Elorelen Hearthunter
Fledgling Freddie
- Joined
- Jan 7, 2004
- Messages
- 124
Give White dye's ..
Also for emblems i dont mean half dirty white i mean purpe white
Also for emblems i dont mean half dirty white i mean purpe white
Kagato said:Its impossible, to get true pure white, due to how the graphics work, its in a grab bag somewhere but im much to lazy to look for it.
OMG! Give Lurikeens in clogs!Rulke said:edit: Plus more hats and possibly clogs
Pin said:OMG! Give Lurikeens in clogs!
Thats the spirit man, and nice angle with the clogs.Rulke said:Theres thousands of bugs, numerous overpowered classes, even more underpowered or bugged classes, dozens of available exploits, hundreds of issues...
But yeah I agree, white dyes are No1 priority!
edit: Plus more hats and possibly clogs
Gorbash said:so whats to stop em shining three colours of RBG value onto the model? each making up the difference to 255 for each colour?
or do they use a different colour system?
White light would simply show the original pattern.
And no matter how much light you have on a surface you cannot 'add' light values as such. A red surface is red because it can only reflect red light - it really doesn't matter how much (eg) green light you add, a red surface will absorb it all.
If you shine blue light on yellow surface (the equivalent of doing what you suggest), you get black, not white.
Translation: The goblin that lives in your GFX card ran out of white crayons. Buying some more then jamming them in your CD drive should fix the problem.Arindra said:The image on-screen is made up by starting with the basic model, then adding ambient light conditions, modified by the filter of any dye.
White light would simply show the original pattern.
And no matter how much light you have on a surface you cannot 'add' light values as such. A red surface is red because it can only reflect red light - it really doesn't matter how much (eg) green light you add, a red surface will absorb it all.
If you shine blue light on yellow surface (the equivalent of doing what you suggest), you get black, not white.
Buffer said:Not to sure about last statement tbh so not gonna argue it. The following is directed at the original poster as a follow up to who im quoting. White and Black are shades not strictly colours, hence we have the just off white colours in game. I think u would probably find that Black dye was not really black but just a very very dark colour. I think a good analogy is u have 1 litre of red paint(the colour of the model) u add 1 litre of white paint(your new dye or brightness, whatever its called), its now pink, i add 100 litres off white paint. Its now possibly just slightly off white. You add another 1000 litres of white paint its now what u would call white. But its not, its still a shade of red technically.t
noLythande said:Because the emblems are a pre-drawn texture that's "glued" onto your cloak therefor it can be white whereas dyes only change the color of the "spotlight" that's shining on your (un-emblemized) cloak. If you understand what I mean.