hows NF?

Ormorof

FH is my second home
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Dec 22, 2003
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im just curious.... im abit bored waiting for WoW....

would i have any fun at all playing runie, or going through the BG's with my warrior?

or do i need to play hunter? (got a hunter but dont want to play him, no gear but then he had crap gear anyway :p )
 

jubey

Fledgling Freddie
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Sep 11, 2004
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I think NF is quite fun when playing an archer class, melee classes really got shafted this time :I .. altho in fg vs fg i bet it's about the same ( just ashame u don't get much fg vs fg action :) ) . And i guess casters do really well too.

Now im just waiting for my new computer so i dont have to lag around in the keeps ;)


Anyway if you have a hunter i suggest you give NF a go, it's quite fun ;)
 

Nausilus^^

Can't get enough of FH
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As I've said to other ppl tons of times, NF is fun if you got a skald mate for speed playing melee class. Made tons of rp's with my brother (he's skald) just roaming the frontiers looking for small fights :)

It's not much fun atm though with hibs and albs picking on mids all the time, but I guess that now we don't have any relics they wont keep coming in such large numbers as much as before to invade our lands.
 

Maddude

One of Freddy's beloved
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Jan 29, 2004
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It varies, but i hated NF at first, now starting to like it more and more, love some of the new RAs and i started to rvr more now then i ever did pre-NF, and i play my zerker and find it fun :)
 

balkeriz

One of Freddy's beloved
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Apr 21, 2004
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It's taking lives, it's a total disaster and sukz all over the floor. Ppls with melee classes cant get out and show em off anymore, Shadowbaldes as i am playing is no use anymore, i might even quit DAoC because of NF after i use'd 1 year insane playing with my SB.
 

Cadelin

Resident Freddy
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I am not sure how much (if any) experience you had with NF Ormorof, but I found that NF was completely different from what I expected.

The game play is different but it is not pure zerg vs zerg. The keeps are much larger now and its not like the old days where after taking renaris we would find the place surrounded by 150+ albs. Yeah the albs are still there but they are kept at a much further range for alot longer which means they are spread out alot more and many smaller fights can develop. I don't think it is quite as fun as before but thats cos my main is a warrior and my alt if a supp sm! A runie with speed and decent range should be in a position to have plenty of fun.

I don't know your play style but since we lost relics the rvr has become alot more relaxed (and fun) as there is no need to throw bodies into meat grinders to save keeps.

Archers are annoying in many keep fights but I would much rather have 8 more archers than those high realm rank alb caster groups.

As for the BGs, they are an extremely fun way to level if there is a good population mix. The problem occurs because you get a big exp boost for capturing the ck. This means that alot of people simply won't play in the bgs at certain times. Lots of people solo to get more exp which is annoying and it also leads to stupid numbers of stealthers. However the advantage is that you do level and its nice to be rr2 at much lower levels than normal.

These are just my experiences, from a casual players point of view, hope they help.
 

Ormorof

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Cadelin said:
I am not sure how much (if any) experience you had with NF Ormorof, but I found that NF was completely different from what I expected.

The game play is different but it is not pure zerg vs zerg. The keeps are much larger now and its not like the old days where after taking renaris we would find the place surrounded by 150+ albs. Yeah the albs are still there but they are kept at a much further range for alot longer which means they are spread out alot more and many smaller fights can develop. I don't think it is quite as fun as before but thats cos my main is a warrior and my alt if a supp sm! A runie with speed and decent range should be in a position to have plenty of fun.

I don't know your play style but since we lost relics the rvr has become alot more relaxed (and fun) as there is no need to throw bodies into meat grinders to save keeps.

Archers are annoying in many keep fights but I would much rather have 8 more archers than those high realm rank alb caster groups.

As for the BGs, they are an extremely fun way to level if there is a good population mix. The problem occurs because you get a big exp boost for capturing the ck. This means that alot of people simply won't play in the bgs at certain times. Lots of people solo to get more exp which is annoying and it also leads to stupid numbers of stealthers. However the advantage is that you do level and its nice to be rr2 at much lower levels than normal.

