Guild Wars 2 = Daoc 2 kinda?

svartalf

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Warhammer is very much DAOC2, in terms of the elements that make up the game. Obviously the lore is gone, but who read the lore, right?.. I loved being Midgard.
 

Ctuchik

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i really hope that arenanet hit the spot with this game.

and if they manage to get even half of the features they plan in the game i think it will be rather successful...

tho i'm a tad miffed they didnt add centaurs when they added Charr's
 

Billargh

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About time another MMO tried the 3 realm/opponent system, said for years that's what made DAoC special.
 

Z^^

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Warhammer is very much DAOC2, in terms of the elements that make up the game. Obviously the lore is gone, but who read the lore, right?.. I loved being Midgard.

if warhammer was daoc2 then damn man where do you even get that from?
... warhammer had everything on cds and gcd... so far away from daoc as you can get more like wow...

if they make daoc2 i wish they had no gcd lots of "good hard cc" no "quests" for soloers so basicly you would have to grind in groups and get to know your realm mates again, what all thise new games do is so everyone can play on their free time and that is a good thing too but you dont feel so connected to your "realm" in many games i think.
 

Ctuchik

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if they make daoc2 i wish they had no gcd lots of "good hard cc" no "quests" for soloers so basicly you would have to grind in groups and get to know your realm mates again, what all thise new games do is so everyone can play on their free time and that is a good thing too but you dont feel so connected to your "realm" in many games i think.

couldn't agree more.

not sure i'd actually play a game that lacked so much content again tho...
 

AngelHeal

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everything that has a beginning, has an end.

images
 

Fefner

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Just been looking up this game and i must admit it sounds really good, im gonna keep a close eye on this one, fingers crossed they dont screw it all up.
 

Whisperess

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Bit of a shame that they mix 3 servers together rather than 3 factions - but hey, not like there's anything decent out there atm anyway. Bring it on I say!
 

Ctuchik

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They could have tho, there is 3 factions in the game apparently, they could have done a great job having those fight for power and still have 3 (or more) servers for population balance sake.

The 3 factions even consider the others as rivals, rivals aiming for the same goal yes, but still rivals enough to fight each other every now and again, so lore wise it would make perfect sense...

So basically all they would need to do is have ppl join one of the 3 factions, do their pve in the pve zones and then port to the WvW zones and fight the other factions...

It would have been perfect... :/
 

Ctuchik

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Meh D3 isn't gonna be what it's hyped up to be.

Millions and millions are gonna buy it and then get immensely disappointed.

Me included.
 

Fefner

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The combat of it is nothing like DAOC sadly but from what i've seen so far it does look good. Some vids on You Tube from the latest Gamescon in Germany, have some pvp arena fights. Im waiting to see what the open world pvp stuff will be like but as arena battles go it's fairly good.
 

svartalf

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Archeage might interest you, though, if you like DAOC combat. I saw someone get stunned and ganked in a gameplay video recently.
 

BloodOmen

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Was watching GW2 at Gamescom and it looked rather nice, better than previous ss's i'd looked into anyway and the combat looked very smooth and crisp.
 

Helme

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I'm very impressed by the PvE after watching TB's videos, way more so than anything I've seen from tOR. It looks like GW2 is the only MMO on the horizon that actually tries to take some real risks with the core game play, and it seems to be turning out very well.
 

Exioce

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About time another MMO tried the 3 realm/opponent system, said for years that's what made DAoC special.

This. Likewise have always thought this was one of two unique magic ingredients.
The other being that each realm truly believed that they were "The Good Guys". There was no obvious Good/Bad realm, each was as righteous and justified as the others.



Apart from Albs ofc :m00:
 

svartalf

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This. Likewise have always thought this was one of two unique magic ingredients.
The other being that each realm truly believed that they were "The Good Guys". There was no obvious Good/Bad realm, each was as righteous and justified as the others.



Apart from Albs ofc :m00:

I often read these three-realm comments, but I'm puzzled because coming from Prydwen, where the Hibs were for a very long time largely non-existant, I didn't really see a problem with the effectively dual-realm system.

Similarly with Warhammer Online, when I played that at the end of 2010, the two-realm system was fun and didn't feel like it needed a third realm at all.
 

