Infs > all

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old.Arnor

Guest
Infs = Teh Suxxor



I was recently ganged up by 4 or 5 lurikeens coming out of my tk, and true, PA-CD did almost 600dmg to me, but the rest of the hits where just silly, I mean 30-60dmg! Surely you jest :p

Gimme a 1vs1 with a infil and ill wash the puke-green grass in emain with his blood n-e-time


If you really wanna nerf someone, nerf Aussie, hes both a good player and a good class, there should be a law against that somewhere :m00:
 
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Pin

Guest
Originally posted by old.Arnor
Infs = Teh Suxxor



I was recently ganged up by 4 or 5 lurikeens coming out of my tk, and true, PA-CD did almost 600dmg to me, but the rest of the hits where just silly, I mean 30-60dmg! Surely you jest :p

Gimme a 1vs1 with a infil and ill wash the puke-green grass in emain with his blood n-e-time


If you really wanna nerf someone, nerf Aussie, hes both a good player and a good class, there should be a law against that somewhere :m00:

4 or 5 lurikeen infiltrators? And you beat them all? WOW! I've never seen a lurikeen infiltrator lose a single fight myself.
 
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old.Arnor

Guest
Aww, feck, I was talking bout Gimpshades, oh sorry i meant nightshades. My bad :)
 
C

cokeuberalles

Guest
Damn right I am...

Evade 7 was given to assassins at a time when they were subpar in PvE and back when people didn't know how to spec. Assassins have always done great in RvR. I've read about infs on us servers that fully buffed with enough RAs they can now solo purple con spiders in DF with a bit of luck. Seriously, I'm not kidding.

Let's see, evade 7 equals a 35% evading rate, totally free. Buffed together with a couple of lvls of dodger the actual evading rate is probably somewhere around 50-75% in RvR. And they can do styled damage for over 200 dmg every 1.5-2 secs while the 500 unresistable poison dmg eats your hp at an insanely fast rate.

You think slam tanks are safe right? Let's see if you've changed your mind after you've wasted your whole end bar trying to stun an unhittable assassin with your no to hit bonus shield style.

So yea, evade needs to be nerfed and it most likely will be.
 
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Pin

Guest
Re: Damn right I am...

Hmmmm... you frequent the VGN boards by any chance? This is some of the most one-sided, exaggerated twaddle I have read.

Originally posted by cokeuberalles
I have a strong feeling assassins will get to see some serious nerfing in the near future. Rightfully so since they (especially infs) can take down fully buffed tanks without using perf with ease even with them using ignore pain. Yes RAs will screw up the game that bad. I've had my skald get 7 provokes in a row evaded (medium bonus to hit) against one of those little overpowered fukers with dodger 3 and that just isn't right, and not very uncommon either.

Originally posted by cokeuberalles
Evade 7 was given to assassins at a time when they were subpar in PvE and back when people didn't know how to spec. Assassins have always done great in RvR. I've read about infs on us servers that fully buffed with enough RAs they can now solo purple con spiders in DF with a bit of luck. Seriously, I'm not kidding.

Give any melee class enough buffs and realm abilities and they can take down purple mobs, or other classes. It's absolutely rediculous to try and make sweeping statements about a class based on some heresay comment about an infiltrator with level 50 enhance cleric buffs, and RR7+ worth or realm abilities.

Originally posted by cokeuberalles
Let's see, evade 7 equals a 35% evading rate, totally free. Buffed together with a couple of lvls of dodger the actual evading rate is probably somewhere around 50-75% in RvR. And they can do styled damage for over 200 dmg every 1.5-2 secs while the 500 unresistable poison dmg eats your hp at an insanely fast rate.

Evade 7 is actually 35% base, against an even con opponent, who is in front of you, hitting with no style or one with no to-hit bonus. Quickness and Dexterity increase this base rate. With full buffs and Dodger, it is possible to get this to an 80% base. Then you start subtracting.... Subtract for opponent's dexterity, subtract for opponent's to-hit bonus style.... Completely remove if the enemy hitting you from the side or behind... And spells cannot be evaded

And zerkers can do over 500 styled damage every 1.5-2 secs.

