Games Guild Wars 2

Chosen

Resident Freddy
Joined
Dec 29, 2003
Messages
2,615
Sounds great zerging an unorganised server.. very challenging !

I have had it happen to the server I'm on and it's an absolute piss take.. if they don't sort it for release then the game is completely fucked WvW wise.. everything is owned by a scumbag server which outnumber the server I'm on 3:1 ...

Hopefully they add caps per team in WvW... 200 a server... I think the current cap is about 500-1000...

You should really read into the game before commenting.

First off, organized alliances is something most servers should achieve, and what will make the changes of a good and a bad server. And there is for a reason servers gets matched up together with equal servers(this being done every 2nd week), this to prevent one server dominating all the smaller less organized ones.

This is common knowledge, and whining about something without actually knowing how things work is not very smart.
 

Keitanz

Can't get enough of FH
Joined
Nov 4, 2010
Messages
2,760
You should really read into the game before commenting.

First off, organized alliances is something most servers should achieve, and what will make the changes of a good and a bad server. And there is for a reason servers gets matched up together with equal servers(this being done every 2nd week), this to prevent one server dominating all the smaller less organized ones.

This is common knowledge, and whining about something without actually knowing how things work is not very smart.
Try playing the server I'm on in WvW then.. it's almost impossible..

It's probably bad at the moment because the servers are not equally matched yet.. since everyone just joined a random server.. so for the first 2 weeks that the game is out it's going to be total shit in WvW for a few servers.. it's a shame :(

I have seen no organised alliance or anything like that on the server I'm on yet.. it's just feeding the other server kills..
 

Docmandu

Regular Freddie
Joined
Sep 29, 2010
Messages
34
Yeah I noticed the New Albion :) since I'm on Underworld... anyway for some reason siege deployment is blocked on underworld (there's an icon where you see the realm buffs stating that siege deployment is disabled). No idea if that is a bug or a feature.. since Jade Quary and Far Shiverpeaks seem to have ample siege deployed.

"As of the latest build, the siege deployment blocked buff no longer blocks placing siege weapons. We couldn’t get the silly buff to stop applying, so we just made it not do anything."
-- Mike Ferguson

Seems it was a bug... There was also an issue with multiple instances of servers in WvWvW, splitting the playerbase of a server over a couple of instances.
 

Chosen

Resident Freddy
Joined
Dec 29, 2003
Messages
2,615
Try playing the server I'm on in WvW then.. it's almost impossible..

It's probably bad at the moment because the servers are not equally matched yet.. since everyone just joined a random server.. so for the first 2 weeks that the game is out it's going to be total shit in WvW for a few servers.. it's a shame :(

I have seen no organised alliance or anything like that on the server I'm on yet.. it's just feeding the other server kills..

Well, the game aint even out, so doubt all the servers will have a up and running alliance yet! :) We just have a lot of grown-ups who love to organize things on our server, we have already made the community site where many guilds have applied for the alliance.

www.farshiverpeaks.com
 

Himse

FH is my second home
Joined
Jan 31, 2004
Messages
2,179
Well, the game aint even out, so doubt all the servers will have a up and running alliance yet! :) We just have a lot of grown-ups who love to organize things on our server, we have already made the community site where many guilds have applied for the alliance.

www.farshiverpeaks.com

So many smelly scandinavian guilds :p
 

svartalf

Can't get enough of FH
Joined
Apr 12, 2004
Messages
1,632
So everybody's going to different servers on release?
 

Keitanz

Can't get enough of FH
Joined
Nov 4, 2010
Messages
2,760
Probably what the other server felt like before they organized themselves! :)
Organised or not... the other server outnumber the server I'm on about 3:1 at the moment :p would need to be an insanely organised group haha :)

Hopefully when the game is released they change the servers around to balance it all out every 24hours for at least a week.. that should sort it :)
 

Himse

FH is my second home
Joined
Jan 31, 2004
Messages
2,179
I'll play on release^^ gonna order this week i think
 

Soazak

Part of the furniture
Joined
Mar 12, 2004
Messages
1,109
Hopefully they add caps per team in WvW... 200 a server... I think the current cap is about 500-1000...

