Infs > all

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Cowled

Guest
Weird topic, eh?

All i wanted to say is this:

Infs can kill all classes. I think this should be changed to Casters/stealthers (not minstrels thou), and NOT tanks.

Hell, i know SB's can kill tanks (if they are without shield), but still? How fun is this for the big tanks, getting ganked by an invisible character?

Tanks atm = sitting ducks.

In my little world it's like this:

Tanks: Kill all, but casters may be hard without stealth.
Archers: Kill casters/stealthers
Assasins: Kill archers/assasins/casters
Casters: Kill many tanks with aoe, and casters.

Tell ur openions.
 
L

-Lonewolf-

Guest
We are assassins we are suppose to be able to kill all :)

We can hit FOR large but if WE are hit we are screwed

We took alot of pounding in PvE and still take a pounding in RvR usually suicide runs less and less people are running solo and when have u ever seen a solo tank running around?

The only class I feel as an infiltrator we cannot solo is a Berserker even with the stunning move they can easily hit for 400-600dmg quickly so ur looking at one dead infiltrator

Its all about tactics Cowl if an infiltrator can get his creeping death off most classes are screwed but if he can't he is in deep shit!

So many times been mezzed or paralysed, by people such as Crey or Gobarnachta and his OW! AoE dmg!

Its all about skill, timing and patience

Seriously mate playing an infiltrator is not as easy as people think in fact it can be one of the most frustrating experiences but at the same time one of the most rewarding

I agree we are quite uber and powerful and it just gets better and better for us as the patches go along

But one day Mythic will wave the magic nerf stick don't worry

But until that day I am gonna enjoy it
 
K

K0nah

Guest
Tanks have a slim to none chance 1v1 vs any competent Hib caster. Paralyze is a bad joke. This will however change in the next patch.. :cool:
 
L

-Lonewolf-

Guest
Can solo skalds if get creeping death out no problem
 
K

K0nah

Guest
Originally posted by old.Cruel Heart
u cant solo skalds...

Wanna bet? Ive never lost one on one to a skald yet, and several have tried. Admitedly often u cant actually kill them cos they run away on 20% health...
 
S

sorusi

Guest
Assasins > all

just watch and see when they get dodger, then they take down mooses w/o PA:ing...

Mythic should give ppl more hps so the battles last longer... and do something against assains (fix their rve abilitys aswell)

agree with cowled
 
O

old.MallusTheGimp

Guest
Inf's can beat skalds without perf :p . Skalds can't beat inf's, but they can mezz and run if in trouble. Most stay and fight though cos they will think they will win. Well thats just my experience.
 
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old.Biohazard

Guest
Infils are only capable of killing solo tanks and such. This might actually help the forming of groups in RvR instead of everyone solo'ing.
 
A

Aussie-

Guest
Originally posted by -Lonewolf-


Seriously mate playing an infiltrator is not as easy as people think

..or you suck in playing it oO
 
A

Arthwyr

Guest
Infils can solo tanks, yes, but not grouped tanks cause if you get more then one on you you are toast. Infils should learn how to group in FGs though, stealth at the start of the encounter and take out the ohter groups primary mezzer/healer. If you are lucky enough to get the mezz in yourself the infil can just line up for the PA on any target he wants and pull his combo off, even tanks. At 43 i was lucky enough to pa a mezzed red tank, get 2 crits on both PA and CD and practicly solod him too bad i'm to busy in emain atm to get a few more lvls on him :D
 
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old.Nol

Guest
Speed chant only works when you are not in combat and it will not start instantly if you are in combat. To run away all the time, the skald will have to sprint, which would mean an endurance requirement, which if they have, then they haven't really been hitting you. It's very easy to stop a skald from getting away, snare spells or anything that stops them from getting out of combat.

Every single skald I have come across, either results in me dead or them dead, they never get away.
 