The only use anytime style that an infi will use is Garotte, which is high end cost (4 of them and you're out of endurance) and has defensive penalty, and will generally only hit for +60-80.

And where can you buy this unresistable poison? I wanna go buy some!

Lifebane (level 50 spec poison) is resistable (like all our poisons, and happens very commonly), it does 80 damage every 5 seconds for 480 damage total over 20 seconds.

Originally posted by cokeuberalles
You think slam tanks are safe right? Let's see if you've changed your mind after you've wasted your whole end bar trying to stun an unhittable assassin with your no to hit bonus shield style.

So yea, evade needs to be nerfed and it most likely will be.

Well, things may be nerfed if people read anything into the sort of crap that you've posted. Bottom line is, if you don't want to die to an assassin, don't go off on your own. If you are grouped you are going to live a lot longer.
 
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belth

Guest
Actually, I just removed Garrote/AH from my melee-quickbar, the endurance cost & defensive penalty aren't worth it. Tranquilize->Wyvernfang is nifty ;) In 1.50, it'll be Hamstring|Tranquilize (backup-styles) or if I can get my ass in exping, Dragonfang|Obscure ;)
 
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Pin

Guest
I've also removed AH from the quickbar, but I don't have rom for both Tranq and Wyvern in my main bar (I don't even have room for Stunning Stab anymore), so I keep Garotte there for the anytime snare. Thinking of changing it all around again, but not decided.
 
C

cokeuberalles

Guest
Pin,

I don't know how to make fancy quotes so I'm just going to use normal " " ;)

"Hmmmm... you frequent the VGN boards by any chance? This is some of the most one-sided, exaggerated twaddle I have read."

I read vnboards from time to time, but most importantly I've played daoc since the us beta, mostly tanks in midgard before I came here. It probably IS a bit one sided, but it's kinda hard to be objective when your lvl 50 warrior friend buffed to the teeth by an aug shaman gets ganked in less than 10 seconds by an infil, turns around to you and starts meleeing you down, forcing you to use ignore pain and still manage to kill you.

Yea, that's a true story...

"Give any melee class enough buffs and realm abilities and they can take down purple mobs, or other classes. It's absolutely rediculous to try and make sweeping statements about a class based on some heresay comment about an infiltrator with level 50 enhance cleric buffs, and RR7+ worth or realm abilities."

I've been in duelling sessions and faced all kinds of infs, buffed, unbuffed, 50 thrust infs, non 50 thrust infs, slash infs, infs with few rps and lots of them etc. Most of the times I haven't even been close even when they miss perf. Maybe assassins ARE supposed to be able to kill everyone in the game, but at least I think they should be in a world of pain if they miss their class defining skill line, CS.

"Evade 7 is actually 35% base, against an even con opponent, who is in front of you, hitting with no style or one with no to-hit bonus. Quickness and Dexterity increase this base rate. With full buffs and Dodger, it is possible to get this to an 80% base. Then you start subtracting.... Subtract for opponent's dexterity, subtract for opponent's to-hit bonus style.... Completely remove if the enemy hitting you from the side or behind... And spells cannot be evaded"

We don't know what the formulas are. I'm just going by personal experiance and what some infs/sbs/shades have told me.

"And zerkers can do over 500 styled damage every 1.5-2 secs."

Yes but zerkers are a tank class who just like BMs and mercs give up alot compared to assassins, most important CS.

"The only use anytime style that an infi will use is Garotte, which is high end cost (4 of them and you're out of endurance) and has defensive penalty, and will generally only hit for +60-80."