Punishment

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1 realm 3 realm 4-5-6-7-8 realm system works fine its 2 realms that doesn't work because 1 will always have the upper hand over the other, where with three you have the chance of something unexpected happenning
 

Soazak

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1 realm 3 realm 4-5-6-7-8 realm system works fine its 2 realms that doesn't work because 1 will always have the upper hand over the other, where with three you have the chance of something unexpected happenning

^ this imo



Some more videos

Guild Wars 2 - PvP at GamesCom 2011 ESL Stage: ArenaNet vs Boon Control - YouTube
Guild Wars 2 PvP - ESL Showmatch GamesCom 2011 Part 1 - YouTube

Guild Wars 2 Gamescom 2011 Boss Fight: Tequatl the Sunless - YouTube


The PvE boss fight looks really epic, the pvp imo looks a little too much like wow buttom smashing with effects all over the screen. But, given the other aspects of the game I've seen, it seems the pvp will be pretty fun. I enjoyed wow pvp, just thought instanced pvp was a bit shit.
 

Billargh

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This. Likewise have always thought this was one of two unique magic ingredients.
The other being that each realm truly believed that they were "The Good Guys". There was no obvious Good/Bad realm, each was as righteous and justified as the others.
This this this this!

Also I haven't read too much about this lately, but has GW2 confirmed there will be 3 'realms'?
 

svartalf

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This this this this!

Also I haven't read too much about this lately, but has GW2 confirmed there will be 3 'realms'?

Here is what the wiki says...

http://wiki.guildwars2.com/wiki/World_versus_World said:
World versus World (also known as WvW, WvWvW, World PvP, and Casual PvP) is a Player versus Player game mode where three servers, or worlds, are matched against each other to compete for rewards and resources that can potentially benefit their respective server.
 

Xandax

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1 realm 3 realm 4-5-6-7-8 realm system works fine its 2 realms that doesn't work because 1 will always have the upper hand over the other, where with three you have the chance of something unexpected happenning

In DAoC it didn't matter whether I was attacking Hibernia or Albion as Midgard. For all effects - those two was as one enemy and thus equvialent of two factions "Us and Them".
Plus - even with 3 factions, on most servers - 1 of them (guess which) did have the upper hand, even when combining the two others. So in that aspect as well, it was effectively as two.

I understand the fascination with the "3 realm" version as most of us really did like DAoC, but for most aspects - it functioned like two. The key with DAoC was in the settings of the RvR zones, the keeps and the relics - combined with the reward system and the fact that you did not really have to do much PvE (until ToA) to function. Add to this the ability to solo, FG or zerg and it catered to many playing styles at once.
And then of course lack of competition within the genre and early fascination with the MMO genre.

And those advantages outweighed the negatives.... until ToA.
 

Exioce

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3 realms kept it balanced though Xandax. If one realm ever gained an upper hand, the other two would instinctively band together to bring them down a peg or two.

Contrast this with every other server in games with only 2 realms, where you find one realm dominating the other for years on end.
 

eksdee

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Two factions doesn't work, end of story. You only have to look at the server merges, closures, transfers and bullshit 'faction incentives' that are doled out month after month to relatively new games that follow this model. Warhammer and Aion are prime examples. How long did it take for DAoC to even consider server merges, 5+ years? (Total guess, I didn't play DAoC when the merges happened.) Warhammer was merging servers in the first few months of its existence as well as adding faction-based incentives etc.

If absolutely baffles me how game developers don't see this.
 

GReaper

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Similarly with Warhammer Online, when I played that at the end of 2010, the two-realm system was fun and didn't feel like it needed a third realm at all.

Look what happened to WAR - it's pretty much dead.

I can understand that when you look back at the history of DAOC it was mostly a 2 way fight for chunks of the game at the start - but that's just down to poor realm balance from Mythic. It didn't help that the most hardcore players tended to pick the realm which game them a huge advantage at the start. However over the years it worked damn well.

A two faction system just didn't work in WAR. You have a winning side and a losing side which gets raped so badly that most of the players did so badly that they just logged. Why stay logged in when you gain absolutely nothing from it? On occasions you had a "losing" realm which had a small minority of hardcore players who could dominate in scenarios - but that really was the exception and not the rule.

Even if one realm does dominate in a three faction system - the huge difference is that it doesn't feel hopeless for the other two realms.
 

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