GoA/Mythic ever read TL reports?

Garok

Can't get enough of FH
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Ormorof said:
infils ;)

you kinda deserved that for the stupid comment :p

id like to see you try unstealthing shooting at a fg (which will be the only targets you have that are visible unless you get lucky and see a soloer, oh but thats probably a fully buffed shield tank or something nasty that you not only cant kill but wont expect to be able to kill)

of course, you can leech! yes leeching is good isnt it? thats what archers seem good at, get a SB/NS/inf to pop another stealther and leech your way to rr6 when you might stand a chance against enemy assasins 5 RR's lower than you :p

Tbh if you stand faceing the same direction long enough to let an assasin PA .. well you deserve to die :m00:
 

Archon

Fledgling Freddie
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PA sux anyway :p
The wirdest thing with TL reports is that Mythic asked for feedback wenn the game was done etc like one other said..
But they never ever answered the hunter TL. Thats wird..
 

Ormorof

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Garok said:
Tbh if you stand faceing the same direction long enough to let an assasin PA .. well you deserve to die :m00:

because you can really spin around while shooting arrows at someone :eek:

and you can really spin around when mezzed/stunned by minstrels that always seem to run with infils :eek:

AND you can really really face the other way and jump around and run in circles while shooting people!!!!
 

Amuse

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Ormorof said:
because you can really spin around while shooting arrows at someone :eek:

and you can really spin around when mezzed/stunned by minstrels that always seem to run with infils :eek:

AND you can really really face the other way and jump around and run in circles while shooting people!!!!

Was going to say the same thing.. thanks ;)
 

Garok

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But you guys seem to think Archers are some kind of gimps yet they have excellent damage from range with quick shot and crit shot, studded armour specable weapon and evade 2-3 .. and stealth then either specable shield, DW, or insta pet ... my such a hard life :m00:

Im sure we can all agree that the most powerful thing they have is stealth and the ability to pick and choose their fight's

To say they need a boost so they can destroy any class from range in 3-4 shots is BS im affraid
 

Amuse

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Garok said:
But you guys seem to think Archers are some kind of gimps yet they have excellent damage from range with quick shot and crit shot, studded armour specable weapon and evade 2-3 .. and stealth then either specable shield, DW, or insta pet ... my such a hard life :m00:

Im sure we can all agree that the most powerful thing they have is stealth and the ability to pick and choose their fight's

To say they need a boost so they can destroy any class from range in 3-4 shots is BS im affraid

pick theyr fights? pick theyr fights?!

95% of my fights starts with an assasing attacking me, i dont chose that, i dont make the pick.. the assasin does.. becouse of detect hidden.. the balance between detect hidden and camoflage is far of... an archer has to stay oute of the popular areas for 10 minutes, after each fight, becouse of the combat timer on camo.. detect hidden is a pasive RA, with no timer/reuse etc..
 

Tesla Monkor

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Amuse said:
ok.. this is BS.. making hunters look bader than scouts..

1. scouts and rangers get the same dmg, and scouts get alittle furter range.
Actually, no. Since scouts have access to higher delay bows, their damage-cap and average will be higher than hunters. Sure, they can use the same speed bows, but you at least have the option of using 5.8 delay bows. :)
2. the shield spec realy limits the melee capabiletys.. spec 42 in shield(slam), and you will get max 29 thrust with decent stealth/bow spec.
Don't play a scout, so I have no idea.
3. bestcraft. The hunters insa pets is a BIG advantage.. it travels faster than a player, it interupts an archer/caster before the hunter gets in melee
It doesn't travel faster than normal speed for anyone. If you sprint for a few seconds, it will never catch up with you.
range, it provides extra damage, its half the defence of any enemy, (as in evade and block), it removed the big advantage of slam (slam +critshot) as
Taking assassins are example, it does NOT HALVE EVADE in the frontal arc of the assassin - this is a known bug and hasn't been fixed yet. (To my knowledge).
the slam style drains allot of end, it makes it imposible for any stealther to escape (it follows you even if you stealth), and the self buffs (if you look away from the BBs, and think of the game it was meant to be). Then there
To realise why hunters are underpowered, you have to realise something else first. Back in the early days of the game, hunters were the ONLY archer class able to wear chain and the only rogue class able to spec a weaponskill to 50 (everyone else was stuck on 25). This was before assassins got their spec-point boosts. Realise that the hunter was to be balanced with other 'archer' classes at this point.