Ok, I found an old log between my skald and and inf. What styles are he using? I had 16% thrust, epic, shimmering arcanium 2-h hammer (97% qua i think). He's buffed by a 41 enhance cleric. I'm buffed by a 45 aug shaman + the lowest lvl healer haste from a pac healer. Pretty much straight up melee because I wanted to see how bad it was. (Mid had all 6 relics at the time)

You are poisoned
You are hit for 60 damage
You hit Lihp for 7 extra damage
Lihp attacks you with his dirk
You are hit for 72 damage
Your strength has decreased
Your constitution has decreased
Your hits has decreased
You hit Lihp for 5 extra damage
You must select a target for this spell
Lihp attacks you with his dirk
You are hit for 61 damage
You hit Lihp for 7 extra damage
You auto-stick briton
You are poisoned
You are hit for 78 damage
You enter combat mode and target [Lihp]
You prepare to perform a provoke
You perform your provoke perfectly (+58)
You attack Lihp with your hammer and hit for 214(-19) damage
You hit Lihp for 25 extra damage
You hit Lihp for 17 extra damage
Lihp attacks you with his sword
You are hit for 108 damage
You hit Lihp for 8 extra damage
Lihp attacks you with his dirk
You are hit for 71 damage
You hit Lihp for 4 extra damage
You cast a battle howl spell
You hit for 185 damage(-30)
Lihp attacks you with his sword
You are hit for 172 damage
You hit Lihp for 7 extra damage
You cast a warbellow spell
You hit for 143(-23) damage
You are poisoned
You are hit for 80 damage
You prepare to perform a provoke
You perform your provoke perfectly(+61)
You attack Lihp with your hammer and hit for 225(-20) damage
You hit Lihp for 19 extra damage
You hit Lihp for 15 extra damage
Lihp attacks you with his sword
You are hit for 174 damage
You hit Lihp for 7 extra damage
Lihp attacks you with his sword
You are hit for 163 damage
You hit Lihp for 7 extra damage
Lihp attacks you with his dirk
You are hit for 73 damage
You hit Lihp for 5 extra damage
You are poisoned
You are hit for 74 damage
You are no longer auto-following your target
Lihp attacks you with his sword
You are hit for 125 damage
You hit Lihp for 9 extra damage
Lihp attacks you with his dirk
You are hit for 74 damage
You hit Lihp for 5 extra damage
You cast a paralyzing shout spell
You are poisoned
You are hit for 74 damage
Reini was just killed by Lihp

Note that if he had evaded I would have been stunned for 9 secs and he could have easily used dragonfang on me a few times hitting me for well over 200 damage each hit.

"And where can you buy this unresistable poison? I wanna go buy some!"

Unresistable in this game means resists don't effect damage taken. You can get resist gear for spells and dots, but not assassin poisons.

"Lifebane (level 50 spec poison) is resistable (like all our poisons, and happens very commonly), it does 80 damage every 5 seconds for 480 damage total over 20 seconds."

Like I said, body resists don't help against it.

"Well, things may be nerfed if people read anything into the sort of crap that you've posted. Bottom line is, if you don't want to die to an assassin, don't go off on your own. If you are grouped you are going to live a lot longer."

I don't want assassins to be useless. From my point of view as a caster I think they are balanced. I think they are balanced against archers also except for see hidden that imo is just too powerful. However, I don't feel it's right that assassins should be able to kill tanks as easy seeing as they have no predators in the game at all. Flame me if you want, but that's how I feel. Evade is too good.

cheers
 
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Pin

Guest
Originally posted by cokeuberalles
Pin,

I don't know how to make fancy quotes so I'm just going to use normal " " ;)

You press the little quote button at the bottom of the post :)

Originally posted by cokeuberalles
I've been in duelling sessions and faced all kinds of infs, buffed, unbuffed, 50 thrust infs, non 50 thrust infs, slash infs, infs with few rps and lots of them etc. Most of the times I haven't even been close even when they miss perf. Maybe assassins ARE supposed to be able to kill everyone in the game, but at least I think they should be in a world of pain if they miss their class defining skill line, CS.

What says CS is the class defining skill line? Sure, it is one of them, but so is stealth (and therefore surprise) and envenom.

Originally posted by cokeuberalles
Yes but zerkers are a tank class who just like BMs and mercs give up alot compared to assassins, most important CS.

