Killswitch
FH is my second home
- Joined
- Jan 29, 2004
- Messages
- 1,584
LoS issues - totally understandable...VERY hard to identify and fixGolena said:The problem is that who ever is testing the stuff in the mythic factory probably isn't playing the game 8-10 hours a day like many people here.
Game companies have proved over and over again that no matter how they test stuff, the power gamers will put 2 classes together that the testers didn't envisage and overpowerdness will be born.
How they missed warlocks is a mystery tho![]()
Water Bug - happens only in certain circumstances...easy to miss in testing
Bainshees - their unique, class-defining spell...the very foundation of the class can be used to nuke through walls. Now, unless they do all their testing in the middle of Salisbury Plains, surely this isn't the hardest thing in the world to spot.
I totally agree that it's impossible for Quality Control to find everything. I'd imagine DAOC is a more complex piece of code than Internet Explorer, but IE has one or two (hundred) exploitable bugs in it.
I think Mythic do a good job, but some things are just inexcusable. As far as Warlocks go, I'm not sure how testing is done. Certainly people who roll them on Pend (for example) won't have access to fully Min-Maxed templates and RR6 with pre-knowledge of the perfect base points spec, RAs, tactics and exploits (go VNboards ra ra ra!!!).
What I think is needed is a Class Review (like the NF RA review) where the TLs and Mythic just gut the classes. We've had enough experience of the SI/TOA classes now and I think this would be a better solution that the current train of half-baked fixes, stealth nerfs and nonsensical changes. Players might be upset, but it would be for the good of everyone in the long run.