Ideas for fixing RvR

N

Novamir

Guest
Albs:

Clerics:
-change range on stun to 1500.


Theurgs:
-Earth line- make earth pets proc a DD. add a matter snare DD.

Sorcs:
- make 400 range aoe mez start @ 34 mind.

Hibs:

Chanters:
-move heat debuff to enchantments line.


General:

either: Remove all insta AREA mez and stun. bard and healer keep their single instas, and feel fed up

OR: make bard and healer have to spec to 50 in music/pacification to gain insta AE mez/stun.

OR: remove all insta mez and stun whatsoever, give classes which had this ability quickcast instead. replace skald insta mez with insta root.
 
O

old.Lythande

Guest
Hib:

Replace Group Purge with something else, ANYTHING else :D
Make Heros actually lose the HP they gain in stag-form when it ends.
Replace baseline Stun on offensive casters with root like us other freefrags.

Mid:

Give something to Warriors and Thanes, anything.
And if Pac line gets anymore nerfed plz give healers something useful in Aug line.

Alb:

Well, nerf infils so all the l33t ubarkillahz/smite-cleric rerolls perhaps start playing more realm-friendly classes :rolleyes:
Perhaps give Sorcs a low-radius(150-200 units) insta AE-mezz.

General:

Cap maximum resists at 30-35%.
Remove See Hidden and True Sight.
Decrease cost and cast-time of heal spells.


Well, probably lots of other ideas, but that's all I can think of for now :D
 
N

Novamir

Guest
Replace Group Purge with something else, ANYTHING else :D

Mythic on past records would rather strengthen other classes than take away class defining attributes. Without GP in rvr, druid is a buffbot. (With good insta-use).

Make Heros actually lose the HP they gain in stag-form when it ends.

we already do ?

Replace baseline Stun on offensive casters with root like us other freefrags.

mythic will never do this, imo. i was looking at realistic solutions.

Give something to Warriors

in an upcoming patch, warriors get a total +15% dmg increase. u didnt know this? they will be the hardest hitting 2hand users in the game after this.

And if Pac line gets anymore nerfed plz give healers something useful in Aug line.

in rvr fun terms, imagine a druid without group purge. then give him ae mez, mez, stun, ae stun, and instas of all those. oh and conc based mana regen. now you have a Healer. Healers aren't nerfed.

Well, nerf infils so all the l33t ubarkillahz/smite-cleric rerolls perhaps start playing more realm-friendly classes :rolleyes:

duh, an evade nerf is coming up, capping evade to 50%! that will go some way to stopping the insane evade-dragonfang uberness.

Perhaps give Sorcs a low-radius(150-200 units) insta AE-mezz.

might work. can't honestly see mythic giving insta ae mez to a high damage dealing class though.


Capping resists: a more realistic target would be 50% resist for any magic.
And heals are improved in a coming patch with the "spread heal" thingy.
 
D

[DK]hakke

Guest
remove insta cc and nerf baseline stunn and im happy
 
O

old.Lythande

Guest
Mythic on past records would rather strengthen other classes than take away class defining attributes. Without GP in rvr, druid is a buffbot. (With good insta-use).

Heh, holy shit m8, are we playing the same game? Mythic's never done anything but nerf classes (archers/clerics anyone?)
Without GP in rvr druid would be a healing class with good heals good buffs, a pet to interrupt casters ad infinitum, a dot and root AE and single target both insta and castable.

True they would not be the "We win" class in the group anymore tho.

we already do ?

Ok, my apologies then, didn't know it was fixed.


mythic will never do this, imo. i was looking at realistic solutions.

Why is this unrealistic in any way? I can't see any reason for it not to be VERY doable.


in an upcoming patch, warriors get a total +15% dmg increase. u didnt know this? they will be the hardest hitting 2hand users in the game after this.

K, I've read report of ppl saying it's about 4% increase to the minimum damage, doesn't raise caps and most warriors say they don't see much if any difference. But that's not really what I meant either.
Both warrior and thane need something unique for them to be a fun and viable class, this probably applies to armsmen too. I read somewhere that the Thane str-buff was changed to str/con meaning there might actually be a reason to spec for the last one(not sure what spec-level), this could probably help the little barmaids survive a sec or 2 longer. :D

in rvr fun terms, imagine a druid without group purge. then give him ae mez, mez, stun, ae stun, and instas of all those. oh and conc based mana regen. now you have a Healer. Healers aren't nerfed.

Healers(or rather Pac spec) has been nerfed since release, it's gone from chain-castable, which was way overpowered, to being subject to mezz-duration falloff as you come farther from the center, determination piss-cheap for tanks, resists affecting mezz/stun lengths and immunity timers. And if you're gonna compare a druid with a healer you better remove his spec-buffs, his dot, his insta AE-root and his pet first. ;)


duh, an evade nerf is coming up, capping evade to 50%! that will go some way to stopping the insane evade-dragonfang uberness.

Although this is a step in the right direction it really only affects buffbot users.


might work. can't honestly see mythic giving insta ae mez to a high damage dealing class though.

