Esselinithia
Fledgling Freddie
- Joined
- Dec 23, 2003
- Messages
- 1,110
As you might know, the game often offers possibilities that are beyound what the developers imagined and planned, some of these are prefectly legal, and get accepted and used widely, one example for this is buffbots, others like using terrain to prevent attacks from monsters are illegal. Sending a pet into an undestroyed keep piece without providing any chance for the attacked people to retaliate can happen and still accepted, etc. you can question when an idea is legal and intentional from the developer, when it was overlooked but is useable and when it would be bug abuse. We are asked to check with official people before using such advantages.
Most official people play the game, and we don't know which realm they are in, and about RVR plans it isn't wise to speak with the people you plan to attack, or you would like to defend against. As you see if you have a nice idea about making a relic raid faster and enhance the surprise element, but you have to ask an admin about some tactical elements, the two requirements contradict each other.
Lets see an example scenario.
There is a rule saying: 1 siege engine per gate. You are in a realm with 2 classes that can climb walls (Albs: Infiltrator and Minstrel, Hibs: Vampiir and NS) and decide you can set up a ram at inner door before outer wall is breached, or probably attack bultiple doors on the same keep at once. The idea isn't used widely, and when you did it, and maybe even remove the ram from the way, your people are already inside. Someone sees the outer wall isn't breached yet but the inner gate is down and assassins are inside keep, and doesn't know what happens and reports the issue, what would happen? Would the GMs investigate? Would they decide that climbing with siege engines is a bit unrealistic? Would they check how you did destroy the gate, or would think it is unfair? Would say climb walls is here and it is fair? As you see it is hard to predict.
If you ask a GM and he plays in the realm you plan to attack, you warn him about a planned relic raid, and also about the tactics and your surprise element is gone, and people will have contingency plans to defend from such attacks... If you don't ask, that is another problem. How you can find a solution to this problem? There are quite a few such questions can arise.
Most official people play the game, and we don't know which realm they are in, and about RVR plans it isn't wise to speak with the people you plan to attack, or you would like to defend against. As you see if you have a nice idea about making a relic raid faster and enhance the surprise element, but you have to ask an admin about some tactical elements, the two requirements contradict each other.
Lets see an example scenario.
There is a rule saying: 1 siege engine per gate. You are in a realm with 2 classes that can climb walls (Albs: Infiltrator and Minstrel, Hibs: Vampiir and NS) and decide you can set up a ram at inner door before outer wall is breached, or probably attack bultiple doors on the same keep at once. The idea isn't used widely, and when you did it, and maybe even remove the ram from the way, your people are already inside. Someone sees the outer wall isn't breached yet but the inner gate is down and assassins are inside keep, and doesn't know what happens and reports the issue, what would happen? Would the GMs investigate? Would they decide that climbing with siege engines is a bit unrealistic? Would they check how you did destroy the gate, or would think it is unfair? Would say climb walls is here and it is fair? As you see it is hard to predict.
If you ask a GM and he plays in the realm you plan to attack, you warn him about a planned relic raid, and also about the tactics and your surprise element is gone, and people will have contingency plans to defend from such attacks... If you don't ask, that is another problem. How you can find a solution to this problem? There are quite a few such questions can arise.