Cap is currently 133~ per server on each map... ;)

Generally, the numbers are fairly even, however this weekend there has been a bug that took all the sPvP servers down, this also seemed to affect some servers ability to port into the WvW area. Our server for example was fine, but the ones we were up against could only get about 10 people into the WvW zones at some points so we dominated them :p

So many smelly scandinavian guilds :p

Hurry up and play, they're taking over our guild :D
 

Poag

m00?
Joined
Mar 11, 2004
Messages
2,411
So i ended up on Borean Station over the weekend as Far Shiv was full all the time :(.

Up against 2 German servers, all three of us were "low" population.

We were green, Dascha Red, and Millers Blue. Blue we never saw all weekend, saw one guy once and noone else ever.

Red however, vastly outnumbered us at all times. We'd have locally even numbers in some fights, but then the battle cross would go up and red players would pour into the area and we'd be swamped fairly quickly.

In the end we had a diversion team who'd go far away, light up a battle flag, wait 5 mins then start our keep attacks. Even then it was touch and go if they'd get to us before we got the doors down or not.

What the weekend has shown tho is that a small group of people against 15 people can make a difference. We had a warrior, a guardian and a elementalist, we could take on groups of 5-10 so long as we got the drop without dieing too much, and underwater so long as you kept moving was all good. Harpooning people into the water was also pretty fun :p


but the sheer wight of numbers difference ment any seige had to be over quickly, which they rarely were.

All in all tho, i already had mine ordered and some eastern Euros are paying western euro prices to get it for release :)
 

Bahumat

FH is my second home
Joined
Jun 22, 2004
Messages
16,788
Ok I really wanna get excited by this game but every time I log on I wanna kill myself :/

What the fuck is going on with leveling? I made a few characters and you seem to just wander about looking for hearts on the map which give really shit quests. Then at level 3 I get ported to some Minotaur area with a shit ton of mobs...I basically kited one mob away and just about killed it, whilst the NPC's tanked the rest of the mobs.

I made 6 xp!!!!! from killing a mob, so I assume you complete quests for xp, however there are only a few and god damn some are hard. Like I did 3 heart quests (raven, kitty cat, Bear) then went to see these stupid cave dwelling mobs to blow up their machinery, however they were level 5 and I was level 3 so I died a lot.

I noticed random shitty quests come up like "oh fuck a load of deers are rampaging, lets go kill them" and then some have invulnerability which is kinda gay.

Am I supposed to do the heart quests, then roam around looking for public quests like Warhammer? If so this is super crap :(
 

Poag

m00?
Joined
Mar 11, 2004
Messages
2,411
We had a similar problem. Its not clear that you should follow the main questline and do all the tasks along the way. My friends wanted to skip the questline and just do the tasks (hearts). But we rapidly got to a position where the tasks were 3-4 levels above us.

In the end i forced them to go back and do the questline (we all chose the same origin so could do them all together) and it ended up a much more logical progression.
 

Chosen

Resident Freddy
Joined
Dec 29, 2003
Messages
2,615
Ok I really wanna get excited by this game but every time I log on I wanna kill myself :/

What the fuck is going on with leveling? I made a few characters and you seem to just wander about looking for hearts on the map which give really shit quests. Then at level 3 I get ported to some Minotaur area with a shit ton of mobs...I basically kited one mob away and just about killed it, whilst the NPC's tanked the rest of the mobs.

I made 6 xp!!!!! from killing a mob, so I assume you complete quests for xp, however there are only a few and god damn some are hard. Like I did 3 heart quests (raven, kitty cat, Bear) then went to see these stupid cave dwelling mobs to blow up their machinery, however they were level 5 and I was level 3 so I died a lot.

I noticed random shitty quests come up like "oh fuck a load of deers are rampaging, lets go kill them" and then some have invulnerability which is kinda gay.

