svartalf
Can't get enough of FH
- Joined
- Apr 12, 2004
- Messages
- 1,632
Look what happened to WAR - it's pretty much dead.
It's dead because of the devs. They tried to milk the player-base because EA Chief Executive Officer John Riccitiello said he wants to make every EA game micro-transaction-based.
So the devs made the non-compulsory "progression pack" (I could not believe it myself). Level 100 completely screwed everybody who thought they were already at end-game. The 20 extra levels made the hardcores godlike.
For players new to T4, the power-gap was already too great for new 40s, but with another 20 levels the power gap was/is insane.
Thus newer players gave up trying to get into T4, but also a lot of existing end-game players were saying "another 20 levels? And all the while being battered by people who are already there? Screw that!".
The blame for the death of Warhammer goes straight to EA Chief Executive Officer John Riccitiello.
But to bring this subject back to SWTOR, I'm intrigued to see their co-CEO saying they DON'T see their game having microtransactions.
Originally it was thought it would be microtransaction based
A two faction system just didn't work in WAR. You have a winning side and a losing side which gets raped so badly that most of the players did so badly that they just logged. Why stay logged in when you gain absolutely nothing from it? On occasions you had a "losing" realm which had a small minority of hardcore players who could dominate in scenarios - but that really was the exception and not the rule.
Even if one realm does dominate in a three faction system - the huge difference is that it doesn't feel hopeless for the other two realms.
I don't disagree with this, but I think this is the nature of combat, RL and Online. Larger forces, better tactics, superior *cough*imba classes/technology whatever will win the day. I remember in DAoC whole zergs being wiped by 2 groups of mezz-assist macroers. What fun it was to be wiped there eh? Ho ho such larks. /rosetintedglasses off
If I remember DAoC correctly, the forces were never even. And this is the best PvP that people reminisce about. I suspect that they were the ones doing the mezz-assisting.
I think we expect too much from our games. Warhammer is a lot of fun even when the sides are not even. The defenders can definitely make a difference in big battles with siege weapons, aerial bombers, coordinated attacks from behind, holding the line at a doorway (although that last tactic was less effective by the time I quit). The game was a massive improvement on DAoC and I think people need to give Warhammer the credit it deserves.