I intended for it to be a low-duration low-radius AE just for sorcs to be able to have a shot at the healers and bards. Mezz breaks if you sneeze at them too, it wouldn't have as destructive potential as a Light Eldritch which gets AE-mezz in their nuke-line and baseline stun.

Capping resists: a more realistic target would be 50% resist for any magic.
And heals are improved in a coming patch with the "spread heal" thingy.

Hmm, 50% might sound realstic to you as you have like 2000 HP IP and decent armor, but my experience in RvR wearing wet tissue paper for armor is that if you see: "You hit random tank for 220(-220)" there's nothing you can do but try to run. I know you tanks like to beat on the squishy casters that die in 2 hits but it's not really funny when you're out there trying to actually make a difference and the tank runs straight up to you while you're nuking like a madman and he still has 50%+ HP left when he get's to you. A caster SHOULD die in closecombat with a tank, but a caster SHOULD also have damn chance at dropping the tank before he gets to you, as things are right now with resists and insta-heals everywhere if a tank has his sights on a caster 90% of the time the caster is dead, unless someone else interferes.

That's also another problem in RvR, tanks have no way of really protecting casters/healers, if they would be able to do that I could live with 50%+ resists like we're gonna see in the near future.
 
K

kameh

Guest
Sounds like the usual "lets make all the realms the same" post.

:wall: <-- wall wearing thin
 
F

Flimgoblin

Guest
Originally posted by Novamir

we already do ?

Think he means "you're at 5 hp and moose getting +500 - moose runs out you lose those 500 again... if you happen to be at <500 hp - byebyemoose"

Think "aid" in D&D or whatever.

good suggestions though..

I'd prefer if they just reduced the range on the instas - they're needed in PvE for defence (no quickcast so if the CCer is being hit...) to 1000 or 700 for the aoe ones... maybe 1250 for the insta-single target.

would be nice to see a stun for sorcerers... and fix the ranges on the theurgist mezz, cleric stun etc.
 
O

old.anubis

Guest
move group purge from hibs to albs (give it to friars for example)
and give shamans insta ae root
:)
 
K

K0nah

Guest
Originally posted by Novamir
Hibs:

Chanters:
-move heat debuff to enchantments line.

only one change for hibernia? how very balanced and impartial of u.

give all realms group purge or remove it totally.

as for the rest of whats wrong/overpowered in hibernia the list is too long and i cba. but group purge really is the last straw.
 
H

<Harle>

Guest
With the general attitude in alb you could probably give group-purge to every single class there and still noone would buy it ;)
 
D

dakeyras

Guest
Surely when this game was at the design concept stage CC was introduced to the equation as a means of defence. Without collision detection for tanks it was the only way to allow cloth wearers/healers to survive to do their jobs.

I doubt if CC was meant to be the all powerful offensive tool that it has become, so powerful that whoever has the best CC/best counter CC wins most of the time.

I feel that RvR would be greatly improved if CC was purely defensive.

1. Make all targetted stuns instacast 700 range on 2 min timer.

2. Make all insta aoe CC pb 300 range on 5 min timer.

3. Make all ranged mezz/root single target 1500 range QC.

OR

Remove CC completely from RvR and give tanks better means to protect healers/casters.
 
J

Juanita

Guest
As a Bard i thought "kickass" when i got my instamezz. I got the best one, because i thought i'd use it often.

Yesterday i was in emain for a few hours. Used instamezz once, on the three trolls that were storming me. I hardly ever use it as an offensive weapon, because it simply does not last long enough. Now with the cheap determination for tanks, i'm going respec to the lower instamezz, in favor of better healing (Which gets fixed!)
 
O

old.Nol

Guest
If you remove castable stun off hib mages, then it should be nerfed from all chars except style stuns(which is not too bad imo).

Take out all overpowered RA's including GP, BoF & SoS.

Give clerics some loving, not like they were originally, but a tad more loving would be good.

Higher evade to sorceror's and some hit points.

Remove all insta CC - give bards and healers QC CC rather, but then give bards(and healers who have just lost their stun) a second form of CC or a snare to bring in line with other cc classes.
 
C

Carlos Bananos

Guest
Tbh, i think it's pretty sad that we actually know whats wrong, yet mythic dont :/ (or do but wont fix it)
 
L

lofff

Guest
Originally posted by old.LandShark
Druid without GP in RvR is.... a cleric!

A cleric wo stun, nukes and BoF? .) But oh wait, they have a grey con cat ;>
 
G

Glottis_Xanadu

Guest
A sorc is NOT a high damage dealing class.. maybe if you go to full body you do some damage, but all realms have high body resists... I nuke for around 200 damage on a hib or mid.. not worth mentioning really.

Instant mezzes should just be removed.
Group purge I guess we have to live with.
Mind you, instant aoe stun is also pretty sick...
Instant stun on a cleric should be replaced for a castable one.
Regards, Glottis
 
O

old.Nol

Guest
Many players have opinions about what is wrong daoc and as can clearly be seen, they differ from realm to realm. Mythic have to try and balance those changes without offending the majority of users out there, I do not envy them that task. Nothing they do ever pleases everyone, there is allways someone who it affects. TBH, I would prefer it if classes got loving as opposed to nerfing, and the class that is due the most loving right now is prolly Sorceror.
 
