Or how bout diggin' tunnels till the ground can't support the weight of the keep anymore, and it collapses, burying all the nasty albies...Thorwyn[B&Q] said:I want to dig tunnels under an enemy keep and then invade the keep!![]()
Thorwyn[B&Q] said:I want to dig tunnels under an enemy keep and then invade the keep!![]()
Honza said:Hmm, that would mean quite alot of changes in the game - coding, much more calculations etc... not so easy 2 do this (at least I guess so by experience with current game engine, don't have source codes of the game to tell exactly how difficult would such a change be).

DrunkSkunk said:maybe set a hut/cabine at 1250 range from the wall. needs 4ppl to "dig" (just stand there idle like on catapults, and press dig every 10sec or so). when the dig reaches 100% let the wall collapse. 50% faster then 3 trebs on a wall, because of the range difference. the hut can be shot ofc, and when it's destroyed, the ppl "digging" die, due the fact the are "under the ground" and get closed in.
dunno if its clear tho![]()
Honza said:This is kinda half-way solution. Think DAoC is worth of more than half-way solutions...
