eurynome said:
By my calculations, and believe me they are not always reliable, that makes my favourite person :wub: the 5th ranked european Necro!
You rox hun, one day I hope my necro is half as good as you.
zRRR said:i think ghostly meant that this necro was the one that power lvled him
Javai said:3rd time I've said it this week but necros are radically underestimated in rvr situations.
1. Caster group : feeds power and adds considerable damage
2. Tank group : AF debuff for assist train
3. Sieges: Shade setting ground targets
Bonehead said:I'd like to agree on this one. Daoc was so much more fun 1,5 year ago, when EVERY one was invited in groups (not talking zergs). Nowadays only characters that can give something are welcome. I belive the love necros got this patch have made em very usefull in groups. Specially tank groups. What Javai said before, assist AF debuff. It's not like enemy melee classes can go and one shot necros anymore. Their only weakness, really, is mezz. But with good mincer, mezz isn't a problem, cos there is always cure!
I think we will see more necro's in RvR now, rather then xp spots ...
Nocode said:Must disagree with u on that point. ALL magic is a HUGE problem for necro.
Go play a caster and hit a mob 6 lvls below you and they go down just by looking at em. same goes for necro pet and ofcourse all other pets in game.
Maybe move your shade to your pet, click your name in group window, press /face and target the non-moving pet he's facing at? Use voice program ffs!Nocode said:And for the cure mezz thing dunno but since patch there are shit loads of necro's in DF rvr and well every damn pet looks the same so noway a mincer or sorc know;s what pet to unmezz.