Idea about interrupts

P

Puppetmistress

Guest
General opinion nowadays is that casters are basically nothing more then RP-meat.

I was thinking about it for a while and I think it comes down to the fact casters are so damn easy to kill AND cannot unleash their powers because they're so easy to interrupt.

Would casters be overpowered if you took the interrupt-components on stuff wich they're either immune for or resist?

So someone can spam AoE mezz on a caster but once he's immune to mezz he wont be interrupted (anymore). Same for disease (once he's diseased it wont interrupt), root (should root even interrupt?) and other 'shit'.

Discuss. I think it would be great for the game, it would allow casters to do some more then they can do at the moment (without MOC)
 
C

ChillyDawg

Guest
I suspect it would be very difficult to get it right and not make casters fucking uber, but on the other hand it may well make casters worthwhile playing again. Not that theyr TOTALLY useless anyway, its just when ur in emain doing l33t group ganking.
 
L

loxleyhood

Guest
Everything that can be interrupted is easy to interrupt. Get over it.
 
I

infernalwrath

Guest
Originally posted by Puppetmistress
General opinion nowadays is that casters are basically nothing more then RP-meat.

I was thinking about it for a while and I think it comes down to the fact casters are so damn easy to kill AND cannot unleash their powers because they're so easy to interrupt.

Would casters be overpowered if you took the interrupt-components on stuff wich they're either immune for or resist?

So someone can spam AoE mezz on a caster but once he's immune to mezz he wont be interrupted (anymore). Same for disease (once he's diseased it wont interrupt), root (should root even interrupt?) and other 'shit'.

Discuss. I think it would be great for the game, it would allow casters to do some more then they can do at the moment (without MOC)

only way to counter a hib pbae box i to spam ae root or ae amensia to interupt them if u dont then u are dead etc
so i agree with interupting systen as is it now :)
 
P

Puppetmistress

Guest
Re: Re: Idea about interrupts

Originally posted by infernalwrath
only way to counter a hib pbae box i to spam ae root or ae amensia to interupt them if u dont then u are dead etc
so i agree with interupting systen as is it now :)


Ehmm. Amnesia is something different then regular AoE interrupt.

Ofcourse amnesia should still cancel the spell.
 
T

tildson

Guest
Sounds like a good and logical idea, could have amnesia working as it is today, but maybe put it on a recast-timer. Also only make damage cause interuption, would group some RM's and SM's aswell.

But, if these changes happends, we need to remove moc + pbae - it would be too hard to conquer.
 
S

samildanachh

Guest
its almost impossible to get balance between 2 fundamentally diffrent thinsgs as in casters and tanks, the balance will never happen. 1 will allways be owning the other.
 
G

Garbannoch Nox

Guest
Originally posted by Puppetmistress
General opinion nowadays is that casters are basically nothing more then RP-meat.

I was thinking about it for a while and I think it comes down to the fact casters are so damn easy to kill AND cannot unleash their powers because they're so easy to interrupt.

Would casters be overpowered if you took the interrupt-components on stuff wich they're either immune for or resist?

So someone can spam AoE mezz on a caster but once he's immune to mezz he wont be interrupted (anymore). Same for disease (once he's diseased it wont interrupt), root (should root even interrupt?) and other 'shit'.

Discuss. I think it would be great for the game, it would allow casters to do some more then they can do at the moment (without MOC)

it would be logical if you only get interrupted when you take damage (ie. melee attacks that actually hit and damage spells that dont get interrupted); EVERYTHING else (disease, root, chain CC) should not interrupt

as for the MoC + PB being overpowered - easy solution: go away for 15 secs and then continue to bash on the mage (not different to how it should be done now)
 
P

Pandemic

Guest
Originally posted by Puppetmistress
General opinion nowadays is that casters are basically nothing more then RP-meat.

I was thinking about it for a while and I think it comes down to the fact casters are so damn easy to kill AND cannot unleash their powers because they're so easy to interrupt.

Would casters be overpowered if you took the interrupt-components on stuff wich they're either immune for or resist?

So someone can spam AoE mezz on a caster but once he's immune to mezz he wont be interrupted (anymore). Same for disease (once he's diseased it wont interrupt), root (should root even interrupt?) and other 'shit'.