BMs and Mercs are in need of boosting (mainly as evade works, and parry is still kinda broken, but improving).
Assassins also give up a lot. We have low hit points (until highly buffed), low strength (until highly buffed), wear leather (10% absorb). The point here is, buffs make more of a difference to infiltrators because we start out lower.

Originally posted by cokeuberalles
Ok, I found an old log between my skald and and inf. What styles are he using? I had 16% thrust, epic, shimmering arcanium 2-h hammer (97% qua i think). He's buffed by a 41 enhance cleric. I'm buffed by a 45 aug shaman + the lowest lvl healer haste from a pac healer. Pretty much straight up melee because I wanted to see how bad it was. (Mid had all 6 relics at the time)

Well, skalds are not main tanks, just hybrids. On top of them having a simiar hit point count to infs, they wear chain (15% penalty to a thrust inf, so your 16% resist is actually just 1%), you are using crush in the log which is neutral against leather (slash would have given you a 15% bonus), and he appears to have 10% crush resist, so there's a 9% plus to the inf. But I'll go through the log for you...

Originally posted by cokeuberalles
You are poisoned
You are hit for 60 damage
You hit Lihp for 7 extra damage
Lihp attacks you with his dirk
You are hit for 72 damage
Your strength has decreased
Your constitution has decreased
Your hits has decreased
You hit Lihp for 5 extra damage

Okay, he's using a fairly small sword and a dirk, swinging every 1.5 seconds (because he is fully buffed), starts with a dual wield. Drops a dot on you and a str/con debuff. The debuff knocks 120 off your strength and your constitution, basically meaning all your buffs are out the window and your (purely strength based) crush is hitting like a wet paper towel. After a debuff like this a hybrid like a skald is not going to stand much chance against anyone.

Originally posted by cokeuberalles
You must select a target for this spell
Lihp attacks you with his dirk
You are hit for 61 damage
You hit Lihp for 7 extra damage
You auto-stick briton
You are poisoned
You are hit for 78 damage
You enter combat mode and target [Lihp]
You prepare to perform a provoke
You perform your provoke perfectly (+58)
You attack Lihp with your hammer and hit for 214(-19) damage
You hit Lihp for 25 extra damage
You hit Lihp for 17 extra damage

Looks like you messed up on your shouts as he wasn't targetted. You haven't used your DDs and mezzed yet? They are the things which will give the skald a chance.

Originally posted by cokeuberalles
Lihp attacks you with his sword
You are hit for 108 damage
You hit Lihp for 8 extra damage
Lihp attacks you with his dirk
You are hit for 71 damage
You hit Lihp for 4 extra damage
You cast a battle howl spell
You hit for 185 damage(-30)
Lihp attacks you with his sword
You are hit for 172 damage
You hit Lihp for 7 extra damage
You cast a warbellow spell
You hit for 143(-23) damage
You are poisoned
You are hit for 80 damage
You prepare to perform a provoke
You perform your provoke perfectly(+61)
You attack Lihp with your hammer and hit for 225(-20) damage
You hit Lihp for 19 extra damage
You hit Lihp for 15 extra damage

And here is your final blow. you've used your shouts, and hit twice. After this you stop hitting him? He gets 5 swings at you, and 10 seconds worth of poison ticks for no return from you. You aren't stunned, so what's going on?

Originally posted by cokeuberalles
Lihp attacks you with his sword
You are hit for 174 damage
You hit Lihp for 7 extra damage
Lihp attacks you with his sword
You are hit for 163 damage
You hit Lihp for 7 extra damage
Lihp attacks you with his dirk
You are hit for 73 damage
You hit Lihp for 5 extra damage
You are poisoned
You are hit for 74 damage
You are no longer auto-following your target
Lihp attacks you with his sword
You are hit for 125 damage
You hit Lihp for 9 extra damage
Lihp attacks you with his dirk
You are hit for 74 damage
You hit Lihp for 5 extra damage
You cast a paralyzing shout spell
You are poisoned
You are hit for 74 damage
Reini was just killed by Lihp

So you died because he debuffed you, you were late with your shouts, you didn't resist his lifebane, you didn't mezz, you were at an armour and weapon disadvantage from the start (and a hit point, strength, dexterity and quickness disadvantage from the first hit).

