Killswitch
FH is my second home
- Joined
- Jan 29, 2004
- Messages
- 1,584
Been thinking about this for a bit. If nothing else, we (the players) are paying our hard-earned money to GOA (and by association Mythic) to run, maintain and upgrade servers to run zones that might get 8-16 people per week in them. Lynn Barfog springs to mind, as does Dartmoor. Salisbury Plains is pretty much uninhabited except for horse routes and people running to the Barrows.
I'm sure this is the same in Mid and Hib. Anyway, I have a few ideas I'm thinking of submitting to Sanya's Recycle Bin (errrr...I mean Feedback Form). I'd like to know what people think about them...I doubt any of them will happen, but it'd be nice to see SOMETHING happen.
1) TOA ROG Engine for all zones
With the upcoming release of Catacombs, isn't it about time we extended the TOA Random Object Generator to drops in all zones? I can't think of a single drop item from Old-Lands or SI that would get into a modern template, with the exception of the Unique-SI-Quest Item (80 Util Neckie) and maybe some Sidi drops. This would be a great way to encourage people to play lower levels and to help new players get useful gear and bonuses for PvE and Battlegrounds.
2) 'Co-op' zone
Not sure what else to call this. Take the 'Epic Zone' from each realm (Lynn Barfog for Alb) and freshen it up. Up the level of the epic mobs to Artifact Encounter-esque levels. Put some decent camps of mobs in there. Now, the interesting bit. Put a NPC-controlled keep there. When your realm controls this keep, you get extra bonuses in PvE (increased drop rates, higher camp bonuses, shorter free-level timers). Put a NF-porter in the keep. This would be great news for PvE fans who get to 50 and want something challenging to do, but don't like conventional RvR.
3) Epic Quests
Change these around a bit. Improve the quality of the gear you get as you progress, maybe work it round the new class-specific free Hauberks you get from your trainer. Make the 50 epics harder (ie so they can't be solo'd by an ML9 sorc) and change the rewards to a full-set of unique-skinned MP AF102 armour but give it higher imbue points than crafted items (or more imbue slots). Maybe 35 imbue points instead of 32. This would again provide an incentive to play and explore more of the game.
4) Crafting Changes
We need to make crafting skills useful again. I have an LGM Alch and an LGM ACer and I rarely get any work. It's certainly not viable to make much money from it anymore, not unless you do it full-time. I think Legendary Weapons should be spellcraftable, for starters. Increase the variety and effectiveness of Alch procs/charges/reactives. Allow some +cap to be crafted into PC items, requiring ingredients from Alch, SC and AC/WC/Fletching lines. Make some kind of Legendary Armour available, with decent skins and maybe some variety of designs (different helm looks for example).
5) Introduce Artifact Quests
Rather than make Arti-levelling a pure grind, have quests that take time and effort to achieve that will give XP on artis rather than characters. For example, a level 50 quest that involves getting a drop from Golestandt and maybe getting some crafted item to produces a "Dragon's Flame Jerkin" or something like that. When you hand the item in, your artifacts get the equivalent of 1,000,000,000 XP or something. Don't make them repeatable, so you might be able to get 2-3 levels from quests and 7 levels from "normal" levelling.
That's all I've come up with so far. I don't think it will really appeal to the hardcore RvR player, but I know many players who would only need OF Emain and maybe a Sidi porter in their house to be happy! If Mythic aren't going to do something to liven up the old zones, I wish they'd just remove them to free up resources for unlagging the remaining zones that DO get traffic. Let's face it, Diamondback Toad glowies just aren't as awesome as they used to be.
If I get enough suggestions and feedback, I might look at writing some proper proposals to send to Mythic (although I'm not sure they'll be interested as long as wel keep buying the expansions).
J
I'm sure this is the same in Mid and Hib. Anyway, I have a few ideas I'm thinking of submitting to Sanya's Recycle Bin (errrr...I mean Feedback Form). I'd like to know what people think about them...I doubt any of them will happen, but it'd be nice to see SOMETHING happen.
1) TOA ROG Engine for all zones
With the upcoming release of Catacombs, isn't it about time we extended the TOA Random Object Generator to drops in all zones? I can't think of a single drop item from Old-Lands or SI that would get into a modern template, with the exception of the Unique-SI-Quest Item (80 Util Neckie) and maybe some Sidi drops. This would be a great way to encourage people to play lower levels and to help new players get useful gear and bonuses for PvE and Battlegrounds.
2) 'Co-op' zone
Not sure what else to call this. Take the 'Epic Zone' from each realm (Lynn Barfog for Alb) and freshen it up. Up the level of the epic mobs to Artifact Encounter-esque levels. Put some decent camps of mobs in there. Now, the interesting bit. Put a NPC-controlled keep there. When your realm controls this keep, you get extra bonuses in PvE (increased drop rates, higher camp bonuses, shorter free-level timers). Put a NF-porter in the keep. This would be great news for PvE fans who get to 50 and want something challenging to do, but don't like conventional RvR.
3) Epic Quests
Change these around a bit. Improve the quality of the gear you get as you progress, maybe work it round the new class-specific free Hauberks you get from your trainer. Make the 50 epics harder (ie so they can't be solo'd by an ML9 sorc) and change the rewards to a full-set of unique-skinned MP AF102 armour but give it higher imbue points than crafted items (or more imbue slots). Maybe 35 imbue points instead of 32. This would again provide an incentive to play and explore more of the game.
4) Crafting Changes
We need to make crafting skills useful again. I have an LGM Alch and an LGM ACer and I rarely get any work. It's certainly not viable to make much money from it anymore, not unless you do it full-time. I think Legendary Weapons should be spellcraftable, for starters. Increase the variety and effectiveness of Alch procs/charges/reactives. Allow some +cap to be crafted into PC items, requiring ingredients from Alch, SC and AC/WC/Fletching lines. Make some kind of Legendary Armour available, with decent skins and maybe some variety of designs (different helm looks for example).
5) Introduce Artifact Quests
Rather than make Arti-levelling a pure grind, have quests that take time and effort to achieve that will give XP on artis rather than characters. For example, a level 50 quest that involves getting a drop from Golestandt and maybe getting some crafted item to produces a "Dragon's Flame Jerkin" or something like that. When you hand the item in, your artifacts get the equivalent of 1,000,000,000 XP or something. Don't make them repeatable, so you might be able to get 2-3 levels from quests and 7 levels from "normal" levelling.
That's all I've come up with so far. I don't think it will really appeal to the hardcore RvR player, but I know many players who would only need OF Emain and maybe a Sidi porter in their house to be happy! If Mythic aren't going to do something to liven up the old zones, I wish they'd just remove them to free up resources for unlagging the remaining zones that DO get traffic. Let's face it, Diamondback Toad glowies just aren't as awesome as they used to be.
If I get enough suggestions and feedback, I might look at writing some proper proposals to send to Mythic (although I'm not sure they'll be interested as long as wel keep buying the expansions).
J