M

Madeleine

Guest
Buffed infils can kill all.If not buffed he wont do CD that fast and in 90% i mezz and break the Crit line (Cd is the problem), also a Shield spec Char can kill with a fast slam b4 CD.After many 1v1 with infils thats my opinion and yes infils>Sb's>NS's as it is now.
I dont mention the situation he is unstealthed and dies from 90% of chars.
 
B

belth

Guest
Infils, etc are assassins... Assassins kill people. They flip out and chop heads off, etc, that funky stuff. Sure as hell we should be able to kill any class 1v1 provided we don't mess up, etc. Put 2 or more opponents (yellows or so) and blam, we stand barely any chance unless they're both afk or something. Zerkers are a pita unless they're afk, but can be done with kiting.

Someone's gonna bring up dragonfang for sure... Stuff it, we have to spec thrust to 50 (yes, absolute max) for a style that chains off evade, is available only to level 50 chars. Sure it stuns for 9 seconds, but look at hibbie pierce: at 25 spec you get 6 second stun off evade. For left-axe users, you get a 2-style chain off evade that stuns for 6 seconds, at 39. Suddenly Dragonfang isn't so über. I'd change it to diamondback (pierce 25) in a second if I could. Well, not anymore, since I'm way past 25, so the advantage of having it would be minimal.
 
B

belth

Guest
Oh, I might aswell whine about archers since assassins are being whined about: archers are able to kill way too many classes, they should be able to kill just casters.

/sarcasm
 
P

Pin

Guest
1v1 infils _can_ beat any class. And that's exactly as it is supposed to be. Zerkers are a problem as they will generally 2-shot me, but snare them and get out of range for the duration of the Vendo and problem over. Heroes take a long time to kill, but aren't all that dangerous.

In my experience, a fight with a solo skald at least 90% of the time will end in either him mezzing and running, or him dying. Snare on PA makes a big difference here.

Beating 2 chars at once just depends on you getting through the first one quick enough. And no, we need to be VERY lucky with our PA to one-shot a yellow anything (we're not shadowblades with 1000+ critcap, mine is a mere 714). If either have mezz/root/stun/snare there is a good chance we are mincemeat.
 
B

belth

Guest
Originally posted by Madeleine
Buffed infils can kill all.If not buffed he wont do CD that fast and in 90% i mezz and break the Crit line (Cd is the problem), also a Shield spec Char can kill with a fast slam b4 CD.After many 1v1 with infils thats my opinion and yes infils>Sb's>NS's as it is now.
I dont mention the situation he is unstealthed and dies from 90% of chars.

Eh, can't get CD in fast enough without buffs? I'm swinging approx every 1.7 seconds (1.5 seconds is hard cap) - last time I didn't get it in after PA was because of BT. Getting CD in is crucial, yes, but who can you blame if you use a 3.x speed weapon? Those are for one-shots only and grouped PvE...

Slam isn't a problem really, not in a non-grouped 1v1 situation anyway, it's got no to-hit bonus, which means easy evade...
 
O

old.Cruel Heart

Guest
I meant u cant kill them coz they mezz u and run away :p
 
B

belth

Guest
Originally posted by old.Cruel Heart
I meant u cant kill them coz they mezz u and run away :p

Pretty hard when snared for 2 mins :p
 
P

Pin

Guest
Originally posted by Madeleine
Buffed infils can kill all.If not buffed he wont do CD that fast and in 90% i mezz and break the Crit line (Cd is the problem), also a Shield spec Char can kill with a fast slam b4 CD.After many 1v1 with infils thats my opinion and yes infils>Sb's>NS's as it is now.
I dont mention the situation he is unstealthed and dies from 90% of chars.

I have an unbuffed quickness of 168, which means I swing dirks with a 1.7 second delay (fastest possible is a 1.5 second hard cap). You have to be really on the ball to react in that time. So in an inf needs to get the CD in, he should be able to.