At some point the skill-level lock was removed for the other archers (remember, this is before archers were 'overpowered' in the beginning of the game), and the hunters got nerfed down to studded (and had to give up their advantage of full skill line spec'ing). After this, archers were considered overpowered and Mythic made a class wide nerf to all archers, further nerfing hunters. The rest of the nerfs since then has been, as people say, history. Up to you to decide if you conside the changes made since then balance with the nerfs we got from the start.. 6% WS increase and a insta barely blue con (green + 1 level) pet make up for that? I think not.
is the speed boost.. the hunter can chose to run away from a fight he/she does not like, with the speed boost... the same goes for a ranger. but nothing for the scout.

4. The scouts shield is the only, ONLY thing that makes it difer from the other archers, and that is a weapon skill.. just like the Celtic Dual of the ranger,
You guys also get access to the slowest possible bows in the game.
and the spear of the hunter (high damage), yet both the hunters and the rangers gets magical abiletys..

in a 1vs1 fight, where both is skilled players, the scout will lose to the hunter most times.

But back to the point of the thread.

This TL report does not contain any special issues, and other calsses has more "importain" buggs/flaws. But it is indeed sad that mythic has not fixed any of these issues.

I will agree with scouts lacking much in the way of uniqueness - but in the larger scope of the stealther sphere Albion is untouchable. As a solo-class scouts do not funtion so well, but then again, the game wasn't meant to be solo-played, and is moving away from allowing you to do so.

Which ironically is also why I don't expect hunters ever to get truly fixed.
 

Ormorof

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the ability to pick and choose their fight's

oh i cant stop laughing :p

i think i get to pick like 5% of my fights :p

due to the passive Detect Hidden, i believe it is called, that assasins get at 16 stealth spec, their stealth counts for more! so unless you are rr5+ you dont get to pick and choose fights since any inf that isnt lower RR than you will be able to spot you, thus eliminating the whole idea of picking fights.

with passive TS in frontiers i only really see high RR archers killing assasins "easily" only if the assasin is stupid enough to not turn around when i shoot at him if i TS'd him then i MIGHT kill him. again your idea is flawed by the idea that archers can pick their fights with assasins... every half an hour if they have TS perhaps... yet if they do spot an assasin and then decide to melee him to death the archer MIGHT win, maybe with purge, AP3 and/or IP up they can, otherwise....

and even then the other assasin probably has 4 or 5 mates to come PA you while you shoot or a minstrel to stun/mez you so chances of victory are small ;)

oh and i think archers in general are getting the needed boost with passive TS, this will allow increased chances of spotting an enemy assasin before its too late to do anything but fall over and die, unless of course you have some buddy's with you that havent been mezzed by the minstrel yet ;)
 

Kreig

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Amuse said:
it makes it imposible for any stealther to escape (it follows you even if you stealth),

Amuse said:
the hunter is an archer, and a stealther.. thats why the pet is so annoying..
get in a 1vs1 fight with a hunter.. you see some1 else is coming (enemy) and you sprint away.. stealth... erm.. hunter pet inc.. your screwed!

Have had plenty of fights were im meleeing with some person and a hunter sends pet onto me, finish off target > End pot Sprint away > Re-Stealth > Turn PA > CD > Dog dead > Sprint off Re-Stealth > Find hunter w/o camo > Kill.

Funniest fights ive had with hunters is been were ive killed the hunter, by performing Evade styles off the stupid dog.
 

Kreig

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Remeber a good fight i had with snorlig i think it was, PAed her, fighting away vs her n dog, got her low hp, me low hp also ish, She Iped, i DFed her and the dog, Ran off and rested and stealthed, Dog came chasing Paed it dead and ran off, Snorlig in pursuit, she summoned dog on me again melee'd her and dog dead.
 