Discuss. I think it would be great for the game, it would allow casters to do some more then they can do at the moment (without MOC)

if casters are so crap and easy to kill then how come 57/100 highest last week rp earners were casters ? they seem to be doing pretty good for themselves
 
D

drungan

Guest
Re: Re: Idea about interrupts

Originally posted by Garbannoch Nox
it would be logical if you only get interrupted when you take damage (ie. melee attacks that actually hit and damage spells that dont get interrupted); EVERYTHING else (disease, root, chain CC) should not interrupt

word up for that.

i would maybe tweak down the interuption duration back to the value it was once. nowadays even qc is plain useless, as if you get interupted once by a melee hit -> qc a spell -> cast next spell the final spell still ´will be interupted, and no, not with being hit another time (it's estimated about 5secs i'd say). there was once a time when this worked, and it was more nice as acaster then, as you could do the getting hit -> qc spell -> 2nd spell (interrupt time has been 2secs there?)
 
T

tildson

Guest
Re: Re: Idea about interrupts

Originally posted by Pandemic
if casters are so crap and easy to kill then how come 57/100 highest last week rp earners were casters ? they seem to be doing pretty good for themselves

You really judge them by looking at the rps? Only succesful casters is in hibbie castergroup or theurg/sorc in albion.

Try playing one, its DAMN annoying - roll one and find out ;)
 
O

old.Niljindil

Guest
Originally posted by samildanachh
its almost impossible to get balance between 2 fundamentally diffrent thinsgs as in casters and tanks, the balance will never happen. 1 will allways be owning the other.
Theres a middle ground to that dilemma. You can make it so that they own each other in different situations(which they are even now, a tank cant own a caster he cant get to etc etc), the problem that people feel exists is that casters get owned waaay too much.
 
O

old.Niljindil

Guest
Re: Re: Idea about interrupts

Originally posted by Pandemic
if casters are so crap and easy to kill then how come 57/100 highest last week rp earners were casters ? they seem to be doing pretty good for themselves
Play one and come back and say that again. :rolleyes:

Edit: Also, you dont have to be viable to gain rps, all you need is to be in a group that kills stuff(perfect example is the 2 german - or is it french? - thanes with like 10 mil rps or something).
 
P

Pandemic

Guest
Re: Re: Re: Idea about interrupts

Originally posted by tildson
You really judge them by looking at the rps? Only succesful casters is in hibbie castergroup or theurg/sorc in albion.

Try playing one, its DAMN annoying - roll one and find out ;)

i dont understand how else to judge that casters are no good other than looking at rp earnt differences between tanks and casters

i would have thought there a huge imbalance in rp earnt and not many people playing casters if all they were was free rp for tanks
 
P

Pandemic

Guest
Re: Re: Re: Idea about interrupts

Originally posted by old.Niljindil
Play one and come back and say that again. :rolleyes:

Edit: Also, you dont have to be viable to gain rps, all you need is to be in a group that kills stuff(perfect example is the 2 german - or is it french? - thanes with like 10 mil rps or something).

i dont understand how else to judge that casters are no good other than looking at rp earnt differences between tanks and casters

i would have thought there a huge imbalance in rp earnt and not many people playing casters if all they were was free rp for tanks
 
S

Silenzio

Guest
well

i think mostly depend wich realm u refer too...

sm atm r relly hard to interrupt with intercept pet...

chante are all but walking rp (cept for solo chante vs assassin ;P)

albion mmm :( cant find any intersting caster
 
P

pbuck

Guest
Originally posted by Puppetmistress
General opinion nowadays is that casters are basically nothing more then RP-meat.

I was thinking about it for a while and I think it comes down to the fact casters are so damn easy to kill AND cannot unleash their powers because they're so easy to interrupt.

Would casters be overpowered if you took the interrupt-components on stuff wich they're either immune for or resist?

So someone can spam AoE mezz on a caster but once he's immune to mezz he wont be interrupted (anymore). Same for disease (once he's diseased it wont interrupt), root (should root even interrupt?) and other 'shit'.

Discuss. I think it would be great for the game, it would allow casters to do some more then they can do at the moment (without MOC)

Except even with these changes, a 4 seer 4 viking group will have 3 xaoe lull on healers and 1 xaoe dot on shaman which will still be able to interrupt .
 
P

pitspawn

Guest
As far as damage output goes im fairly satisfied with my wizard, although it takes the piss when i start seeing ...

You hit for 253 (-276) damage!

Especially when you are nuking 2k hp tanks. Fortunately a resist fix is on its way on the upcoming patches so seeing anything above 50% resist is going to be very rare.

