infiltrators vs hunters

P

pudzy

Guest
Nah m8, the idea with infils is to come back with more stealthers. Btw if Dogbone hit's you hit him and laugh he'll run away.
 
F

Falcon

Guest
If I see an Inf or 10 on a hunter I always try my damn hardest to drop the Inf or as many of before they kill the hunter, purely because there's so many Infs that were made in 10secs just cos people want to play the "uber" class. Thankfully when Infs lose IP and high evade most the n00bfiltrators will give up their char and I'll get some decent fights instead of the current situation where you get 3 Infs hitting you for 30dmg each unstyled, whilst hitting them back for a good 400dmg with a duel weild and crit. The biggest problem is the groups of Infs, but melee ranger + shade > 4 n00bilftrators :p

BTW to all you Hunters like Eroa, Blood etc. It's SO nice seeing you lot back in RvR, hope you find yourselves feasible again in 1.56 and keep at it with your archers ;) Just a little worried about the massive amount of blue/green con hunters I've seen lately, this the new n00bfiltrator replacement with the assassin nerf and hunter love :/ ?
 
O

old.moriath

Guest
I think all those blue / green hunters were always there they just got parked when we got hit with the nerf bat.

And popped out of the woodwork when we got evade 2 and camo.

But i find the best thing with an infil is purge sprint speedspell and get the hell out of there heehee

Seems to work if only they dont hit you with a snare after purge and before you sprint out of melee range

Can't wait until they have their evade/dodger nerf'd. That with no IP it might be a fairer fight and use archers night have a chance :)


well you never know
 
J

Jupitus

Guest
Originally posted by old.moriath
I think all those blue / green hunters were always there they just got parked when we got hit with the nerf bat.

And popped out of the woodwork when we got evade 2 and camo.

But i find the best thing with an infil is purge sprint speedspell and get the hell out of there heehee

Seems to work if only they dont hit you with a snare after purge and before you sprint out of melee range

Can't wait until they have their evade/dodger nerf'd. That with no IP it might be a fairer fight and use archers night have a chance :)


well you never know

.... nah - I'll still have you :)
 
B

Blood

Guest
Originally posted by k9awya



No, I don't actually care in infils kill hunters or not.

What I know is the insta pets can hit for up to 250, alongisde a hunters melee (can hit for up to 300 in many cases) this could be quite dangerous.

Well... seriously (shaman) buffed up insta pets hit for up to 250.. but an insta popped that you just summoned will only hit for ~90.

but the "2 attackers lowers evade chance" code should help, and with ip and purge we should atleast have a remote chance to beat infils.
 

Users who are viewing this thread

Top Bottom