Am I supposed to do the heart quests, then roam around looking for public quests like Warhammer? If so this is super crap :(

From what I saw myself the dynamic events became a lot more interesting after level 10, also this game is not about grinding. So you can level by doing your story line quests and join in some events from time to time. Also tried grouping up with my guild to test out different combinations, and with this we got 3 x normal exp by killing NPCs using a combination between two or more classes.

This game practically leads you towards playing along with other players for the benefit of it(which is why we play a MMO in this first place?). But the starting zones was quite dull I have to agree there! Has some awesome event at level 13 where we were 40-50 guys fighting off a huuuuge ice elemental!(Some dynamic events seems to trigger if you have many gathered around in one zone).
 

Chosen

Resident Freddy
Joined
Dec 29, 2003
Messages
2,615
Also, from what I've seen of the main quest line(Human mesmer, and Norn Guardian), the story is very facinating and you get easily catched up in between the dialogous! So imo, they did a good job there.
 

Soazak

Part of the furniture
Joined
Mar 12, 2004
Messages
1,109
Ok I really wanna get excited by this game but every time I log on I wanna kill myself :/

What the fuck is going on with leveling? I made a few characters and you seem to just wander about looking for hearts on the map which give really shit quests. Then at level 3 I get ported to some Minotaur area with a shit ton of mobs...I basically kited one mob away and just about killed it, whilst the NPC's tanked the rest of the mobs.

I made 6 xp!!!!! from killing a mob, so I assume you complete quests for xp, however there are only a few and god damn some are hard. Like I did 3 heart quests (raven, kitty cat, Bear) then went to see these stupid cave dwelling mobs to blow up their machinery, however they were level 5 and I was level 3 so I died a lot.

I noticed random shitty quests come up like "oh fuck a load of deers are rampaging, lets go kill them" and then some have invulnerability which is kinda gay.

Am I supposed to do the heart quests, then roam around looking for public quests like Warhammer? If so this is super crap :(

Yea that's kinda the idea behind it, I think you were just a little unlucky. You're supposed to wander around and find these events just happening, you get a fair bit of XP from them etc and level up by doing that. I think they want to levelling to feel like a raid type environment in WoW or something, personally I hate it :p

If you follow the hearts based on your level, you find the events nearby, explore the map etc and you should progress steadily.

The problem I have with the levelling is that they seem to have implemented this system, but given no options to do it the way we might actually prefer. I personally prefer grinding and running through 'A to B' or 'Kill 10 rat' type quests. The events do seem to get a little more 'epic' as you get higher, in the 20s they're quite large and can be fun, I didn't get to the dungeons (start at lvl35) but I hope you can just repeat them to gain XP as killing mobs alone is shit for XP :(
 

Athan

Resident Freddy
Joined
Dec 24, 2003
Messages
1,063
Between the two BWEs and the stress test evening I got my Thief to level 34.

I followed the Personal Story through (it ends after level 19 quest for Norn Thief). Other than that for whatever zone I was in I'd try to discover all Way Points, Points of Interest and Renown Hearts, in that order. Whilst doing that I'd also come across other dynamic events and join in if feasible (indeed some are GROUP events and you won't do them with fewer than 3 people, some need 5+).

I also dipped into WvW at level 7 or so, came out after a day at 11+, then levelled up to 18 in PvE, went back in during stress test evening and finished that on level 23. 23->34 was done this last BWE, mostly in PvE, but a little WvW (too little competition for it to get me much xp).

I've also been crafting, got Weaponsmith to 60 or so, and Leatherworking only to 20 or so. This was mostly using stuff I collected myself and remember (like in WoW these days) you get XP just for gathering! I'm not 100% sure you get character XP for actually crafting items, I know the crafting system itself works on an XP system.

But anyway, I think the key thing is my 2nd paragraph above. Follow Personal Story, otherwise try to explore the maps out, doing Renown Hearts and any Dynamic Events as you go. Add in having gathering tools equipped so you can hit whatever nodes you come across (remember they will NOT disappear for others, so feel free to gather a node someone else is already on or near). If you get bored, and have at least one ranged weapon fully unlocked, go WvW to see if you can earn some XP (needs to be enough going on, which there isn't with High:Low:Low).

