I-RvR and relics

Alexandrinus

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Sollers said:
wasnt personally but general meaning...
and.........i have seen this coming,if you let your enemies as long in your land as they did ,someone will f...k you from behind.
But for shure we will see Mids stand up,when they realize what -10% cast and melee damadge means for theire realm.
And im shure Hibs also dont want this disbalance.
 

Sollers

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eggy said:
Come on...nobody can seriously suggest this - if Mid are too lazy or unprepared to allow opening of a port to their frontier, they fully deserve to have their relics taken (same for Albs).

If a large quantity of Mid players don't wish to have the instant-RVR functionality, I'm sure they can group up and take the keep back.

Relics are there to be taken - the ability to port to another frontier is a nice twist.

Why all of a sudden the roleplaying by so many? We don't want people to nick relics in alarm-clock hours either, do we? So why is it ok when we expect other realms not to raid in the early hours but isn't it ok to expect realm not to attack enemy relics if that enemy allows Irvr into their frontier. Because let's face it, I-rvr is the new fashion for reasons I mentioned above.

I'm sure that QQ would've been so much stronger if it was the hibs or mids that raided us back when they owned 2 keeps in our frontier.

p.s: I think the ability to port no longer is a nice 'twist', I think it's an essential part of the game nowadays for most people. (just look at the megazerging outside Nott)
 

Phake

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Alexandrinus said:
wasnt personally but general meaning...
and.........i have seen this coming,if you let your enemies as long in your land as they did ,someone will f...k you from behind.
But for shure we will see Mids stand up,when they realize what -10% cast and melee damadge means for theire realm.
And im shure Hibs also dont want this disbalance.

they dont get less damage .. its albs that gain 10% more melee and spelldamage ..
 

eggy

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Sollers said:
Why all of a sudden the roleplaying by so many? We don't want people to nick relics in alarm-clock hours either, do we? So why is it ok when we expect other realms not to raid in the early hours but isn't it ok to expect realm not to attack enemy relics if that enemy allows Irvr into their frontier. Because let's face it, I-rvr is the new fashion for reasons I mentioned above.

Doesn't bother me when/if a realm takes relics at any time of the day or night. It's a 24/7 game - I've never whined about "alarm clock" raids, nor when they've taken advantage of me running ML rushes. Good on them if they take them - all part of the game.
 

Sollers

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eggy said:
Doesn't bother me when/if a realm takes relics at any time of the day or night. It's a 24/7 game - I've never whined about "alarm clock" raids, nor when they've taken advantage of me running ML rushes. Good on them if they take them - all part of the game.

Fair enough, you have the opinion of a 24/7 game indeed. Nevertheless, judging by the immense QQ over alarmclock raids in the past I think it's safe to say that people do attach value to the rules/morals/values that raiding in such early hours is simply not done. So therefore I still question why it is then so unimaginable if I ask/suggest whether there is, or at least should be some rule that makes this kind of raiding a lame game.
 

Ryuno

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Even if you made an unwritten rule, you won't be able to enforce it.

Freddyshouse makes up a small portion of players that actually play daoc.
 

eggy

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Sollers said:
Nevertheless, judging by the immense QQ over alarmclock raids in the past I think it's safe to say that people do attach value to the rules/morals/values that raiding in such early hours is simply not done.

You can't really base an argument on that - people will whine and whine again about losing relics, even if done fairly at prime time.

This game breeds whiners.
 

Sollers

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eggy said:
You can't really base an argument on that - people will whine and whine again about losing relics, even if done fairly at prime time.

This game breeds whiners.

Ah well, let's just agree on disagreeing then :p

I think there is some rule that says you shouldn't do AC raids (whether it is lived up to or not is sadly another question :p) and therefore feel that with the new way of playting (I-rvr), we should make some rules in the community that says you shouldn't raid relics from the realm granting I-rvr.

Think the I-rvr is a direct result of the poor NF design and that we as the community should together make it work.

Tis ok to differ in opinions I guess though
 

illu

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Ah FFS. Mids without relics = a lot less of us play.
Albs with port at Nott have the numbers to keep that port.
Mids like I-RvR so they won't kill it off if it means frequent fights.
Albs always have to go one step further, start taking porting keeps and towers and f*ck the game up for mids.

And the worst bit of all? The Mid Relics go to Hurbery and Renaris - 2 really heavily defended keeps in Albland which takes forever to get them back. Why don't the relics go to a coastal keep??

Albs are just zerging PvE 24/7 Spoilsports who can take relics whenever they want due to numbers.

The sooner relics go out of this game the better.

