Hunters vs. other archers

Kathal

Fledgling Freddie
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Its all about playing your char right imo.

Says Aicon the rr6L1 in Epic
 

Belomar

Part of the furniture
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Xajorkith said:
I'm not sure what you mean by "Sic" (certainly not the Latin form anyway :) )
sic (also sick /'sik/) -- transitive verb
Inflected Form(s): sicced also sicked /'sikt/; sic·cing also sick·ing
Etymology: alteration of seek
1 : CHASE, ATTACK -- usually used as a command especially to a dog <sic 'em>
2 : to incite or urge to an attack, pursuit, or harassment : SET
The wolf “attack range" is definitely 1000.
My pet's sic range is 1500 (unaffected by range bonuses, damn them ;)). I have never played a hunter, but why should it be different from any other pet class? Perhaps you know different?
 

Big Ugly

Fledgling Freddie
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pet range is 1500 and that sucks imo....

the whole concept of being 'balanced' on pet that's slower than normal runspeed, without procs and that huntwer have to spec for to get is just classic mythic logic

as far as the archer-debate goes..i'd say rangers come out on top overall, with good melee and decent bow is specced right. hunters fare better in melee than scouts, scouts do better at range...that's fine with me

what truly erks me is evade2, no autotrain and no unspecced shield..you know..the deadhorses :m00:
 

Xajorkith

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Belomar said:
sic (also sick /'sik/) -- transitive verb
Inflected Form(s): sicced also sicked /'sikt/; sic·cing also sick·ing
Etymology: alteration of seek
1 : CHASE, ATTACK -- usually used as a command especially to a dog <sic 'em>
2 : to incite or urge to an attack, pursuit, or harassment : SET
My pet's sic range is 1500 (unaffected by range bonuses, damn them ;)). I have never played a hunter, but why should it be different from any other pet class? Perhaps you know different?

Well I do stand corrected, I did notice in the latest TL Hunter report it says, "The pet can only be commanded to attack within 1500 range, which is equal to caster DD nuke range. "

Sic-
latin:"sic" which means (thus).

Glad we got that sorted.... :)
 

Fatbelly

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Hunters do NOT have better melee than scouts, 2hand weapon+evade 2 (+6% bonus to weaponskill)+pet isnt nearly as good as 1h+shieldspec+evade3 (+spec af).

Only advantage hunter has is the ability to kill faster in melee than scout, as long as we can soak the damage taken.. and killing fast can be nice in rvr, since it means less chance to get added upon, but in a theoretical fight 1 vs1 hunter has weaker melee due to scouts vastly superior defense.
 

Coren

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(sic) is used when quoting someone to clarify that something that seems wrong or out of place is actually what they said (e.g. when quoting a spelling error etc.). Belomar's definition is spelt sick in my dictionary but guess theres other spellings - its a very old word by the loots of it so bound to be.

SO off topic....

Uhm quick Coren, contribute something...I find hunters a lot harder to kill than rangers, but then again the hunters I've fought are generally craftier [they have to be because they aren't usually with 3 other archers and 3 assassins]. Hunter fights are more fun and more dangerous, rangers are squishier. Hunter melee hurts more too, especially if they try to force you to keep the pet out of the front arc.
 

-Freezingwiz-

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Xajorkith said:
Well I have a Warrior (50 Shield) and a Hunter, and in duels my Warrior has never been beaten by a Hunter and my Hunter has never beaten a Warrior.

A scout can also do that slam and CritShot trick (if hunters wolf is not out) which hurts quite a bit!

Secondly if a scout sees a hunter at 2000+ range the hunter has no defence (well run away I suppose), as the wolf won't attack until hunter gets to 1000 range. If the role is reversed the Scout without even using engage will block the vast majority of hunter’s shots.

I also have a hunter on the PvP server, and it's interesting to note that where you can pick any archer from any realm, in terms of popularity
Ranger (375) > Hunter (250) > Scout (193).

lol.... just a few corrections.
(200 range ain't much just fyi)

Scouts get 2200 range
Rangers get 2100 range
Hunters get 2000 range

and _ALL_ pets can be set to attack when some1 in within 1500 range

but ... the 3 diff archers have there good and bad sides.
Scout -> Shield
Ranger -> Dual wield + speed shout
Hunters -> Pet + speed shout

but never the less, Scouts are good vs other archers TSing them because they just engage them or face them(if they wanna save end :p ) and that should take all(almost) of the shots ^^
 

SeeN

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Something which was mentioned once in this thread and then ignored by everyone else, but which i find kindda important:

Why does both Ranger and Scout autotrain bow, and Hunter doesnt???

That is an additional 77 spec points for Ranger and Scout.
 

Dubaxter

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Long Live Dubaxter

I have to say I enjoyed my Hunter no end, the only reason I gave up was due to moving and breaking yet another addiction.

Hunters are all well and good if you concentrate on defense when in Melee, yes we hit f**kin hard, after playing a character for 2.2 yrs its all about knowing your opponents weaknesses and your strengths.

The only thing I disagree with is the blocking arrows bullshit, regardless of what class but especially scouts, it just should not be allowed it aint right.

Yeh perhaps you would block one-two arrows vollied/shot at you, but 90% in some cases, god damn no not 11 out of my 11 fired at a scout.