Amuse

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Kreig said:
Have had plenty of fights were im meleeing with some person and a hunter sends pet onto me, finish off target > End pot Sprint away > Re-Stealth > Turn PA > CD > Dog dead > Sprint off Re-Stealth > Find hunter w/o camo > Kill.

Funniest fights ive had with hunters is been were ive killed the hunter, by performing Evade styles off the stupid dog.

but you are an assasin.. was thinking aboute scout/rangers against hunters..
 

Amuse

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Ormorof said:
oh i cant stop laughing

i think i get to pick like 5% of my fights

due to the passive Detect Hidden, i believe it is called, that assasins get at 16 stealth spec, their stealth counts for more! so unless you are rr5+ you dont get to pick and choose fights since any inf that isnt lower RR than you will be able to spot you, thus eliminating the whole idea of picking fights.

with passive TS in frontiers i only really see high RR archers killing assasins "easily" only if the assasin is stupid enough to not turn around when i shoot at him if i TS'd him then i MIGHT kill him. again your idea is flawed by the idea that archers can pick their fights with assasins... every half an hour if they have TS perhaps... yet if they do spot an assasin and then decide to melee him to death the archer MIGHT win, maybe with purge, AP3 and/or IP up they can, otherwise....

and even then the other assasin probably has 4 or 5 mates to come PA you while you shoot or a minstrel to stun/mez you so chances of victory are small ;)

oh and i think archers in general are getting the needed boost with passive TS, this will allow increased chances of spotting an enemy assasin before its too late to do anything but fall over and die, unless of course you have some buddy's with you that havent been mezzed by the minstrel yet ;)

The pasive TS (ts all the time ftw!!!!) is going to be greate.. no more oneshoting my unbuffed arse with PA mr.SB! ^^

but as it is atm, the assasins has a MAJOR advantage.. called detect hidden.. as ormorof said.. But even though you are RR5+, you stil have the disatvantage of camo beeing on a 10 min combat timer.

so the only advantage RR5+ brings is IP, purge and all that.

archers needs a boost.. give scouts a uniqe abilety (exept shield/weapon, where rangers has CD and weapon, and hunters has spears), and remove the combat timer on Camo, or remove camo/detect hidden, and im happy.

the perma (pasive) TS is taking it alittle to far, when fixing camo, or removing camo/DT is enugh. but hey, finaly us archers are going to "wtf pwn" alittle.. but not like we can shoot more than 2 rapidfire arrows with the radius we get on lvl 1, and if the target is moving, we have zero chance of loading critshot and shooting at the target, before it is oute of the TS radius.

and for the "pick the fight" bollocks, if i pick my fight, at a decent range so i can use the bow, most ofte SBs run away.. same with hunters/rangers/NS, but lets face it, and alb scouts fights 70% of hes/hers battles against SBs.. atleast i do :touch:

and solo targets with no stealth skills... how often does that happen these days? once in a milenia?
 

Amuse

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nurf no edit :S

Anyways.. wont be able to post anymore until tomorrow, going to bed..

Night every1

Go archers!


ps: if my account isnt fixed tomorrow, im puting "screw GoA" in my sig.. see how loong i get to keep it..
 

Kreig

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PD (physical defence) imo will be more useful than TS to archers, with TS archers will be able to see Assasins and other stealthers a lot sooner. But i think the general feeling is that archers lack the killing power to impliment TS effectivly.

With PD from lvl 2 upwards archer surviabilty is greatly increased, lvl 3 = + 19% melee abs taking studded to 38% melee abs. Thats quite alot tbh, i think a lot of assasin would be having doubts knowing they are facing other stealthers with complete superiority in armour.

Heaven forbid any Archer with PD lvl 5 = 66% melee abs Bonus + armour 19% = Near melee immuntiy tbh.....

85% Melee Absorb

(If im wrong and the bonuses dont stack - Doesnt say different or that it does not stack, its still a hefty bonus of 28% taking archers to 47% abs)
 

Archon

Fledgling Freddie
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Amuse said:
nurf no edit :S

Anyways.. wont be able to post anymore until tomorrow, going to bed..

Night every1

Go archers!


ps: if my account isnt fixed tomorrow, im puting "screw GoA" in my sig.. see how loong i get to keep it..

