Group Ra's Ruin The Game

K

karvainenjorma

Guest
And the funniest thing is that they are not allowed to all realms.
 
O

old.Atrox

Guest
Originally posted by karvainenjorma
And the funniest thing is that they are not allowed to all realms.

same with savages and instant CC. funny aint it
 
E

Edlina

Guest
Originally posted by karvainenjorma
And the funniest thing is that they are not allowed to all realms.

Hmm melee groups are flavor of the month, what would you rathre have in your typical melee group?

3x PR
1x Ichor

or

2x Group Purge

or

2x Bunker of Faith
1x Speed of Sound

?

imho in the fotm melee groups albs RA's are the best, mids second and hibs third.

RA's doesn't ruin the game in any way, it helps balance it at best, stop whining and cry less :eek:
 
O

old.Atrox

Guest
Re: Re: Group Ra's Ruin The Game

Originally posted by Edlina
RA's doesn't ruin the game in any way, it helps balance it at best, stop whining and cry less :eek:
have to disagree :/ *cough*Determination*cough* and Baod ( not the magic decrease but the CC immunity )
 
C

Cush

Guest
Re: Re: Re: Group Ra's Ruin The Game

Originally posted by old.Atrox
have to disagree :/ *cough*Determination*cough* and Baod ( not the magic decrease but the CC immunity )

Well as he said in melee teams. And aint that many chanters in a melee team.
 
E

Edlina

Guest
Originally posted by Cush
You forgot Ameliorating Melodies for the hibs

AM is totally crap, what good does 50 hps every 1.5 seconds to the char being hit for 800dmg every 1.5 second at the end of the assist train?

Oh, and agree Determination is somewhat overpowering, and needs tuning down to allow classes without it a spot in RvR.
 
C

Cush

Guest
Originally posted by Edlina
AM is totally crap, what good does 50 hps every 1.5 seconds to the char being hit for 800dmg every 1.5 second at the end of the assist train?

Still is a group RA no matter how crap it is.
 
E

Edlina

Guest
Originally posted by Cush
Still is a group RA no matter how crap it is.

Has it's usefulness in certain situations surely, but not melee vs melee group, anyway it is group RA, but I was actually just listing the best RA's for the groups - those that are really useful, isn't the skald one group RA as well? Just pretty crap like bard one :p
 
B

bloody

Guest
Re: Re: Group Ra's Ruin The Game

Originally posted by Edlina
Hmm melee groups are flavor of the month, what would you rathre have in your typical melee group?

3x PR
1x Ichor

or

2x Group Purge

or

2x Bunker of Faith
1x Speed of Sound

?

imho in the fotm melee groups albs RA's are the best, mids second and hibs third.

RA's doesn't ruin the game in any way, it helps balance it at best, stop whining and cry less :eek:

agree on the melee group thing, ofc you forgot that albs also have Faith Heal just to make it extra cheasy. and like Cushy said AM.

mids could also have FotG and albs could have SB

Depending on hib melee group setup hibs could also have TWF and DoTV in their group
 
E

Edlina

Guest
Re: Re: Re: Group Ra's Ruin The Game

Originally posted by bloody
agree on the melee group thing, ofc you forgot that albs also have Faith Heal just to make it extra cheasy. and like Cushy said AM.

mids could also have FotG and albs could have SB

Depending on hib melee group setup hibs could also have TWF and DoTV in their group

Yea, but both wardens and VW are honestly pretty crap suited for Hibernia melee teams (and casters too), wardens can be used but not in a perfect setup.
 
S

shanks

Guest
Think RA's are rather balanced at the moment. You often just have to stay alive long enough for it to pass, which atleast in a mid melee group isnt that hard.
 
B

bloody

Guest
Re: Re: Re: Re: Group Ra's Ruin The Game

Originally posted by Edlina
Yea, but both wardens and VW are honestly pretty crap suited for Hibernia melee teams (and casters too), wardens can be used but not in a perfect setup.

well actually i think a VW can be used pretty well in a hib melee group, their scythe dmg is great, has good back and side stun styles, although no determination helps to be in the group purge realm, and if they are routed they can nuke pretty descent.
 
E

Edlina

Guest
Re: Re: Re: Re: Re: Group Ra's Ruin The Game

Originally posted by bloody
well actually i think a VW can be used pretty well in a hib melee group, their scythe dmg is great, has good back and side stun styles, although no determination helps to be in the group purge realm, and if they are routed they can nuke pretty descent.

Like you also said, VW has no determination, as such, he is useless since he doesn't have any essential things for a group.

Oh, and their schyte dmg is crap due to it missing the bonuses from being a 2handed weapon coz Mythic decided to implement it as a 1 handed weapon. And as such it also misses a lot more even with high weaponskill, in the end, VW has no det though, so it doesn't matter anyway.
 
C

constanze

Guest
determination is crap

if you got it you get group spot

if you dont got it you can go home as a non support class
you will never get a spot in a good group
 
E

eynar

Guest
tactics2.gif
>>> all
 
O

old.Atrox

Guest
Originally posted by Cavex ElSaviour
And the armsman RA ofc

ofc, thou it was mentioned already, and he said "no matter how shitty", and I wouldnt say SB is shitty :)
 
F

-foadon-

Guest
u forgot the hybrid tank with insta group heal and also when u think of some things:
in melee teams, end is very important
as we see on hibs, they have it on the speed/CC and not even insta
mids have it on a shaman as a buff, limiting the buff capabilties of him, also end = gone when MA train goes for shammy

and then we come to albs: they have it on a hybrid tank, is insta, AND can have up to 1k af,
gives u stuff to think how retarded some mythic ppl are
 
O

old.Atrox

Guest
Originally posted by -foadon-
and then we come to albs: they have it on a hybrid tank, is insta, AND can have up to 1k af,
gives u stuff to think how retarded some mythic ppl are

ya kinda like giveing the best defence and offence to the same class ( also this class got endheal ofc), or a instant lifetap on 4sec timer...
 
F

faderullan

Guest
Foadon: Mids got end on a buff. So its always on. And MA train dont go for shammy as losing end buff dont matter that much to mids as they have self end on savages. And for albs we have it on the paladin. Who is hard to kill, although mez paladin and he cant do shit as he dont get determination. And a mezzed paladin makes the group not getting any end. And range on end is longer on shaman then it is on paladin.
 
Q

Qte Eth

Guest
Also difference between 2 bof 1sos 1fh, 2 grppurge am twf and :"3PR 1 ichor" is that Every alb/hib grp got stated ras, and i am not sure if there is a grp in midgard with 3pr &1 ichor. (everlast perhaps but then its 1 grp on midgard)
 
Z

zapzap

Guest
Originally posted by old.Atrox
then we should add Skalds RA aswell xD

And armsman which is decent skald 1 is bugged

Zapsi
 
O

old.Atrox

Guest
Originally posted by zapzap
And armsman which is decent skald 1 is bugged

Zapsi

as I already said to the first one:

"ofc, thou it was mentioned already, and he said "no matter how shitty", and I wouldnt say SB is shitty :)"
 

Users who are viewing this thread

Top Bottom