Oh, and it looked like he wasn't using any styles the whole fight, but why would he need them when you've had your hits and strength reduced and have 470 points of poison damage coming your way?

Originally posted by cokeuberalles
Note that if he had evaded I would have been stunned for 9 secs and he could have easily used dragonfang on me a few times hitting me for well over 200 damage each hit.

Yes, and if you had been ready he would have been DD'd twice and mezzed Then you'd have taken stock, realised that it was a hopeless fight after you had been debuffed and lived to fight him again later.


Originally posted by cokeuberalles
Unresistable in this game means resists don't effect damage taken. You can get resist gear for spells and dots, but not assassin poisons.

Well, that's how percentage resists work and unresistable could be defined that way in certain cases. But our poison can also be classed as resistable because it gets resisted.

Originally posted by cokeuberalles
I don't want assassins to be useless. From my point of view as a caster I think they are balanced. I think they are balanced against archers also except for see hidden that imo is just too powerful. However, I don't feel it's right that assassins should be able to kill tanks as easy seeing as they have no predators in the game at all. Flame me if you want, but that's how I feel. Evade is too good.

Not flaming you, just trying to reduce some of the biased points.
 
K

katt!

Guest
Evade 7 is actually 35% base, against an even con opponent, who is in front of you, hitting with no style or one with no to-hit bonus

evade has been logged & parsed, and it is not affected by +to hit styles.
 
O

old.LandShark

Guest
Originally posted by Jarrax
If Mythic ever get round to fixing parry/sheild against styles it'll be a different story.

perforate artery has such a high to-hit bonus that you'll never parry it anyhow. Best form of defence vs PA = don't stand still.
 
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Pin

Guest
Originally posted by old.kedal
evade has been logged & parsed, and it is not affected by +to hit styles.

If that's true, I expect that will be the big nerf (bug fix) that comes along :p
 
C

cokeuberalles

Guest
Originally posted by Pin

What says CS is the class defining skill line? Sure, it is one of them, but so is stealth (and therefore surprise) and envenom.

Call me crazy, but like I said, I don't think assassins should be able to stand toe to toe against a tank in this game. What would be the purpose of playing a light tank like BMs when they have worse dmg output, defense, styles, no stealth, no crits, no safe fall, no nothing except a few extra % absorb and a few hundred extra hps.

Originally posted by Pin

BMs and Mercs are in need of boosting (mainly as evade works, and parry is still kinda broken, but improving).
Assassins also give up a lot. We have low hit points (until highly buffed), low strength (until highly buffed), wear leather (10% absorb). The point here is, buffs make more of a difference to infiltrators because we start out lower.

There are a few classes that will be totally side fucked in melee if they make parry and block work like it does in PvE, like minstrels and skalds, skalds due to not having enough spec points to spec parry high and minstrels due to not being able to spec at all. This is why you can't just tweak parry and block and think everything will be fine. The melee system sucks for everyone except those with high lvl of free evades which is why I believe evade will be nerfed.

Originally posted by Pin

Okay, he's using a fairly small sword and a dirk, swinging every 1.5 seconds (because he is fully buffed), starts with a dual wield. Drops a dot on you and a str/con debuff. The debuff knocks 120 off your strength and your constitution, basically meaning all your buffs are out the window and your (purely strength based) crush is hitting like a wet paper towel. After a debuff like this a hybrid like a skald is not going to stand much chance against anyone.

I know, in fact no melee class will be able to do much after a debuff like this. I find this remarkable since champs debuffs were nerfed hardcore with the reason that it was too powerful in 1 vs 1 combat. Champ debuffs are worse than this one, yet it's their defining spec line that they have to spec very high to get. Yet assassins get better ones for free.

Originally posted by Pin

Looks like you messed up on your shouts as he wasn't targetted. You haven't used your DDs and mezzed yet? They are the things which will give the skald a chance.