Sorted.

Edit: Oh yeah, and I got 33->34 in the level 30-35 dungeon. It was all a bit manic, but we got it cleared in the end, and I was rewarded with a level 35 mask at the end.
 

grizzy

Loyal Freddie
Joined
Jan 23, 2004
Messages
222
Best way to level is to find a guild that is in an alliance like the Far Silverpeaks alliance Chosen linked and go take alot of keeps. You can always go back and get the proper experience from your personal story because your level will be downgraded. Doing the heart thingy's is a waste of time.

If you encounter lots of resistance in WvW or aren't in an alliance, the public events are ok because if you go do lower level ones you still get decent exp and karma rewards from them . So just port between places there are lots of them or long chains going on. Also crafting gives a lot of exp, got maybe level 40-43 taking JCing from 0-200. If you are in a proper guild where there will be dedicated crafter's leveled up fast there will be not trouble for gear, making doing the heart quests for loot even more useless. I'd rather go farm a random camp (you also get crafting materials from mobs) or gather materials for crafting rather than doing those. :p

Granted some of the earlier personal story missions are quite difficult because you don't know your class that well. I had no trouble taking down veteran mobs solo with my warrior and even managed some champions with rifle kiting after learning what the best spec's are for pve.
 

grizzy

Loyal Freddie
Joined
Jan 23, 2004
Messages
222
Regarding gear abit more. The weapons and armor you can buy from normal merchants were actually quite decent for normal leveling. They were abit expensive at start but around level 20 I could afford them easily and not have to worry too much about that aspect. They were vey dps stat oriented so I just bought some hp rings and stuff from the AH.
 

svartalf

Can't get enough of FH
Joined
Apr 12, 2004
Messages
1,632
I didn't read this, but it sounds bollocks.
massively.com said:
Leveling to 80 through pure crafting possible in Guild Wars 2
by Matt Daniel on Jun 12th 2012 3:00PMFantasy, News items, Guild Wars 2, Crafting0



Combat has long been the focal point of most MMOs' progression systems, and in most games it's borderline impossible to get to max level without spilling some blood. Pacifistic Guild Wars 2 fans seem to be in luck, however, as ArenaNet designer Linsey Murdock has revealed on the forums that, with some hard work and perseverance, players will be able to level all the way to level 80 by doing nothing but crafting.

According to Murdock's post (viewable only if you have access to GW2's beta forums), it works something like this: Leveling a single crafting profession to level 400 will grant enough XP to gain 10 character levels. As a result, by maxing out all eight crafting professions, a player can go all the way to the level cap without ever laying hand on a weapon. A few players on the forums have expressed concern that this will lead to a "pay-to-win" style of play, since players can pay money for gems, exchange those gems for gold, and then use that gold to buy crafting materials for a (relatively) quick level boost. Others point out that while this method may increase a character's leveling speed, it offers no statistical benefit and therefore is not pay-to-win in the truest sense of the word. So what do y'all think, kind readers? Is this treading dangerous pay-to-win territory or not? Give us your tuppence in the comments.




Tags: anet, arenanet, crafting, fantasy, guild-wars-2, gw2, linsey-murdock, ncsoft, pay-to-win-debate, progression, tradeskill, tradeskills

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http://massively.joystiq.com/2012/0...rough-pure-crafting-possible-in-guild-wars-2/
 

- English -

Resident Freddy
Joined
Apr 7, 2004
Messages
5,263
Aion had something similar to this, especially in 2x crafting weekends, it was far faster to craft on a new character than to go exp ..

I think some XP is nice, but to be able to go all the way to 80 may be too much .. but who knows, it might be one of those "possible" things but not really realistic due to speeds.
 