My kobbie will hit even more like a girl now :(

Oli - Illu
 

Andrilyn

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Heavily defended? takes 1 fg max to take the relics back as Hibs have proven last time Mids took the Hib relics, if you can't even get 1fg together then I pity Midgard.
Atleast Relics give you something to defend, without relics why would you care if your entire frontier got taken by the enemy realm?
Removing Relics would make the game stale and pointless imo.
 

illu

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Andrilyn said:
Heavily defended? takes 1 fg max to take the relics back as Hibs have proven last time Mids took the Hib relics, if you can't even get 1fg together then I pity Midgard.
Atleast Relics give you something to defend, without relics why would you care if your entire frontier got taken by the enemy realm?
Removing Relics would make the game stale and pointless imo.

Rubbish - those 2 keeps in Albland that the Relics go to are never EASY to take back.
And the Relics as has been mentioned before should have different bonuses, maybe RvR points or whatever, but where the game is already finely balanced between some classes being OP and some being close together (assassins), any shift in the relics makes life harder, even much harder for the realm on the shafting end, which most of the time happens to be Mids.

I hate Albs.

Oli - Illu
 

Marc

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Sollers said:
Fair enough, you have the opinion of a 24/7 game indeed. Nevertheless, judging by the immense QQ over alarmclock raids in the past I think it's safe to say that people do attach value to the rules/morals/values that raiding in such early hours is simply not done. So therefore I still question why it is then so unimaginable if I ask/suggest whether there is, or at least should be some rule that makes this kind of raiding a lame game.

The immense QQ? You mean about 30 different people out of a playing population of maybe 800? (1k logged on but got to take into account the Buffbots). Wow!
 

Andrilyn

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illu said:
Rubbish - those 2 keeps in Albland that the Relics go to are never EASY to take back.
And the Relics as has been mentioned before should have different bonuses, maybe RvR points or whatever, but where the game is already finely balanced between some classes being OP and some being close together (assassins), any shift in the relics makes life harder, even much harder for the realm on the shafting end, which most of the time happens to be Mids.

I hate Albs.

Oli - Illu

Iirc when Mids had Hib relics they were in Arvakr and that other far away keep in the mainland and it's always alot easier to retake relics than take them you cannot deny that.
10% extra damage is nice yes but not game breaking, 20% extra damage is nasty though do remember if you got all relics you'll face 2 realms and even with 20% extra damage you will not be able to beat 2 realms.

And I don't see why you think Mids would have it harder than for instance Hibs, Hibs face the same Albs with +10% damage so saying Mids get the shaft is not really valid as I am sure Hibs also don't like fighting Albs with +10% damage.
Problem is when a realm loses it's relic(s) they also lose some moral to keep on fighting and taking them back, prior to cluster they would go PvE or play on the other server and now they just join the realm with the relics.
That's the only real problem we get these days with relic exchange, realmhoppers.
 

Sollers

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Marc said:
The immense QQ? You mean about 30 different people out of a playing population of maybe 800? (1k logged on but got to take into account the Buffbots). Wow!

sure Marc, in the past a total amount of 30 people have QQd about Alarmclock raids :)

now go troll somewhere else
 

Killswitch

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Someone did come close to making a good point in this thread (although not THAT close :p).

It's 10% damage...yes it adds up, but it's still only 10%. If a caster nukes for 500 (for example), he'll nuke for 550 instead. If a Hero (for example) has 3000 HPS, without heals he'll die in;

No relic bonus - 6 nukes
10% relic bonus - 6 nukes
20% relic bonus - 5 nukes

Yeah, it's a nice boost...but it's not gamebreaking. What IS gamebreaking is when every Mid logs off and goes to play Counterstrike or whatever as soon as they lose a relic. Trust me, Mid losing 10% of their realm population hurts them far more than Alb gaining 10% damage from relics...

On top of this, caster DPS is so out of control right now that I'm not even sure the magic relics will make much difference. Maybe for healers, but players can and will be killed before the lag from the nuke graphics stops. The melee relics will affect the stealth game pretty heavily I'd imagine, but my scout will still suck :p
 

Ctuchik

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Phake said:
i agree ... this is just so annoying tbh .. dont understand why you guys want an unbalanced game .. :/


OMG, they gonna hit for 1100 dmg insted of 1000 now.... teh horror! :touch:
 

Alexandrinus

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then multiplicate it with the typical 4 casters each alb group,the balance in normal even FG fights is so narrow,that this ofc will have an effect.

hope this sentence is still in some kind of english :)
 

Puppet

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Killswitch said:
Someone did come close to making a good point in this thread (although not THAT close :p).

It's 10% damage...yes it adds up, but it's still only 10%. If a caster nukes for 500 (for example), he'll nuke for 550 instead. If a Hero (for example) has 3000 HPS, without heals he'll die in;

No relic bonus - 6 nukes
10% relic bonus - 6 nukes
20% relic bonus - 5 nukes

Yeah, it's a nice boost...but it's not gamebreaking.