And here is your final blow. you've used your shouts, and hit twice. After this you stop hitting him? He gets 5 swings at you, and 10 seconds worth of poison ticks for no return from you. You aren't stunned, so what's going on?

So you died because he debuffed you, you were late with your shouts, you didn't resist his lifebane, you didn't mezz, you were at an armour and weapon disadvantage from the start (and a hit point, strength, dexterity and quickness disadvantage from the first hit).

This was from a duel session with 40+ people. I play on an old comp and I could hardly move from all the lag, but like I said in my previous post. I wasn't interested in beating this guy, just find out how I'd do fully buffed against a fully buffed inf in straight up melee which is why I didn't mez. I know why I died. Hell, I didn't use IP ;)

Originally posted by Pin

Oh, and it looked like he wasn't using any styles the whole fight, but why would he need them when you've had your hits and strength reduced and have 470 points of poison damage coming your way?

Hehe, yea that's a good question. I'm sure he saved his end for the next fight...

Originally posted by Pin

Yes, and if you had been ready he would have been DD'd twice and mezzed Then you'd have taken stock, realised that it was a hopeless fight after you had been debuffed and lived to fight him again later.

I tend to not run away from a duel. I think that'd be considered a bit inappropriate ;)

Anyways, here's another log I found. This is what happens when you fight buffed infils unbuffed. The inf didn't have 50 thrust (gimp 49 thrust =p). Me and a 45 hunter friend is running around and she gets attacked when she stops to rebuff. Mid owned all 3 str relics, but no power. Not my best fight heh but to my defense it was at a time I didn't think infs could stand up to me. I was very confident that I'd beat him down to a bloody pulp without using dmg add.

You enter combat mode and target [Laset]
You prepare to perform a provoke!
Stygia begins moving more slowly!
Stygia is poisoned!
Stygia was just killed by Laset!
Stygia regains their strength.
Stygia loses that graceful edge.
Stygia just died. Her corpse lies on the ground.
You perform your provoke perfectly. (71+)
You attack Laset with your hammer and hit for 234 (-15) damage!
You prepare to perform a Provoke!
Stygia yells for help from the east!
You are no longer preparing to use your provoke style!
You prepare to perform a Provoke!
You are no longer preparing to use your provoke style!
You cast a Warbellow spell!
You hit for 107 (-44) damage!
You cast a Battle Howl spell!
You hit for 137 (-56) damage!
You've been in combat recently, the spell has no effect on you!
You must wait 19 seconds to use this ability!
You attack Laset with your hammer and hit for 204 (-13) damage!
You prepare to perform a provoke!

The above is me beating on the inf from the side. He's accidently getting a cliff beetle in target right after he killed the hunter which is why I get two free rounds for 684 dmg before he attacks me. As you can see I miss my 2nd style due to the cancel style feature that's being implemented in 1.50.

Laset attacks you with his tooth!
You are hit for 75 damage.
Laset attacks you with his gauche!
Laset misses.
Laset attacks you with his gauche!
You are hit for 82 damage.
Laset attacks you with his tooth!
You are hit for 116 damage.
Laset evades your attack! ......
You prepare to perform a provoke!
Laset attacks you with his tooth!
You are hit for 152 damage.
Laset attacks you with his tooth!
You are hit for 179 damage.
You are bleeding!
You are hit for 5 damage.
Laset attacks you with his tooth!
You are hit for 130 damage.
You are bleeding!
You are hit for 5 damage.
Laset evades your attack! ........
You must wait 6 seconds to use this ability!
Laset attacks you with his gauche!
You are hit for 79 damage.
You must wait 6 seconds to use this ability!
You must wait 4 seconds to use this ability!
Laset attacks you with his tooth!
You are hit for 107 damage.
You must wait 4 seconds to use this ability!
You are no longer auto-following your target.
Laset attacks you with his tooth!
You are hit for 77 damage.
You are bleeding!
You are hit for 4 damage.

You cast a paralyzing Shout spell!
You cast a first Aid spell!
You heal yourself for 199 hit points.
You are bleeding!
You are hit for 3 damage
Laset attacks you with his tooth!
You are hit for 125 damage.