Fefner

Can't get enough of FH
Joined
Jan 4, 2004
Messages
250
As a guild we did some testing all weekend, on sunday my brother re-rolled and just did heart quests and he got 1-20 in a few hours and reckoned he could get 30 in the same timeline when release came as he now knows where to go. Xp in WvW needs to be looked at but if you get in a nice squad with a few groups in it, taking and defending keeps was good xp but doing hearts are much quicker. Again ppl have moaned in the forums about the lack of xp in the WvW so they might up it. I decided to look at crafting but couldn't really get all the mats to gain enough levels in it but the xp does seem ok for just doing crafting but i feel it will be a grind. We will probably do a dungeon next beta to test that xp but all in all it seems quite easy to level up without a grind feeling. Had a blast in WvW yet again, really do love this game but i think my prediction of June/July release wont happen :(
 

svartalf

Can't get enough of FH
Joined
Apr 12, 2004
Messages
1,632
I decided to look at crafting but couldn't really get all the mats to gain enough levels in it but the xp does seem ok for just doing crafting but i feel it will be a grind.

I know you get locked onto a server, but do alts work in the traditional way in GW2 (i.e. other characters on the same server)? Again, I know nothing of how the in game systems work, but I could see how, having gathered or bought materials on a main character, perhaps, one could then speed-grind up on an alt using crafting and at the same time gain a new craft.
 

Athan

Resident Freddy
Joined
Dec 24, 2003
Messages
1,063
All your characters are always on the same Home Server. The Bank on an account is shared between all your characters. So, yes, if you Gather All The Things you could then seed a new toon with some money (via the bank, you can't mail to characters on same account... because you don't need to) and have it just level up on crafting.

For that reason alone, let alone the alternative of Trade Posting all the mats you gather instead, it's worth always having all 3 types of gathering tool equipped and hitting all available nodes.
 

Fefner

Can't get enough of FH
Joined
Jan 4, 2004
Messages
250
Since all your characters you make become in the same guild (so no need to ask the gm to invite each alt you make) you could use the guild vault to place in the materials in then have your main crafter to level up that way. As Athan said, it's worth buying each of the gathering tools, you have them equipped in the each of the tool slots, each tool you buy is a stack of 100, each time you gather you lose 1 tool per resource gathered, you also gain about 15xp each resource gathered. I never got enough mats to level up into the next tier in jewelcraft so im not quite sure what happens after but next beta i will find out as i was close to dinging it.
 

Killgorde

Loyal Freddie
Joined
Jun 18, 2004
Messages
47
What I got out of the weekend (couldn't get on same server as the rest):

To me it looked like a lot of annoying dev designed timesinks so loved because they stretch out the content have been omitted from this game - that needless running around between mailboxes and trading posts etc as you level. Even to the degree where you dont have to visit a trainer every time you pop a level.

On Trading/Crafting/Gathering:
The cross-server trading platform looks slicker than cat shit on linoleum.
The fact that you can max your characters craft skill to max and not lose it, but instead lock it out at max while training another craft skill . Every other game you have to wipe all that blood sweat and tears when you want to learn something different.
The mats transfer method couldnt be made easier,as stated by Athan.
All can gather all with their main just by equipping the right tool. Unlike other games where you have to wipe to respec the necessary g-skills.

Very impressed with how many annoyances are missing and no meaningful complaints from me.
 

BloodOmen

I am a FH squatter
Joined
Jan 27, 2004
Messages
18,258
I didn't read this, but it sounds bollocks.

I like that but surely you'd have to go into higher zones to gather mats or even money to fund the crafting? so in effect you will lay your hands on a weapon and will use it making his entire claim bullshittery?
 

Athan

Resident Freddy
Joined
Dec 24, 2003
Messages
1,063
If you're only crafting I would hope you'd have the sense to sell the better results on the Trading Post, and thus have the money to continue levelling via crafting.

In fact if you had read fully... it was positing that someone could put real money in, get game gems, exchange for game gold, buy mats on the Trading Post, and use those to craft with. No-one's saying many people will ever do this, it's just that it's possible.
 

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