Is it to much

Manisch Depressiv

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Guess it comes down to the question when one makes more RPs, with or without instant port RvR, I do more when there is no port.
 

Solari

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Vodkafairy said:
so many people camping bridges nowadays its fucking useless. if only there was instarvr in alb again, gives all those campers and adders a place to go to while the ones who show some respect can stay at bled and crau for some fun fights.

irvr is fun, brings out loads more action and gives each playstyle much more space. no irvr = bridgecamping gallore = completely useless.

And 10%-20% relic bonus doesn't ruin the rvr balance at all... :twak:
 

Raven

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iRVR is pretty boring if you want to solo on a visual, but nice for RP PLing alts.
 

Vodkafairy

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Gamah said:
its a matter of opinion?

is it?

with irvr, rvr population doubles. more zerg for zergfanatics, more bridgecamping for bridgecampers, more solofights for soloers (in the zones irvr isnt in). everyone happy?

Solari said:
And 10%-20% relic bonus doesn't ruin the rvr balance at all...

sure it does? :eek7:
 

Gamah

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Vodkafairy said:
is it?

with irvr, rvr population doubles. more zerg for zergfanatics, more bridgecamping for bridgecampers, more solofights for soloers (in the zones irvr isnt in). everyone happy?



sure it does? :eek7:

err well perhaps you would like to tell me where these solo fights take place :|
 

Vodkafairy

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Gamah said:
err well perhaps you would like to tell me where these solo fights take place :|

irvr in alb = great solo fights at crau

same duellists there, but without all the adding bridgecampers
 

Andrilyn

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Vodkafairy said:
with irvr, rvr population doubles. more zerg for zergfanatics, more bridgecamping for bridgecampers, more solofights for soloers (in the zones irvr isnt in). everyone happy?

Cept for the realm where iRvR is in because within a few days they will lose the relics (Hi Mids).
 

Vodkafairy

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Andrilyn said:
Cept for the realm where iRvR is in because within a few days they will lose the relics (Hi Mids).

unfortunately. give a permanent goal in this game for bridgecampers, so they can have fun all day long and not interfere with other playstyles. classes like stealther and soloers with speed used to be fun when there were actually roaming routes (ie old frontiers) but its degrading more and more to a straightforward duelling game which is kinda boring. either that, or bridgecamp/add/make minigrps with casters.

luckily 8v8 is still great, even better then it used to be. just give a bit more groups and its all good
 

censi

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unfortunately. give a permanent goal in this game for bridgecampers, so they can have fun all day long and not interfere with other playstyles. classes like stealther and soloers with speed used to be fun when there were actually roaming routes (ie old frontiers) but its degrading more and more to a straightforward duelling game which is kinda boring. either that, or bridgecamp/add/make minigrps with casters.

that is so true. When its a stale mate keep situation there are no routes to camp and its hideous trying to get fights.

but i think when theres like keep action going on then theres some intelligence to where u camp and u can get like the "straggler" spot hunting ground, which roxs.

the problem is just with the stale mate situation or when the 2 other realms have like a little irvr doorster thing going on like mids take berk etc. thats when getting on a boat to get your nutz blasted off by the masses.

is does go against the principle of the game when u actually want like your enemies to get a keep in your lands just so you dont have to go boating half way around the world to get zergged. hopefully something will change soon.
 

Castus

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censi said:
that is so true. When its a stale mate keep situation there are no routes to camp and its hideous trying to get fights.

but i think when theres like keep action going on then theres some intelligence to where u camp and u can get like the "straggler" spot hunting ground, which roxs.

the problem is just with the stale mate situation or when the 2 other realms have like a little irvr doorster thing going on like mids take berk etc. thats when getting on a boat to get your nutz blasted off by the masses.

is does go against the principle of the game when u actually want like your enemies to get a keep in your lands just so you dont have to go boating half way around the world to get zergged. hopefully something will change soon.
Yeh but you`ve spent the last 12 months singing the praises of boat rides and hardmode :p
 

Shike

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censi said:
that is so true. When its a stale mate keep situation there are no routes to camp and its hideous trying to get fights.

but i think when theres like keep action going on then theres some intelligence to where u camp and u can get like the "straggler" spot hunting ground, which roxs.

the problem is just with the stale mate situation or when the 2 other realms have like a little irvr doorster thing going on like mids take berk etc. thats when getting on a boat to get your nutz blasted off by the masses.

is does go against the principle of the game when u actually want like your enemies to get a keep in your lands just so you dont have to go boating half way around the world to get zergged. hopefully something will change soon.

I really doubt Mythic will change the coredesign of NF and make it easier to actually find some fights which isnt at a silly bridge or similar. NF is built to focus on towers and bridges, is just how it is and that will not change before Warhammer is out.

What would be needed is drastic, really drastic, like.