Beetle breaks my mez in case someone is wondering.

You are poisoned!
You are hit for 77 damage.
Laset attacks you with his tooth!
Laset misses!
Laset attacks you with his gauche!
You are hit for 67 damage.
You cast a Ignore Pain Spell! <--------------------------------- !!!
You heal yourself for 1066 hit points.
You are fully healed.
Laset attacks you with his tooth!
Laset misses!
Laset attacks you with his gauche!
You are hit for 64 damage.
You prepare to perform a provoke!
You perform your Provoke perfectly. (+120)
You attack Laset with your hammer and hit for 345 (-22) damage!
You are poisoned
You are hit for 78 damage.
You are bleeding!
You are hit for 2 damage.
Laset attacks you with his tooth!
You are hit for 89 damage.
Laset attacks you with his gauche!
You are hit for 79 damage.
You prepare to perform a Provoke!
You cast a Battle Howl Spell!
You hit for 137 (-56) damage!
You cast a Warbellow Spell!
Laset resists the effect!
Laset attacks you with his tooth!
You are hit for 123 damage!
Laset attacks you with his gauche!
You are hit for 105 damage.
You are poisoned!
You are hit for 76 damage.
You auto-stick Saracen.
Laset attacks you with his tooth!
You parry Laset's attack!
Laset attacks you with his tooth!
Laset misses!
Laset attacks you with his gauche!
You are hit for 96 damage.
You are bleeding.
You are hit for 1 damage.
Laset evades your attack! .........
Laset attacks you with his gauche!
You are hit for 70 damage.
You prepare to perform a Provoke!
You are poisoned!
You are hit for 79 damage
Laset attacks you with his tooth!
You are hit for 62 damage.
Laset attacks you with his gauche!
Laset misses.
Laset attacks you with his tooth!
You are hit for 56 damage.
Laset attacks you with his gauche!
You are hit for 85 damage!
You are bleeding!
You are hit for 0 damage.
You are poisoned!
You are hit for 77 damage.
Laset attacks you with his tooth!
Laset misses!
Laset attacks you with his gauche!
You are hit for 84 damage.
Laset evades your attack! .......
Laset attacks you with his gauche!
You are hit for 77 damage.
You prepare to perform a Provoke!
You must wait 7 seconds to use this ability!
You are no longer auto-following your target.
You must wait 7 seconds to use this ability!
You are poisoned!
You are hit for 78 damage.
Reini was just killed by Laset!
 
B

belth

Guest
Might not have been an accident he got that beetle aggroed, if he was playing smart, he knew you were a skald and you'd mezz him - free mezz-breaking gray-con mob ;) Problem with skalds is everyone uses 2-handers, which are easy to evade - or haven't you noticed? Get a good fast one-hander & shield (you can equip shield, right?) and switch to them when fighting someone with evade.

Call me crazy, but like I said, I don't think assassins should be able to stand toe to toe against a tank in this game. What would be the purpose of playing a light tank like BMs when they have worse dmg output, defense, styles, no stealth, no crits, no safe fall, no nothing except a few extra % absorb and a few hundred extra hps.

Worse damage output? They're on a better damage-table than infils. Perf is our damage-dealer with poisons, for both of which we give up a lot, like HPs, defense, damage-table, etc.
Worse defense? I'd give up 1 or 2 levesl of evade for 19% abs, which won't happen ofcourse, I'd get my HP reduced by 33% or so. Light tanks also get 360 degree melee evade as of 1.52. We don't.
Worse styles? Our anytime styles plain suck. High endurance usage and penalty to defense.
No crits? 5% base chance to crit on everyone, modified by Dex & RA's. Or you mean CS? Tanks don't have CS either and BM/Merc/Zerk are light tanks.
No stealth? Light tanks are from "fighter" baseclass, only "rogue" baseclasses get this - if merc, etc were to get stealth, they'd have to give up just as much as the rest of the stealthers.
No safe fall? See above.

