StonyPony said:Instanced RvR areas, fun fun, where do I get to shoot stragglers then?
Skilgannon said:You on a different planet?
Cause DaoC certainly hasn't been blown away by anything. US WoW players are returning to DaoC and referring to WoW as "DaoC lite"
Skilgannon said:Just really wish the whiners would sod off both from DaoC and FH
Bracken said:Instanced RvR zones should have no or low realm point rewards btw, only experience points
Fana said:Dont like the idea of people gaining rp through their own effort/skill rather then f8 ?
That wouldnt be in the FH spirit now would it...liloe said:Really need more info on that before we start to whine etc. =))
Bracken said:Sure if they do it in the realm frontiers (thus helping their realm). Doing it in a private bg they shouldn't gain REALM points, only experience points (and perhaps gold). Besides, fg fights are all about the fun of the fight ain't they?
MesS° said:That wouldnt be in the FH spirit now would it...
Fana said:Well it is the only way to acheive population balance in rvr, and that alone makes it a good thing - and whats to say it wont help the realms? Wins in instances might very well have some benefical effect on your realm.
But sure, i dont need rp for wins in instanced if there is some other reward (an no not exp, at 50 you dont care much for exp^^) - be it a shared reward for the entire realm or something like unique looking equipment etc. Just something to show for wins, i think everyone wants some reward when they do well
Bracken said:Hmm maybe a medallion, and get enough medallions and you can exchange them for unique dyes or something. The rewards should be cosmetic though, because if you end up with everyone just doing instanced fg rvr then basically you end up with Dark Age of Counterstrike. The frontiers need to remain the primary focus for rvr, with instanced rvr providing an alternative.
Server Clustering
We have been paying close attention to the community feedback from our different servers. Several servers have populations high enough to support exciting RVR. However, our lower-pop servers often don’t have enough fighting players logged in simultaneously, and gameplay on those servers is suffering.
To alleviate this problem, we've come up with a new solution: we will “cluster” the servers, which uses the new instancing technology we introduced in Catacombs. The intent of this system is to give players lots more friends and enemies in RvR, but not change the home server’s community unless the players seek to do so. The way it works is as follows:
Servers that are clustered will have shared battlegrounds and frontier zones. Thus, all players on the clustered servers will RvR together.
For PvE, players will have a choice of which server’s PvE zones they wish to enter (among the servers in that particular cluster). The current plan is to put an NPC in the capital city that controls which server’s PvE zones you enter – if you want to venture to another server in the cluster, you may do so by talking to that NPC, which will let you zone into other server’s PvE and housing zones. For example, if in a cluster of three servers, players on all three servers can adventure on each of the three server’s PvE zones.
Players will be able to send private messages (/sends and /tells) to each other across the clustered servers, just as if they were physically logged on to that server.
Players from “foreign” servers that are adventuring on another server in their cluster will be identified as “[playername] of [servername]” or something similar.
Some servers will be clustered and some will not, depending on population.
These are just the basics; we’ll announce the full system when it is implemented around the beginning of the new year. At that time, of course, we’ll announce the actual servers that will be clustered together, and when we do so we will take into account which Realms “fit” together best amongst the servers.
Instanced RvR
A common question during Catacombs’ development was whether or not Instanced RvR would be coming. We decided to focus Catacombs on PvE – but now that the expansion has launched, we’re putting together a design and starting to implement Instanced RvR. I don’t have too much to tell you about it, other than it will be a “matching service” that will find groups of like level and power in other Realms on your server (or cluster!) and put you into a dungeon-type area to RvR. We are working on different types of rulesets right now; more information will be forthcoming when Instanced RvR goes into testing.
We will post complete information about each of these new additions when we put them up on Pendragon for testing – expect to see the first patch notes in the first half of January.
I c ur point, but they arent stopid right ? (can be discussed) Some things are so horribly obvious that it is insane, Dragonfang/early patch savages/hib casters(?) .... u dont have to be a rocket scientist to see that its fucked up. but they have their thumb so far up their asses that they can tickle their nose with it.Flimgoblin said:Adding new things that customers want - easy.
Balancing classes? "omg sorcs are overpowered" "omg alb classes suck" "omg albs zerg everywhere" "omg hib and mid groups have too much utility" "omg thanes need a boost" "omg mentalism's a crappy line".
Can't please anyone with balancing
As opposed to not listening at all, you mean? Geez.Divinia said:not like you get any happier when u know the game you play is developed by people who only listen to you when they are getting into the heat..
..and then I wrote some stuff here.. hoping this wasnt already pasted in earlier in the threadMatt Frior said:Server Clustering
We have been paying close attention to the community feedback from our different servers. Several servers have populations high enough to support exciting RVR. However, our lower-pop servers often don’t have enough fighting players logged in simultaneously, and gameplay on those servers is suffering.
To alleviate this problem, we've come up with a new solution: we will “cluster” the servers, which uses the new instancing technology we introduced in Catacombs. The intent of this system is to give players lots more friends and enemies in RvR, but not change the home server’s community unless the players seek to do so. The way it works is as follows:
* Servers that are clustered will have shared battlegrounds and frontier zones. Thus, all players on the clustered servers will RvR together.
* For PvE, players will have a choice of which server’s PvE zones they wish to enter (among the servers in that particular cluster). The current plan is to put an NPC in the capital city that controls which server’s PvE zones you enter – if you want to venture to another server in the cluster, you may do so by talking to that NPC, which will let you zone into other server’s PvE and housing zones. For example, if in a cluster of three servers, players on all three servers can adventure on each of the three server’s PvE zones.
* Players will be able to send private messages (/sends and /tells) to each other across the clustered servers, just as if they were physically logged on to that server.
* Players from “foreign” servers that are adventuring on another server in their cluster will be identified as “[playername] of [servername]” or something similar.
* Some servers will be clustered and some will not, depending on population.
----
Instanced RvR
A common question during Catacombs’ development was whether or not Instanced RvR would be coming. We decided to focus Catacombs on PvE – but now that the expansion has launched, we’re putting together a design and starting to implement Instanced RvR. I don’t have too much to tell you about it, other than it will be a “matching service” that will find groups of like level and power in other Realms on your server (or cluster!) and put you into a dungeon-type area to RvR. We are working on different types of rulesets right now; more information will be forthcoming when Instanced RvR goes into testing.
Minau said:I c ur point, but they arent stopid right ? (can be discussed) Some things are so horribly obvious that it is insane, Dragonfang/early patch savages/hib casters(?) .... u dont have to be a rocket scientist to see that its fucked up. but they have their thumb so far up their asses that they can tickle their nose with it.
Jox said:"other than it will be a “matching service” that will find groups of like level and power in other Realms on your server (or cluster!) and put you into a dungeon-type area to RvR"
In short... stealthers are fucked.
Kinad said:In Zak we try experimenting with 1 or 2 stealther in a group, typically Lath
playing scouty. Sure we aint yber, sure scout dps lower than a caster and
sure we get whooped by best gankgroups, but a scout do add
1) Protection from enemy stealthers, cleaning a fight area from hostile enemy stealthers. Sure enemy stealthers might think this sucks, but again its rvr and
they wouldnt hesitate to add. Also offers good protection against inc assasins
on healers and casters.
2) Decent ranged attack and damage combined with interrupts.
3) Guard, fz,wb line or bodyguard/grapple.
4) Posibility to ambush enemies, a vital new strategy now radarabusers hopefully will get banned. Information about an enemy zerg or a fight.
Not saying its yber, but seems an ok way.
Belomar said:As opposed to not listening at all, you mean? Geez.