Nice idea...
Nn all..
And wakeup plz goa.. :touch:
 

Garok

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Ormorof said:
oh i cant stop laughing :p

i think i get to pick like 5% of my fights

due to the passive Detect Hidden, i believe it is called, that assasins get at 16 stealth spec, their stealth counts for more! so unless you are rr5+ you dont get to pick and choose fights since any inf that isnt lower RR than you will be able to spot you, thus eliminating the whole idea of picking fights.

with passive TS in frontiers i only really see high RR archers killing assasins "easily" only if the assasin is stupid enough to not turn around when i shoot at him if i TS'd him then i MIGHT kill him. again your idea is flawed by the idea that archers can pick their fights with assasins... every half an hour if they have TS perhaps... yet if they do spot an assasin and then decide to melee him to death the archer MIGHT win, maybe with purge, AP3 and/or IP up they can, otherwise....

and even then the other assasin probably has 4 or 5 mates to come PA you while you shoot or a minstrel to stun/mez you so chances of victory are small

oh and i think archers in general are getting the needed boost with passive TS, this will allow increased chances of spotting an enemy assasin before its too late to do anything but fall over and die, unless of course you have some buddy's with you that havent been mezzed by the minstrel yet

you may not belive this but all Albs are not infil's ;p

yes some are mini's before you say anything and yes they sometimes group :wub:

So you are saying 100% of your fights are with Assasins and you've never fought another class apart from infils ;o
 

Kreig

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With that note, it would be viable for a melee archer hybrid. Speced something along the lines:

Scout
50 Slash
42 sheild
35 Stealth
18 Bow
PD lvl 5

Not sure about melee spec's for Hunter/Ranger.
 

Ormorof

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Garok said:
you may not belive this but all Albs are not infil's ;p

yes some are mini's before you say anything and yes they sometimes group :wub:

So you are saying 100% of your fights are with Assasins and you've never fought another class apart from infils ;o

im saying that 90% of all my fights end up in melee with assasins ;)

and so it kinda ruins the idea of archery if i have to melee 90% of the time...

what you said is that you get to pick your fights, which is a load of crap, since if by luck you DO manage to start shooting someone before you get jumped, then chances are that either:

1. a fg will come and blow you up
or
2. another assasin will come and stop your shooting ;)

edit: you also might want to notice that i dont mention infils at all in my post, they are all assasins ;)
 

Archon

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True... Addicting game. With no gifts and fun, should make a daoc fond like there is fonds for drunk/drug twarts... :m00:
 

Lejemorder

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Kreig said:
PD (physical defence) imo will be more useful than TS to archers, with TS archers will be able to see Assasins and other stealthers a lot sooner. But i think the general feeling is that archers lack the killing power to impliment TS effectivly.

With PD from lvl 2 upwards archer surviabilty is greatly increased, lvl 3 = + 19% melee abs taking studded to 38% melee abs. Thats quite alot tbh, i think a lot of assasin would be having doubts knowing they are facing other stealthers with complete superiority in armour.

Heaven forbid any Archer with PD lvl 5 = 66% melee abs Bonus + armour 19% = Near melee immuntiy tbh.....

85% Melee Absorb

(If im wrong and the bonuses dont stack - Doesnt say different or that it does not stack, its still a hefty bonus of 28% taking archers to 47% abs)

they dont stack so PD 3 is "only" 12% and PD 5 is 28% (passive ap3??)
 

Thornbeard

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Amuse u every tried to hit a buffed 42 shield scout with an arrow ???... block block block dead hunter
 

Jaem-

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Kreig said:
With that note, it would be viable for a melee archer hybrid. Speced something along the lines:

Scout
50 Slash
42 sheild
35 Stealth
18 Bow
PD lvl 5

Not sure about melee spec's for Hunter/Ranger.

I've 39slash 42shield 35stealth 36bow atm, its no diff from having only 29slash speced, why don't I get much of a gain on dmg?
 