D

dakeyras

Guest
Originally posted by Glottis_Xanadu
Instant stun on a cleric should be replaced for a castable one.

It already is.

The only insta a cleric used to have was the pbaoe mezz on a 30 sec timer.

Now it is on a 5 min timer and in a gimp spec line. My cleric no longer has even the lowest level of it.
 
D

dimerian

Guest
Originally posted by old.Lythande
General:

Cap maximum resists at 30-35%.
Remove See Hidden - Yes and True Sight - Big nono :D
 
O

old.BJ|Bored

Guest
make all realms same just difference in gfx.

tbh i cant see whats wrong with that ;)
 
A

Arnor

Guest
in an upcoming patch, warriors get a total +15% dmg increase. u didnt know this? they will be the hardest hitting 2hand users in the game after this.

Its a 15%(supposedly) BASE dmg-increase, which means that they will hit harder UNSTYLED than any(?) other class.

And I SO agree with Lyth on this, give warriors something unique, like being able to use 2handers in one hand, while wearing a shield. Now THAT would kick ass!

(and no it wouldnt be overpowered, they would still be doing 25% less styled dmg than the albs/hibs)

Maybe give em a defense bonus while doing so or something.



Either remove all insta-cc or give it to al the realms.

And yeah, cap resists!
Its VERY rare that mids go around with any or good resist buffs, very few healers/shamans spec to get it :(
 
O

old.BJ|Bored

Guest
ill bet u 10 alb g that ur resits are better than mine ;o

and a further 20g that mine + yours are less than hibs ;o
 
H

hellraisermk2

Guest
In regards to the healer insta mez, what would people replace it with so that PaC healers still have something viable to do in RvR.

We rarely get time to heal in a battle. I was thinking about it and the only thing I could come up with was probably to replace it with an insta root instead. Probably completely missing the point, but the way I see it is:

Cast an insta ae root/ QC ae root, and the enemy still has some form of attack. Tanks can still hit any other tank that goes to bash them and the enemy casters can still cast (though they can't move). In my eyes, a decent healer will then use their "Wake Senseless" spell (long enough range to reach any rooted casters that begin casting and on a shortish cast time) to interupt any casters that try to cast whilst the rest of your group can work together to attack the key players on the other side.

Alot of healers don't use what I consider three of the main tools on the battlefield: Root, as you can cast this once a mez has worn off or purge been used. "Wake Senseless" as an absolutely awesome caster interupting spell, and to some exent the insta debuff which will put a stop to most 2h damage dealers and has a nice effect of interrupting speed spells.
 
S

shilak

Guest
As I think I have stated in a few other posts like this: -

Alb ...

Sorcs - Give them some more stuff in Mind spec to persuade more ppl to play them.
Friars/Clerics - Swap resist buffs over to give albs more access to the anti-CC resists.

Mid ...

Healer - Replace insta aoe mezz/stun with insta pbaoe mezz/stun, same durations and radius.
Healer/Shaman - Swap resist buffs over to give mids more access to the anti-CC resists.
Thane - STR/CON selfbuff in place of the current STR selfbuff (think this might be on the way already), increase damage on pbaoe.
Warrior - As this is the midgard defensive tank, give them something to aid in this role, like a once every 30min ability that enchances their parry/blocking for 30s.

Hib ...

Druid - Replace Group Purge with something more appropriate, something like the shaman's insta AOE DD/Root RA would make sense.
Bard - Replace insta aoe mezz with insta pbaoe mezz, same durations and radius.

General ...

PBAOE - Drop the damage on the PBAOE classes a little, maybe 20%.
PBT - Stop the ability to be able to do synched PBT.
 
B

bishibosh

Guest
just get rid of see hidden, i know that camo is amazingly brilliant and overpowered etc but its not quite enough to compensate for 1000's of wasted points from scouts
 
A

angrysquirrel

Guest
who said rvr needs to be fixed?

doesnt matter which char, which realm, which place or what lvl..

get a good group of peeps who know what they are doing and you say..RVR is great !
 
P

poppamies

Guest
Why healers dont use root and other "great spells" is simply coz we are already using 3 qiuck bars of spells in rvr.
We really dont have time to use a 4th bar for root and other spells.
With the comming patch we'll get 10 slot bars, means i might get it down to 2 bars for rvr.
 
C

censi

Guest
Remove see hidden...

Remove 350 RP cap on BG1.... (BG1 is about 5 times more enjoyable than lvl 50 RVR)

Nerf Buffbotts...

Nerf Nuke damage slightley.....

Nerf Zerg.....

Nerf SC, as all the nubs will be >= to censi

Make Warrior>Armsmen>Hero (not Hero>armsmen>warrior which is how it is now)

Make Minstrals Albions Primary mezz class.. Give sorcs strong nukes and secondary mezz.....

DAOC fixed..... seriously too....
 

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