One problem is getting a cleric in your group. If your blitzing emain in a guild group you will almost certainly have a cleric in your group. However finding a cleric for random grouping is almost impossible because very few people play them, and even less play them well. Having no cleric means virtually no survivability to a caster.

But disregarding the lack of clerics about, the thing that jacks me off about playing a caster is getting interrupt spammed. People have suggested that you should only be interrupted upon taking damage. This might be a little overpowered in certain situations so as a middle ground my suggestion is...

Enemies should only be able to interrupt casters when dealing damage to them or using class given agro shouts. IMO.


Oh yes just something i wanted to add...

The one thing that gets me killed is how hard it is to be inconspicious as a nuker. Fire wizards make so much effects the instant you start nuking its like sticking a fecking beacon on your head. More times than i could count would i have nobody paying any attention to me at the start of a battle. But as soon as i start nuking a fg stops what theyre doing and MAs my ass in 1 sec flat.
 
P

pbuck

Guest
Re: Re: Re: Re: Idea about interrupts

Originally posted by Pandemic
i dont understand how else to judge that casters are no good other than looking at rp earnt differences between tanks and casters

i would have thought there a huge imbalance in rp earnt and not many people playing casters if all they were was free rp for tanks

You can judge that playing either an utility or pbaoe caster vs optimized melee assist groups(merc savage or bm) and see how often u die even after u did everything right.And by saying right i mean good mezz on engage then root on any deter tank that starts moving after 6-8 seconds then good kitting around hoping u can keep a small distance and not run ooe and then hope by the time the assist train finally reaches you, there is either bof or sos ready(if u play alb)+instas from clerics to keep you alive long enough to try a second qc mezz+ some shield tank to guard you and engage 1 dual wield tank.Most of the times(7-8/10) something is screwed in this procedure(not necessarily your fault) and you die.It usually is a small mistake, one everyone makes now and then,( a moment of slow reacting on pressing cleric instas etc) but its enough to kill you.But as i said in the beginning of post u cant really understand how bad a caster is now until u have played good vs optimized melee groups.Group may still win often but the casters will probably quit sooner or later,with few exceptions of people who enjoy pain.
Casters still can get a good amount of rps though farming noob groups(hib pbaoe casters vs alb zerg) or playing vs enemy groups in superior numbers(outlaw zoyster etc) or being part of a very good group as utility caster.I recently got 450k rps with my theu in PE group that doesnt mean my char is uber more like the opposite.I still died too often and got much of the rps running around while melees did all the killing.
 
D

Driwen

Guest
because mages will always die the fastest of any class and because they have a good damage potential. They will always be targetted as one of the first, so you cant prevent having to run all the time. Except when you are fighting newbies who dont pick proper targets. You cant prevent mages getting targetted first and they will always die easily. But maybe ToA will give some tools for casters to survive longer and be able to stay uninterupted for some time.
 
O

old.Ramas

Guest
If they just match the design document that would be a good start.

Intention was for the chance to interrupt on any given attack to be *small*, which I can only assume can be taken to mean 'not 100%'.
 
A

arrakeen

Guest
make Quickcast recast timer shorter, like 10sec or make that RA that gives you a second quickcast on a 5 min timer, and drop price to something like 6pts or so.

Would love that and are pretty easy to get in game i would imagien and would not make pbaoe groups to owerpowered.
 
O

old.Thanatlos

Guest
Make moc have gradations, 1-5 adding 15% chance not to be interrupted at determinations costs.. see how tanks like that :)
But this isn't a solution, since it makes people who have valid reasons to interrupt lose a part of their function (just like mez/stun/root lost their reason for some people against determination tanks)

Dunno which spell it was but there was one that actually interrupted better when it was resisted. Things like that are silly, same as having 2 casts being interrupted by a single interrupt (easy to change, just clear the interrupt when it has interrupted already).
Resisted spells shouldn't interrupt period. Or have a severely reduced chance to interrupt.
 
F

fl3a

Guest
Originally posted by pitspawn
You hit for 253 (-276) damage!

Especially when you are nuking 2k hp tanks.

the casters who say 'omg i cant kill a tank with 2,5k hp by nuking it!!111111oneeleven' and then say they are gimped cuz of that are pretty stupid imo. why do you nuke the tanks? nuke the support or other casters instead... or /assist your tank MA ... whatever, just thats so stupid imo that while tanks (more powerful than casters) always kill off weaker targets first and then kill off tanks etc when the battle is over and casters (while being weaker on the general) go around nuking tanks as first target? wtf?
 

Users who are viewing this thread

Top Bottom