These are just my experiences, from a casual players point of view, hope they help.


hehe i quit about 2 weeks before NF.....

might have a go.... but dont hold me to that promise, i lost far too much time and money to go back to daoc lightly :p
 

Yma

Fledgling Freddie
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Nov 5, 2004
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Well, it goes in phases to me ... sometimes I truly enjoy it, other times I truly despise it, there isn't a good middle way and I found myself often wishing for a good pve evening as alternative from time to time.

We still call it rvr, but it's not even a lesser parent of the old rvr - a big part of the game is in siege/standoffs where the game is clearly not balanced, due to different spreading of the specialized siege classes. The hope is that with the next patches there will be alternative ways than just dozing around a keep for hours ... our open field groups are still better than the other realms (even if new RAs helped hib/albs group a lot), and this could balance a bit the game overall if they could make it a pleasant mix of open field and siege.

As usual with every expansion american players whined a bit too much about it.
 

Thornar

Fledgling Freddie
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Apr 12, 2004
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NF made me throw in the towel finitely.

And by looking on the recent increase in good-bye
threads, it seems that this is the rising trend.

Oh well, just my $0.02 :cheers:
 

Thrung

Fledgling Freddie
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Ormorof, stay away or do yourself a favour and roll a sorc.. ><
 

Cozak

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Love NF, will love it even more when i get my new computer and dont ld everytime i zone :) So easy to get into RvR now and to enjoy it not as many fotm wtfpwnage gank groups so us low life n00bs stand a chance, lots of keep takes which tickles my fancy as well :)
 

Kjel

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I like NF on the whole. It's only really crap when you get bogged down in tower/keep fights, when it just grinds to a boring stalemate most of the time - albs appear to have the easiest time of it at keeps due to the fact they're all scouts or sorcs and there's more of them than everyone else (yes, that includes hibs and their shrooms, you can't room on floors higher than you, you can't shroom in windows, infact, if it's not flat, you have a frigging hard time shrooming at all).

That and I get to stab stuff in the open field. It rocks. :)
 

Tuppe

Fledgling Freddie
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just reminds next patch, when arrive? :) change again relicsystem.
own relics stay like now but if you hold other realms? they are located outer keeps and easier to take.
 

Azathrim

Fledgling Freddie
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I like NF. It's a good challenge and there is plenty more to do. Everyone have an easier chance to find a suitable fight and get involved - both gank groups and casual players.

It takes a different mindset though, and sure... some nights can be frustrating. But all in all it's a much better RvR game than it used to be.

The quitters just didn't have the balls to change their game play, expecting mmg->amg runs where they could get good 8v8 or roll over some casuals.

And remember:
The difference between WoW and DAoC is... that in WoW Blizzard still needs to balance and create the PvP game, while you still need to do the PvE grind.

Good luck! :)
 

Thornar

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Azathrim said:
The quitters just didn't have the balls to change their game play, expecting mmg->amg runs where they could get good 8v8 or roll over some casuals.
Did you *ever* think of the possibility that some of us who quit the game don't like zerging and keeptaking? And that is NF in a nutshell.

Good 8vs8 was the most fun for me in this game. If you like zerging and camping keeps for 5+ hours, then by all means, play the game. :)
 

Ormorof

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Thornar said:
Did you *ever* think of the possibility that some of us who quit the game don't like zerging and keeptaking? And that is NF in a nutshell.

Good 8vs8 was the most fun for me in this game. If you like zerging and camping keeps for 5+ hours, then by all means, play the game. :)


well, i played my runie last night and absolutely loved it, keep takes and large fights were always my favourite part of the game

shame there's limited action during the day though :p
 

Cadelin

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Thornar said:
Did you *ever* think of the possibility that some of us who quit the game don't like zerging and keeptaking? And that is NF in a nutshell.

Good 8vs8 was the most fun for me in this game. If you like zerging and camping keeps for 5+ hours, then by all means, play the game. :)

There are still plenty of good groups of 8 running around and not seiging permenantly. Now because many fights occur near keeps there are generally fewer wipeouts which is good for us casuals as you don't always have to release and wait 10 mins to port while your group disintegrates.