Well over and out hope all ya archers still playing look after each other by firing playful arrows at each other. :)
 

Fatbelly

Fledgling Freddie
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Hunters (and more so rangers) are better on PVP because of self dex/qui buff, harder to use buffbot there.


The reason hunters dont autotrain is that in US beta, hunters had 1h spear, small shield and autotrain parry + evade 1, they finished up the class in a rush before release, so simply removed parry line alltogether, and gave 2h spears (but didnt change combat animations for male norse/kobold, the chars that were in beta.. females werent in beta, and hold spears as a 2h weapon (styles are still 1h animations)).

A year or so later mythic for some reason gave hunters evade 2, letting hunters stay the weakest archer class both in melee, defense, and archery.
 

Flimgoblin

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SeeN said:
That is an additional 77 spec points for Ranger and Scout.


only if they're cheezy pled freaks - which is all the more common these days I suppose...
 

Aussie

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don't you think you had enough boosts hunter crynoobs

raised evade
raised weaponskill
insta pet
2 melee dmg types in 1 specline
Free TS ability in next patch
and now access to 5.5 bows.

you simply SUCK if you still cry about the hunter 'disadvantages'
 

Dracus

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afaik slowest are still 5.3 from MLs? against 5.8 alb and wutever hib have :p

might be wrong tho :D

/Dracus
 

harebear

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i saw pic of luri rangur with l33t bow, smth like 5.8 spd etc from toa.. kinda r0x0rz :fluffle:
 

Recharged

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every archerclass is viable if u know how to play your character




so stop whining and zerging and try to go out more solo so u get some skill in what u are doing??
 

Dafft

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Coming from a person thats played Scouts, Hunters & rangers.

Each class has their own advantages and disadvantages.
Yes scouts get shield but then Rangers get DW and hunters get a spear
and yes slam pwnz BUT 1 slam is 20% of our end when landed and I know a few scouts that say slam isnt worth it in the end because it is really hard to land. I like all the archer classes but I personnally prefer my scout ( I think it's due the amount of loving Ive given him over the past 1 & 1/4 years.)

And there are times when I really wish for Either DW or a melee weapon that hits for 300+ when I land a blow and a pet that helps em in a fight (2v1)

oh and (if needed) 90% of the classes can use shields I believe but not spec em, so if you get TS'd. stick on a shield and run at him, you may not block all the arrows, but you can still block em. and switch to melee. (it's worth a go if it's not been done)
 

Kami

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If you're not shield spec'd you won't block 90% of the arrows. No where near it!
 

enigma

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I've tried out low shield specs aswell as 35 shield and 42 shield.. Even 35 shield blocks much more seldom than 42 shield. So it's not just for slam you'll want to get higher shield. With 42 shield you'll block most arrows, with 50 you'll probably block all. :p

And with the cockroach'ish behaviour of the current hunter population, that's not a bad thing. ;)
 

Fatbelly

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guess which class Cant use a small shield xDDDDDDDDDDDDDDDDDDDDDDDDD
 

Jaem-

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After trying to play a scout, I've found the scout kinda hard to play compared to my huntress, for example, most of the time I'm facing duel weilders, so my shield and evade rate is halfed, so not as much blocking there, and find landing slam a pain in the arse against high defences. Also 1v1 scout is very nice, 1v2+ nah, do dmg through bow, and 2nd person interupts, left doing naff all dmg with my sword.

Hunter I prefer to play cause even if your in melee you can still deal some dmg, and also interupt with pet or have pet chase a target that just stealthed.

Not tried a ranger for RvR.

Razor Edge is posible to land in many 1v1 if you choose to play the "forward stick repeat" kinda of play ;o
 

Gear

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If I TS a hunter or a scout first, they're dead. If they TS, I'm dead. Simple!
 

Jaem-

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Gear said:
If I TS a hunter or a scout first, they're dead. If they TS, I'm dead. Simple!

Tho, unless you TS and can get some shots from behind on a scout, engage will nerf arrows inc from front.
 

vintervargen

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this is all 1vs1 situations.

scouts can guard a group member, or slam from behind.

a hunter can protect a group member when using his spear behind style that stuns.

now tell me what a ranger can do for his groupmate? (MLs not counting, and this is 1.68 so no side stun yet).
 

Jaem-

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vintervargen said:
now tell me what a ranger can do for his groupmate? (MLs not counting, and this is 1.68 so no side stun yet).

Off Camelotherald

CD line:

Name: Ice Storm
Level: 18
Prerequisite: To side of target
Attack: Medium Bonus
Defense: None
Fatigue Cost: Medium
Damage: High
Effect: Stunned
Stuns the target for a brief period of time.
Resist type: N/A
Duration: 4 seconds

followed up by:

Name: Tempest
Level: 29
Prerequisite: Ice Storm
Attack: Medium Bonus
Defense: None
Fatigue Cost: Medium
Damage: High
Effect: Bleeding
Does damage to a target over a period of time.
Damage per tick (every 4 seconds): 15
Damage type: Body
Duration: 40 seconds

Ofc depending on spec of ranger :) but 2 decent styles, not played a ranger much tho, these prob styles you comment on tho ;p
 

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