As a comparison:

CD has a 7 second stun and chains off a from-hidden style (PA);
Slam has a 9 sec stun and is use anytime;
Dragonfang is 9 second and chains from evade;
Backstab II has a 2 sec stun and is use from hidden.


And nevermind that the thread was started by an archer - a class that can kill any class from range, and therefore not even getting his armour scratched.
 
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old.Niljindil

Guest
This is how it is for me.

Archers, kill any class that doesnt have alot of hp in combination with instaspells as long as they catch them at long range.

Assassins, kill anything they land a PA on except slamtanks.

Casters, see archers but doesnt necessarily have to catch their enemy at range. They do not have stealth so the "melee start" is very common for a caster.

Tanks, kill most stealthers as long as they get close up to them, exceptions are infils and nightshades that evade very early in the fight.

Healers, well, duuh, they prevent the killing :p
 
K

k9awya

Guest
mostly a GOOD healer dosent have to die, if he really dosent want to.
 
C

coilla

Guest
Just a thought, but did scouts not get nerfed for being able to snipe any class, in the right situations. As well as 1 shot mages.
 
C

cokeuberalles

Guest
I have a strong feeling assassins will get to see some serious nerfing in the near future. Rightfully so since they (especially infs) can take down fully buffed tanks without using perf with ease even with them using ignore pain. Yes RAs will screw up the game that bad. I've had my skald get 7 provokes in a row evaded (medium bonus to hit) against one of those little overpowered fukers with dodger 3 and that just isn't right, and not very uncommon either.

Quote from Sanya on the dev board: "Well, I am told 1.53 will have the rest of the melee fixes. The dev team basically tried to put any fixes that would directly impact a respec into 1.52, and are working on more general "all-melee-class" fixes now. What those are, I do not know yet."

Hopefully this will mean things will go back to what was intially intended. Assassins should go after casters and archers.
 
R

Riddler

Guest
Originally posted by old.Nol
Speed chant only works when you are not in combat and it will not start instantly if you are in combat. To run away all the time, the skald will have to sprint, which would mean an endurance requirement, which if they have, then they haven't really been hitting you. It's very easy to stop a skald from getting away, snare spells or anything that stops them from getting out of combat.

Every single skald I have come across, either results in me dead or them dead, they never get away.

hehe, my ex-skald got away way too often, sprint + speed straight thru an army works the best ;) as the enemy army will most probably fumble some with quickbars thinking wtf is he doing, then ur out of range in the time they manage to hit some combat/nuke buttons :p

and also "Speed chant only works when you are not in combat and it will not start instantly if you are in combat."

true, but if u change to another chant just before u enter combat, the speed chant will pulse for a few more secs before it stops, helped me alot when fleeing ;)
 
B

belth

Guest
Originally posted by cokeuberalles
I have a strong feeling assassins will get to see some serious nerfing in the near future. Rightfully so since they (especially infs) can take down fully buffed tanks without using perf with ease even with them using ignore pain. Yes RAs will screw up the game that bad. I've had my skald get 7 provokes in a row evaded (medium bonus to hit) against one of those little overpowered fukers with dodger 3 and that just isn't right, and not very uncommon either.

Are you suggesting assassins should get lower evade? It's our only defensive ability you know.
 
O

old.LandShark

Guest
Originally posted by Cowled
All i How fun is this for the big tanks, getting ganked by an invisible character?

What are you smoking? No lvl50 assassin can GANK tanks.... maybe a light tank, if the assassin got his full crit chain in. GANKING is what all hib casters do to all non-stealthing classes; paralyse, nuke nuke nuke etc.
Ganked my arse. Tank with 42shield and decent reactions > assassin.

Sorusi's point about assassins with dodger is correct, but as far as I'm concerned it's like this; tank RA's are pretty much class fixes; they NEED them to survive the average mezzfest. Other classes' RAs IMPROVE their existing (and already-working) abilities.
 
J

Jarrax

Guest
If Mythic ever get round to fixing parry/sheild against styles it'll be a different story.
 

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