On the odd occasion I was invited into an uber group in old frontiers most of the fights did not involve open space. It was either mmgE or amgE or one one of the zone walls inbetween them.

AoD seem to have it sorted. They seem to circle keep during seiges like sharks, while they leave the PL scouts who haven't yet figured out how to use their bows to operate the seige equipment.
 

Azathrim

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Thornar said:
Did you *ever* think of the possibility that some of us who quit the game don't like zerging and keeptaking? And that is NF in a nutshell.

Good 8vs8 was the most fun for me in this game. If you like zerging and camping keeps for 5+ hours, then by all means, play the game. :)
See my friend, that is the very point.

There is still plenty of oppertunity for 8v8 fights. There is just also so many other oppertunities as well. I rarely fight in a keep these days - like you, I don't particularly like it.

It's just a matter of adjusting though, since the game is different. But, 8v8 is still very possible and done on a daily basis.
 

Thornar

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Azathrim said:
See my friend, that is the very point.

There is still plenty of oppertunity for 8v8 fights. There is just also so many other oppertunities as well. I rarely fight in a keep these days - like you, I don't particularly like it.

It's just a matter of adjusting though, since the game is different. But, 8v8 is still very possible and done on a daily basis.
You are right that the game is different - indeed; it has changed alot since ToA came out, and for me, those changes were negative.

Those 2-3 weeks I played in NF revealed one thing, and that was that zerging was the way to go. As you say, there are possibilities for 8vs8, but they are so extremely rare. At least they were that when I played.

And now with WoW coming out I feel the time has come for a change.

Imo what ruined DAoC for me was:

1: The general idea of bringing ancient southern-european myths into the game. I wanted to have the norse feel, the feel of vikings generating havoc and chaos wherever they went. Not swimming around 100 feet below the surface talking to fishmen. I wanted snow, I wanted simplicity.

2: The ToA grind, endless and endless hours of camping artifact, gathering scrolls and finally when you thought you were done you had to actually level the darned thing too.

3: The ToA Masterlevels; to be honest some of the encounters were plain stupid. The idea of a person being rewarded for exploring the ancient lands of Atlantis sounds nice, but this was something that was a must in order to be able to compete in RvR.

4: New Frontiers - if it was zergy in Old Frontiers once in a while, this was pretty much everyday life in NF. Camping towers and keeps hours upon hours, and as a tank, what the hell could I do but do carry stuff? Yay, my fellow casters got themselves a personal slave. "Let me carry these ram parts for you my dear Runemaster". Bah! :(

I think these are the major issues. There are several minor issues aswell, like casters being able to cast extremely fast with no dps penalty.

I just miss the old days. They will never come back. At least I have the video I made with my rvr group as a memory.

:(
 

Azathrim

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Thornar said:
Those 2-3 weeks I played in NF revealed one thing, and that was that zerging was the way to go. As you say, there are possibilities for 8vs8, but they are so extremely rare. At least they were that when I played.
2-3 weeks is not long time to make judgement. I have as many 8v8 as in OF - the difference is, that besides those 8v8 we do many other things.


Thornar said:
1: The general idea of bringing ancient southern-european myths into the game. I wanted to have the norse feel, the feel of vikings generating havoc and chaos wherever they went. Not swimming around 100 feet below the surface talking to fishmen. I wanted snow, I wanted simplicity.
All games brings expansions that is slightly differently themed than the original. Shrouded Isles was the first for DAoC. WoW will have it's fair share of these too.

Thornar said:
2: The ToA grind, endless and endless hours of camping artifact, gathering scrolls and finally when you thought you were done you had to actually level the darned thing too.
So now that you completed all these things, you are going to a new game that is heavily PvE based (PvP haven't even been finalized yet!). A game that has 60 levels, and not even seen it's first expansion with it's first increase in levels (be it ML's, RR's or Artifacts).