The point is, 1v1 we're supposed to be good. 1v2+, we're mostly RPs if the opponents play it well enough. RA's just make it easier to survive. Why would a tank be near-immune to an assassination? There's no reason for that.
 
N

[NP]Tiki

Guest
meep!

Pretty heated debate :D

Infils are the best assasin class imho, not that i really care.

Infils have killed me before when I initally PA them for 1/2 thier hp's. Got dragonfang'd *sigh ......went and made a sandwich :D

pfft
 
I

iziz

Guest
FYI: Diamondback (lvl 25 pierce style) is a 4 second stun, not 6... good for one extra hit, or two if you're using really fast piercers. But then they don't hit for much.
 
O

old.LandShark

Guest
It's interesting to me, really....
Infs got an extra .5x spec points and nothing else; other assassins got 0.2x and...what?? Shade's got their magic (not convined that makes up for it ;) and SB's got... nothing as far as i can see? They already had the ability to use 2H weaps, but as far as i'm concerned that merely balances the lack of thrust dmg option.
 
I

iziz

Guest
The nightshade's special thing was their uber dd *cough yeah right*!
The infiltrator got the extra 0.3 spec points per lvl.
The SBs have the ability to use two handed weapons and more HP per level than the other assassins.
 
K

katt!

Guest
Originally posted by iziz
The nightshade's special thing was their uber dd *cough yeah right*!

n0!

nightshades can be lurikeens! thats their special ability.
 
O

old.Charonel

Guest
Originally posted by old.kedal


n0!

nightshades can be lurikeens! thats their special ability.

hehe he's got a point! it's worth it all on its' own :) my ranger's a lurikiz by the way :D

but in my oppinion any class should be able to solo any other class of same lvl, it should be down to the individual players skills.

if your better than the inf attacking you, you should be able to survive and kill him (ie, being fast enough to hit witha stun etc...)
 
O

old.Prof

Guest
I don't think assassins have much chance in a melee fight with one of the "better" tanks (heroes, champs, zerkers and armsman).

Often cited here is how infs beat skalds, but don't forget the skald is not exactly a strong tank, I remember outmeleeing a yellow skald once in a 1vs1 fight (as a rejuv cleric ! - without using my instas btw).

If there is ONE class that's undoubtly overpowered in the current (European) DAoC version, it's archers, not assassins.

BTW, nukers can deal damage comparable, if not higher then assassins, and at a range.

Go whine about that :p
 
B

belth

Guest
Nightshades get some nice loving in later patches, their DD gets fixed to do consistent damage and hibbie leather becomes slash resistant and thrust neutral. Their biggest downfall is the laughable con & str they start with, but you can't have everything :p
 
O

old.Finster

Guest
Anderial. i luv ya. smoooch.

Finster. warlord retired.
 
C

Cowled

Guest
Originally posted by old.Finster
Anderial. i luv ya. smoooch.

Finster. warlord retired.

U'r not playing mid anymore?

Btw. :)

I started this thread first to tell:
Infs are too powerfull, so are all stealthers .. ok ok, scouts have been nerfed, so it isn't even a char anymore.

Ppl laugh like u were killed by a Cabalist, when u die by a scout.

I hope they do something vs. assasins. And no i don't mind killing stealthers, or casters only.

It's a /laugh u still fight in this thread, never saw it was still going.

Now, make up, or i start laughing even more :).
Assasins are über, imo.. as more as tanks fight to get more powerfull, to kill a few stealthers, once in a while - as more Pin, Belthazor, Lonewolf will whine :) - and yell: 1 0wnz0r ü 4zz.

Let it go :)
 
B

belth

Guest
Funny thing that someone who plays an assassin whines about them, especially a SB that was on top of the food-chain till RA's. It's more even playing field now, I can kick a lvl50 SB's ass if no perfs are involved (Sheeba on Gorre). Before, I had no chance.

Note - It's a "can" and not a "will"
 
A

Aussie-

Guest
since archers will be grouped now, you wont have those easy kills anymore.
Dont believe Assassins will make more rp's with See Hidden then they could do with 1 shot's.

solo Farmdays are over T_T
 

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