What a weird way to look at it.

If a caster nukes for 500 (for example), he'll nuke for 550 instead. If a theurgist (for example) has 1561 HP, without heals he'll die in:

No relic bonus- 4 nukes
10% relic bonus - 3 nukes
20% relic bonus - 3 nukes

As you see, this is more depending on the numbers you pick arbitrarily then anything else. 10% can be totally worth nothing, or kill 25% faster. It all depends on the numbers you pick.

Dealing 10% more damage while healing 10% better is more then 10% 'bonus' tho :)
 

Puppet

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Sollers said:
sure Marc, in the past a total amount of 30 people have QQd about Alarmclock raids :)

now go troll somewhere else

+ Marc is conveniently forgetting that while not everyone does post on FH, they do whine about it in-game. Its quite safe to say the amount of ingame whines is a number which is far higher then the whines on FH.

Just because you dont write it on FH doesnt mean u agree with it. I can mention quite a few people in my guild on cluster who dont post on FH, but dont like AC-raids.
 

Asha

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It just seems stupid to me since midgard was already putting out low pvp numbers. As usual Albs (and really it was only a very small number of albs) shoot themselves in the foot by making pvp less and less attractive to mids. Who cares if you hit 10% harder if there is nothing to hit?
 

Asha

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Marc said:
The immense QQ? You mean about 30 different people out of a playing population of maybe 800? (1k logged on but got to take into account the Buffbots). Wow!

There are more people against AC raids than were ON THE AC raid. Unfortunately, we get no say in it and there is fuck all we can do about it. So the 14 or whatever jerks who get to decide for the rest of us if our realm does an AC raid is ok, but 80 or so people objecting (it's not 30. there are more than 30 in my alliance and all I heard was that it was lame lame lame) is wrong? I must bow to your logic there :worthy:
 

Mastade

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Asha said:
There are more people against AC raids than were ON THE AC raid. Unfortunately, we get no say in it and there is fuck all we can do about it. So the 14 or whatever jerks who get to decide for the rest of us if our realm does an AC raid is ok, but 80 or so people objecting (it's not 30. there are more than 30 in my alliance and all I heard was that it was lame lame lame) is wrong? I must bow to your logic there :worthy:

Asha! :fluffle:
 

eggy

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Sollers said:
I think there is some rule that says you shouldn't do AC raids (whether it is lived up to or not is sadly another question :p) and therefore feel that with the new way of playting (I-rvr), we should make some rules in the community that says you shouldn't raid relics from the realm granting I-rvr.

Think the I-rvr is a direct result of the poor NF design and that we as the community should together make it work.

If someone said to me "you can't go get relics when we have iRVR", I would either ignore them, or make sure they're aware of the ability to place their rule up their own arse.

If people choose to take relics, in whatever time zone/situation - good on them. You'll never get the community agreeing on any made up rules - it's just not feasible!

Btw Bram - I'm not digging at you here at all - I understand your perspective, just don't agree with it at all :fluffle: Relics are part of the game!
 

Gear

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Once upon a time, albs had all 6 relics and everyone was feeling really sorry :( Sad days in the land of hibernia, sorrow in the land of midgard.

Then a crazy greek just had too much to drink. Continue...

So please allow me to disagree about morals going down and people not going to rvr, this is not your homeland ffs, noone's gonna rape your women and pillage your villages, it's a bloody game!
 

charmangle

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Really really good point...

Puppet said:
10% can be totally worth nothing, or kill 25% faster. It all depends on the numbers you pick.

Damn good point!:drink:

Killswitch said:
What IS gamebreaking is when every Mid logs off and goes to play Counterstrike or whatever as soon as they lose a relic. Trust me, Mid losing 10% of their realm population hurts them far more than Alb gaining 10% damage from relics...

Well we dont go play counterstrike we just switch and play Alb or Hib...but then again that kinda makes it abit empty in the RvR zones with all the players playing the same realm!:)

/Charmangle
 

Gear

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And to supplement on what I wrote above (nerf coffee making and edit timer) that raid was nothing more than an example of how to change a situation instead of whining about it. Things only happen if you make em so, the "deus ex machina" will not come to your aid, sorry, but that's how things are.
 

Bracken

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Relics are there to be taken - just a pity people have stopped trying to do it primetime when more people can join in the fun and seem to only go for pvp-style relic raids. :(
 

Eleasias

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Bracken said:
Relics are there to be taken - just a pity people have stopped trying to do it primetime when more people can join in the fun and seem to only go for pvp-style relic raids. :(
pvp-style? mean pve? :)
 

Sollers

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After watching Australia-Italy I have lost all faith in regulations, morals or whatsoever.

From now on I will live my life in a savage and unchained way, since that is what keeps you on the winning side.

So please, ignore my posts in this topic, I was naive! :(
 

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