I think you just prefer to do a great deal of PvE! :)

Thornar said:
3: The ToA Masterlevels; to be honest some of the encounters were plain stupid. The idea of a person being rewarded for exploring the ancient lands of Atlantis sounds nice, but this was something that was a must in order to be able to compete in RvR.
Master levels is just another way to increase the level cap. This was the (better) alternative to level 60. It's a good alternative because it allows a level 50, ML0 to compete in RvR even though the level 60 (50/ML10) had more abilities.
It will be interesting to see how WoW increases its level limit in 2-3 years time - and how it affects the PvP that Blizzard still have to finalize.

Thornar said:
4: New Frontiers - if it was zergy in Old Frontiers once in a while, this was pretty much everyday life in NF. Camping towers and keeps hours upon hours, and as a tank, what the hell could I do but do carry stuff? Yay, my fellow casters got themselves a personal slave. "Let me carry these ram parts for you my dear Runemaster". Bah! :(
The gank groups still run. Now the casuals are able to run too. You don't have to hug the zerg - I rarely do. The most effecient hib group is currently melee based. Many groups needs a ML10 Banelord.

If you just headlessly join the BG and starts lumbing stones from a keep I see why you are frustrated with NF - since your focus is 8v8 fights. You don't have to though - you didn't in OF, so why would you now? :)
 

Jaem-

Can't get enough of FH
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Ormie, if you enjoy mindless zerging around then NF is a paradise for you while solo play is almost dead. BG's are nice, can make alot of exp a kill, tho theres alot that seem to have a buffbot for each BG area. :eek:
 

Thornar

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Azathrim said:
2-3 weeks is not long time to make judgement. I have as many 8v8 as in OF - the difference is, that besides those 8v8 we do many other things.

All games brings expansions that is slightly differently themed than the original. Shrouded Isles was the first for DAoC. WoW will have it's fair share of these too.
2-3 weeks is by far enough for me to make my judgement. I was kind of fed
up with DAoC already, and NF was a "quit or not quit" kind of obstacle that I
had to check out first.

And about expansions,

I sincerely hope Blizzard will make some more "down to earth" kind of expansions. Like dragging Atlantis into the Azeroth universe would just be plain stupid, imo. You get my idea.

Azathrim said:
So now that you completed all these things, you are going to a new game that is heavily PvE based (PvP haven't even been finalized yet!). A game that has 60 levels, and not even seen it's first expansion with it's first increase in levels (be it ML's, RR's or Artifacts).

I think you just prefer to do a great deal of PvE! :)
Tell me young padawan, exactly how was DAoC when it was released? PvE.

PvP wasn't even finalized/implemented yet. 'nuff said.

Azathrim said:
Master levels is just another way to increase the level cap. This was the (better) alternative to level 60. It's a good alternative because it allows a level 50, ML0 to compete in RvR even though the level 60 (50/ML10) had more abilities.
It will be interesting to see how WoW increases its level limit in 2-3 years time - and how it affects the PvP that Blizzard still have to finalize.
You cannot possibly say that a ML0 can "compete", in all fairness of
the word, against a ML10? If you didn't do the ML grind, you hadn't
much to do in a opted group.

Azathrim said:
The gank groups still run. Now the casuals are able to run too. You don't have to hug the zerg - I rarely do. The most effecient hib group is currently melee based. Many groups needs a ML10 Banelord.
The gank groups still run you say, so exactly where is Maelstrom?

Where is Everlast? Where are many of the other skilled groups?

What has changed is that NF kind of said "welcome, randoms" and "goodbye
gankgroups". I'm sure that this is nice for the randoms, but alas, sad for
someone like me who prefer, by far, to play 8vs8.

Azathrim said:
If you just headlessly join the BG and starts lumbing stones from a keep I see why you are frustrated with NF - since your focus is 8v8 fights. You don't have to though - you didn't in OF, so why would you now? :)
I didn't in OF because there we could run around with my fg and meet other
fg's.

I had to in NF because all we met was zergs and even more zergs. Enemies
camping inside a outpost/tower, I couldn't do shit, go to the door and get
boiled in oil and get nuked to death by sorcs or shot to death by scouts.

NF is all about range. Why on earth would anyone *want* to roll a tank, really?
 

