" spot hunting ground, which roxs.
the problem is just with the stale mate situation or when the 2 other realms have like a little irvr doorster thing going on like mids take berk etc. thats when getting on a boat to get your nutz blasted off by the masses.
is does go against the principle of the game when u actually want like your enemies to get a keep in your lands just so you dont have to go boating half way around the world to get zergged. hopefully something will change soon.
says who?Mastade said:For the realm!![]()
This seems very much against the idea of the game, which is based around keepsiege and defending your realm. Maybe the reduction should only work when the keep/tower isn't under siege?Shike said:Decrease RPrewards for fighting in your own lands and make it scale depending on where you fight, camping your own bridge=50% of RPs, camping in tower=40% reduction, fighting in keep=30% reduction, roaming in a zone where you own all keeps=10% reduction. Something like that.
This will encourage adding on 8vs8 fights even more. If a sb can take out a caster from a FG who wasn't damaged by the opposing fg, he'll get a lot of rp's.Fix RPreward after relative danger you put yourself into when gaining RPs. 8vs1=10 RPs, 1vs8 kill someone give bonus instead.
noblok said:This seems very much against the idea of the game, which is based around keepsiege and defending your realm. Maybe the reduction should only work when the keep/tower isn't under siege?
noblok said:This will encourage adding on 8vs8 fights even more. If a sb can take out a caster from a FG who wasn't damaged by the opposing fg, he'll get a lot of rp's.