Poag

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Thornbeard said:
Amuse u every tried to hit a buffed 42 shield scout with an arrow ???... block block block dead hunter


block block block block...scouts in melee range...scout either a-slams u first time or b- uses most of the end bar trying to slam you...dead scout

or at least thats the more common result i've seen watching other scouts and being in the situ myself....sometimes we win..sometimes we lose...we win more often when someone else is plunking arrows into the hunter :) oh and Phase shift is handy ;)
 

Bunnytwo

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Think this is the reason why Mythic have been able to put off answering the problems archer classes have. . . .

When archers were feared the caster classes all just whined together and it got sorted. When we try to complain that archers need a bit more love to make them truly viable it degenerates into a arguement about which class needs the most hunters/scouts/rangers, so Mythic could just let us squabble amongst ourselves.

BTW Nerf Hunters :wij:
 

Blood

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btw.. STRONG bumpage by me!


bumped a 2 month old thread on vnboards, get ~10 replies there, and a 4 page thread on FH


/em is crowned Master Bumper
 

Garok

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Ormorof said:
what you said is that you get to pick your fights, which is a load of crap, since if by luck you DO manage to start shooting someone before you get jumped, then chances are that either
Ok ready for Roleplay !!!!

You are creaping around in Darkness Falls when you come accross a Dragon Knight Pally he has big Sign above his head saying "Ooooo Please shoot me and i will be your friend ;o"

Do you

a) Shoot him he looks like a friendly chap and may be willing to grant the reward of the holy RP!!!!

Or

b) Dont trust the bastard hes gonna spank you hard with 70+ in shield Faith heal and the 9 million other RA hes got. Better stay stealth'd and gank some light tanks/casters with no shields ;Q
 

Ormorof

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the point is garok that yes, you can choose fights in that situation, but say you do leave him alone and you keep moving you'll get spotted by an infil eventually and then killed. also i dont really think DF rvr is what most people do, ive tried it myself and it usually ends up sitting at one end or another of DF and is pretty dull in the end.

usually i would solo in HW or odins but theres been very little activity there so theres not much point in going and sitting around for 4 hours until you might see someone if you are lucky. emain is the opposite, if you are lucky you might survive past your milegates, if you are lucky you wont get gang-raped by 10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 enemy assasins.

in DF you can pick your fights, in the majority of rvr you cant, since the main people you fight as a hunter isnt going to be pallys, champions, hero's etc its gonna be other stealthers doing their best to find you and spank you good
 

Driwen

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Jaem- said:
I've 39slash 42shield 35stealth 36bow atm, its no diff from having only 29slash speced, why don't I get much of a gain on dmg?

you should have a gain on styled and on unstyled damage and your variation of damage should be less aswell. But yes you are swinging a 1handed damage so you will do less damage than a hunter or a ranger (but vs a hunter in melee you might actually win due to shield).
 

Garok

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Yer i can see your point

But with the upcomeing changes in frontiers with passive truesight archers suvival against assasins or (ASSasains depending on how you view them ;Q) will no doupt get a whole lot better. Plus other additions like 5 min Purge allow for a greater range of classes tobe more viable in RvR. For instance against a hib group with the normal 3 casters and 2 bodyguards i would imagin hunter would be pretty useful with charmedor insta pet interupting the support and the range damage allows you to Whoop ass the unbodyguarded
caster, with the added benifit of greater hits and better ABS than anyother ranged damage doer.

My point being that the direct and non direct changes will make archers alot more usefull and fun to play no doupt and generate less whines than a boost to either there spec points or bow damage/utliity.

Second point ... much like you get own'd by assasins, light tanks and casters get spanked by archers (fighting someone 1 on 1 when you got 0 chance of winning is frustrating and i can think we can agree on this point :) )
 

Kreig

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Lejemorder said:
they dont stack so PD 3 is "only" 12% and PD 5 is 28% (passive ap3??)


I had a feeling they wouldnt as it would be too over powered, but even so... 47% melee absorb ( 19% studded + 28% PD5) will still be very powerful, cant see assasins likely it tho, dmg output will seriously hindered and every fight with any archer who has it will be far from successful. Looking down the RAs seems that there really isnt anything much worth spending out on imo IP for instance paying 9 points more for something that heals for 20% less granted it is on 15 min timer. Passive RAs really just amount to Falcons Eye bit of aug dex, LW1, rest is all fluff mostly.
 

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