Hansmoleman

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Thornar said:
Did you *ever* think of the possibility that some of us who quit the game don't like zerging and keeptaking? And that is NF in a nutshell.

Good 8vs8 was the most fun for me in this game. If you like zerging and camping keeps for 5+ hours, then by all means, play the game. :)
you can still get good fights without keep taking or zerging, its highly possible if you just step away from the bridges and towers for 5 minutes and look around.
 

Hansmoleman

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Thornar said:
2-3 weeks is by far enough for me to make my judgement. I was kind of fed
up with DAoC already, and NF was a "quit or not quit" kind of obstacle that I
had to check out first.

And about expansions,

I sincerely hope Blizzard will make some more "down to earth" kind of expansions. Like dragging Atlantis into the Azeroth universe would just be plain stupid, imo. You get my idea.


Tell me young padawan, exactly how was DAoC when it was released? PvE.

PvP wasn't even finalized/implemented yet. 'nuff said.


You cannot possibly say that a ML0 can "compete", in all fairness of
the word, against a ML10? If you didn't do the ML grind, you hadn't
much to do in a opted group.


The gank groups still run you say, so exactly where is Maelstrom?

Where is Everlast? Where are many of the other skilled groups?

What has changed is that NF kind of said "welcome, randoms" and "goodbye
gankgroups". I'm sure that this is nice for the randoms, but alas, sad for
someone like me who prefer, by far, to play 8vs8.


I didn't in OF because there we could run around with my fg and meet other
fg's.

I had to in NF because all we met was zergs and even more zergs. Enemies
camping inside a outpost/tower, I couldn't do shit, go to the door and get
boiled in oil and get nuked to death by sorcs or shot to death by scouts.

NF is all about range. Why on earth would anyone *want* to roll a tank, really?
thier is a real difference in being skilled and having lots of tasty ra's to burn away and ganking lowbies, and stop trying to fill peoples minds with the omg you need ml's to even stand a chance, sure they help but they would be pointless having them if they gave you no advantage. so instead of having a remote source of challenge you would still rather run around in your opted and tweaked to the max gankgroup killing low rr people who dont understand how to use thier class properly in rvr yet? and if all you kept meeting was zergs right after the new expansion was released, if you expected any different you deserve a slap tbh. you should wait for the hype to die down then try it.
 

Craparoni

Fledgling Freddie
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Thornar

Tbh if u dont like occational zerging and keeptaking, u shouldnt started with Daoc in the first place. Conquer enemy land and relics is kinda the main plot in the game, its DEFFO not fg vs fg fights and only that. Variation in the game play is the keyword here :fluffle:
Getting the feel of the norse/Viking is as far as yer roleplayingskills goes i guess (dont hate me, u know its true)
Anyway, u are right about the Toa grinding stuff, we all agree we are fine without that addon.
Now, kindly piss off to a WoW board, we all know where u stand in the Daoc/Wow matter, shuu shuu, off u go, Muuhuhaaaaawwww :cheers: /hug
 

Walram

Fledgling Freddie
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TBH NF sucks as a healer its hard to find a grp and solo healer well don't think i have to say anything about that ;)

So maybe if im up to it i play my dark SM but without Arti and ML's its sucks to so maybe i just quit this game.

And no im not gona lvl a Runi like everyone.

Basicly i think peeps who liked OF and FG vs FG don't like to bash walls for 5 hours to be ganked at the end.
 

Ormorof

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Jaem- said:
Ormie, if you enjoy mindless zerging around then NF is a paradise for you while solo play is almost dead. BG's are nice, can make alot of exp a kill, tho theres alot that seem to have a buffbot for each BG area. :eek:

i quite enjoyed some of the big fights, but yes, i noticed i cant really solo on my runie

but then, i havent really been able to solo since before ToA anyway :p

bg was fun while it lasted on weelil, bg's seem to be empty until lvl 35 though :(
 

DaggerElivager

Fledgling Freddie
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no0o0o0o0o0o0o ormie!! dont give in and play again!!

or at least get mystik a toa kit and we duo like we used to :)

p.s. come on msn more!!
 

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