Remove all towers but one from every keep and make those towers difficult to take down. Atm I can grab a druid and my Ml9chanter and go solo a tower, shouldnt be that way tbh. Also, archers shouldnt be able to take down the doors on their own without guards getting pissed off.
Make most zones smaller, lot smaller.
Increase boatspeed alot, also make the bloody boats bigger so they can swallow up to 5FGs at least, if you pay more for it.
Decrease RPrewards for fighting in your own lands and make it scale depending on where you fight, camping your own bridge=50% of RPs, camping in tower=40% reduction, fighting in keep=30% reduction, roaming in a zone where you own all keeps=10% reduction. Something like that.
Fix Odins so it aint a pain in the arse to run there. I hate that zone, too much aggro mobs in totally wrong places.
Remove all kinds of porting around to enemy realms. A better logisticsystem with bigger, faster, better boats would be alot better off in the longrun.
Put in a porter to random places in agramon, groupbased. 30s immunitytimer after port.
Fix RPreward after relative danger you put yourself into when gaining RPs. 8vs1=10 RPs, 1vs8 kill someone give bonus instead. System we have now is total shit. Too much reward for doing almost nothing risky=bollox.
Allow us to kill bridges with siege.
Fix bloody water already, so nobody can dive in NF at all. Or at least put in alot of pirayas and sharks with huge aggroranges in water around all keeps so you pay a price every time you decide to use water as an escaperoute. (or abuse it vs tanks)

A cool thing Id like to see btw, is removing the warmap, and instead put in lighthouses that is used to communicate in the realm. Make those strategic points to take in order to succeed with relicraids and such. Ofc it need to be wellguarded but not over the top. Give people an excuse to actually move their butts around, instead of sitting on the ass, staring at warmap and wait for something to happen so they can go there to get some action, I dont like this passive BS. Force people to move around instead. Wouldnt be hard for good alliances to ensure guilds watch over lighthouses for example. Would require relics to be easier to take aswell ofc, or nobody would bother like it is now. Courirers would also be a nice addition, that send messages around between the keeplords, that broadcast as soon as something important happens.

Now that would make a relicraid interesting, and also alot more involving for alot of people, take down lighthouses, keep control over it, make sure you cover routes for couriers so they dont pass to send reports, go give it a go for relics. That would be helluvalot more fun rather than seeing, ok, mids have taken a keep, oh i see, mids took more towers, lets go see whats up. Zomg, keep on fire, lets go go go defend to farm the holy Arpeees...

The game is far to much about the RPs rather than an actual experience today, thats the biggest flaw in DAoC atm. I dont feel like im participating in much anymore, im greatful for having a guild I can rvr with, but thats all I really do in the game these days. Go with GG, kill as many as possible. It just aint that fun anymore. Give me some purpose to play and tasks to do, give us a reason to cooperate more within the realm, and not just gather a bigass fat megazerg so we can take a keep faster than lightning. Its stupifying as it is now.
 

noblok

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Shike said:
Decrease RPrewards for fighting in your own lands and make it scale depending on where you fight, camping your own bridge=50% of RPs, camping in tower=40% reduction, fighting in keep=30% reduction, roaming in a zone where you own all keeps=10% reduction. Something like that.
This seems very much against the idea of the game, which is based around keepsiege and defending your realm. Maybe the reduction should only work when the keep/tower isn't under siege?

Fix RPreward after relative danger you put yourself into when gaining RPs. 8vs1=10 RPs, 1vs8 kill someone give bonus instead.
This will encourage adding on 8vs8 fights even more. If a sb can take out a caster from a FG who wasn't damaged by the opposing fg, he'll get a lot of rp's.
 

Shike

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noblok said:
This seems very much against the idea of the game, which is based around keepsiege and defending your realm. Maybe the reduction should only work when the keep/tower isn't under siege?

something like that. Look around you, do you actually see much siege going on? I see bridgecampers, I see zergs around bridges, I also see lots of zergs when its iRvR and we have the few full groups running around trying to get some decent fights going. Keepsieges was ok the first 10 times I did it, but after that it really got boring, just because its a 100% casters game, and archers. Sure its good RPs as a boltclass but, is it fun? For tanks? For support? etc. The design of keeps is lacking, alot.

noblok said:
This will encourage adding on 8vs8 fights even more. If a sb can take out a caster from a FG who wasn't damaged by the opposing fg, he'll get a lot of rp's.

No, because its 9vs8. Not 1vs8. Just add together all numbers from groups involved and match em towards each other. Which means SB should get a very small share of the full RPs, rest goes to the full group or simply vanish into thin air (id prefer the casters RPs to just vanish, except for the lil part the SB get since the FG actually didnt do much to aid in killing the poor liddul caster). The model is just an example, its the principle behind it that is the essential part.

Adding is something that shouldnt be encouraged by rewarding it fully. It isnt a fair fight and it isnt very risky for that particular SB either. Its just a gank as any other gank, be it 8vs1, 50vs8 or whatever, its no different in risktaking.

Anyways, one can always dream on. I just hope Mythic have learnt from all the mistakes from DAoC until WAR is out so they dont repeat them.
 

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